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The team spots a shipwreck in the distance and closes in, hoping to find lost treasures to sell.
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There's a witch in town that is known to help children passing through, but something is watching them from the dark corners of the town. Remember to keep the lights on.
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Some new uninvited guests arrive on deck and cause a little more trouble than they're worth.
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The Braid is summoned by Jeruselem's uncle to complete a mission in Shadowhorn, but the trip there is a little more eventful than they thought it would be.
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In search of a key, the Braid stumbles across a room hinting at a dark past, and a new creation of Slovess makes itself known.
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As the Braid searches the laboratory, they find more memoires from the late scientist.
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The Braid follows Professor Rosefang to the dungeon and they are greeted by a rather aggressive construct.
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Professor Flit Rosefang has come to the Braid to hire their aid to search a possibly dangerous dungeon.
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