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Welcome to the debut episode of Something Rotten, a Max Payne 3 retrospective.
Join us as we begin to crack open the themes, gameplay, and production of this standout Rockstar title, talking about the first three chapters of the game. Topics include: How Max Payne 3 was made, how the game tackles addiction, why playing on PC is better than console, and the narrative weight of dense story telling. Spoilers ahead.
Something Rotten is a five episode series, and we encourage you to play along with us.
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
By Blake Hester & Jacob Geller4.8
153153 ratings
Welcome to the debut episode of Something Rotten, a Max Payne 3 retrospective.
Join us as we begin to crack open the themes, gameplay, and production of this standout Rockstar title, talking about the first three chapters of the game. Topics include: How Max Payne 3 was made, how the game tackles addiction, why playing on PC is better than console, and the narrative weight of dense story telling. Spoilers ahead.
Something Rotten is a five episode series, and we encourage you to play along with us.
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

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