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This week on the Vintage RPG Podcast, we’re lost in Christopher Manson’s Maze (1985). This is an unusual book, part armchair treasure hunt (for a $10,000 prize), part pick-your-path gamebook. The aim of the game is simple: find your way to the center of the maze and back in the least number of moves, then answer a riddle. The deeply enigmatic art in the book is meant to transmit both question and answer, but it also creates a compelling dungeon-like environment of interest to RPG hobbyists.
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This week on the Vintage RPG Podcast, we’re lost in Christopher Manson’s Maze (1985). This is an unusual book, part armchair treasure hunt (for a $10,000 prize), part pick-your-path gamebook. The aim of the game is simple: find your way to the center of the maze and back in the least number of moves, then answer a riddle. The deeply enigmatic art in the book is meant to transmit both question and answer, but it also creates a compelling dungeon-like environment of interest to RPG hobbyists.
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