In the eighth episode of Meaningful Play, we reflect on our favourite kinds of games, and quickly realise that genre is quite complex in game studies. We discuss what genres are comprised of, how they are established, and how they change. In particular, we consider the role that genre has in games compared to film, noting that it communicates theme and mechanics, and so game genres are often difficult to pin down. We share games that stood out because of their ability to cross genre boundaries, such as Portal and Doki Doki Literature Club. Finally, we consider the usefulness of genre – while games are constantly crossing boundaries, genre is important in marketing, and can help players understand their own preferences. Genre is also quite important for certain players who want to experience certain kinds of play.
Assassin’s Creed: Odyssey, Assassin’s Creed: Origins, Beyond: Two Souls, Bioshock,
Children of the Nile: Alexandria, Detroit: Beyond Human, Doki Doki Literature
Club, Dragon Age: Origins, Elder Scrolls, Grand Theft Auto, Heavy Rain, Life is
Strange, Mini Ninjas, Portal, Shadow of Mordor, Super Mario Bros, Watchdogs
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