每日AI论文

每日AI论文

By Jingwen Liang, Gengyu WangScienceTechnology
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每日AI论文 episodes

  • VC-Attention: Value Smoothing and Softmax Casting for Low-bit Attention

    🤗 Upvotes: 29 | cs.CV

    作者:

    Xingyang Li, Dongyun Zou, Shining Zhang, Jiacheng Chen, Haocheng Xi, Lvmin Zhang, Jun-Yan Zhu, Song Han, Zhekai Zhang, Yujun Lin, Muyang Li

    标题:

    VC-Attention: Value Smoothing and Softmax Casting for Low-bit Attention

    Arxiv:

    http://arxiv.org/abs/2609.15810v1

    摘要:

    Diffusion Transformers deliver state-of-the-art video generation, but their long spatiotemporal sequences make attention the dominant deployment cost, and a deployable low-bit kernel must be accurate and fast. Accuracy is limited by outliers: a block's quantization scale is set by its largest entries, leaving typical entries confined to a narrow range of representable values. Prior work smooths queries and keys, but value outliers follow no fixed channel or spatiotemporal structure and remain the dominant source of output error. Speed is limited by softmax: low-bit Tensor Cores accelerate only the two matrix multiplications, so the high-precision exponential between them becomes the longest pipeline stage on datacenter GPUs. We propose VC-Attention, a training-free low-bit attention framework that addresses both by pairing Value smoothing with a fused probability Cast. V-Smooth reorders value tokens by lightweight online clustering, so the tokens in a hardware block quantize well together. It quantizes only the residual after subtracting the block mean, and restores that mean from the row sum the online softmax already maintains. ExpCast-FP8 maps log-domain scores directly to E4M3 probability codes with one fused multiply-add, eliminating the FP32 exponential and the format conversion. We implement VC-Attention for B200, B300, H200, RTX PRO 6000, and RTX 5090. Across Wan2.2, LongCat-Video, HunyuanVideo-1.5, and MiniMax-H3, VC-Attention improves fidelity over low-bit baselines, speeds up the attention kernel over BF16 FlashAttention-4 by 1.46-1.59x on datacenter Blackwell and Hopper and by 2.3-3.6x on workstation cards, and generates a clip 1.13-1.19x and 1.36-1.70x faster end to end.

    16 min
  • Agora: Git as Shared Memory for Collective AutoResearch

    🤗 Upvotes: 29 | cs.LG, cs.AI, cs.CL

    作者:

    Yifan Zhang, Yunheng Zou, Shaokun Zhang, Jian Hu, Hao Zhang, Binfeng Xu, Jan Kautz, Yi Dong

    标题:

    Agora: Git as Shared Memory for Collective AutoResearch

    Arxiv:

    http://arxiv.org/abs/2609.18094v1

    摘要:

    Autonomous research loops such as AutoResearch show that one coding agent can improve a training setup unattended. Run several of them and each session starts from scratch, so more agents tend to mean more duplicated search rather than more discovery. Agora is a shared memory for such agents: research is recorded as an append-only directed acyclic graph (DAG) stored in Git, so that every claim is a commit anyone can check out and rerun. Each result, insight, hypothesis, verification, and report is an immutable commit whose parent edges say what it builds on; a derived index exposes the frontier, the neglected branches, and the verification status of each claim, and a diversity-aware selection rule keeps the community from collapsing onto one leader. We describe the system and report its first sustained use: a run of nearly 12 days in which 13 language-model workers, with no assigned tasks and no central planner, worked on a weight-transfer problem. Given 141 pretrained donor models and a frozen 119.6M-parameter attention-SSM hybrid whose dimensions match no donor, the workers had to initialize the target without training data or gradient updates. They published 1,703 contributions and drove the evaluator from 3.39 to 1.899 bits per byte, closing 62% of the gap to a trained GPT-2 124M. The winning recipe compresses donor next-token statistics into the target's embedding and output head, then adds a short-range context signal through sparse edits to attention, feed-forward, and state-space blocks. Its 145-commit ancestry spans 15 accounts, and 165 independent reproductions were posted, none of which failed. We describe the single mid-run human intervention that pulled the community out of a monoculture, what the trace does and does not establish, and the controlled comparison that would settle whether shared research state improves discovery per unit of compute.

    17 min
  • Rethinking Critic Learning in PPO: Understanding and Mitigating Value Flattening

    🤗 Upvotes: 27 | cs.LG, cs.AI

    作者:

    Yizhuo Li, Jianhao Yan, Yun Luo, Zhi Wang, Futing Wang, Rong-Xi Tan, Kanghui Tian, Ganqu Cui, Ning Ding, Peilin Zhao, Yafu Li, Yu Cheng

    标题:

    Rethinking Critic Learning in PPO: Understanding and Mitigating Value Flattening

    Arxiv:

    http://arxiv.org/abs/2609.18708v1

    摘要:

    In reinforcement learning for large language models, Proximal Policy Optimization (PPO) commonly uses a critic to estimate state values and reduce the variance of policy updates. However, we uncover a systematic failure mode in PPO critics, which we call Value Flattening: state values, estimated from multiple Monte Carlo continuations, change sharply across intermediate states while critic predictions remain comparatively flat. We further observe this phenomenon in a controlled FrozenLake environment and find that it becomes more pronounced as the state space grows. Our theoretical and empirical analyses relate Value Flattening to an implicit variance penalty in the critic loss and redundant updates from temporally correlated states with similar gradients. Motivated by these findings, we introduce SParse Proximal Policy Optimization (SP$^3$O), which applies the value loss to only a few well-separated states in each response to mitigate both effects. Experiments on Qwen3-Base show that SP$^3$O with only three states supervised per response can mitigate Value Flattening and consistently improve the learned policy across model sizes and evaluation suites. Together, our results identify Value Flattening as an important yet overlooked failure mode of critic learning in standard PPO and show that a simple sparse supervision strategy can mitigate it.

    12 min
  • EvolveTrade: Experience-Driven Policy Refinement for Self-Evolving LLM Trading Agents

    🤗 Upvotes: 24 | cs.AI, cs.CL

    作者:

    Sehee Kim, Yumin Choi, Minki Kang, Sung Ju Hwang

    标题:

    EvolveTrade: Experience-Driven Policy Refinement for Self-Evolving LLM Trading Agents

    Arxiv:

    http://arxiv.org/abs/2609.17632v1

    摘要:

    Large language model (LLM) trading agents can combine market data, news, and executable analysis, but their behavior is often controlled by static hand-written tool-use policies that are fixed before deployment. This limits their ability to adapt how they gather evidence, invoke tools, verify signals, and manage risk under changing market regimes. We introduce EvolveTrade, a self-evolving framework that treats the system prompt of a tool-using trading agent as a text-parameterized policy. After each update interval, a Policy Agent revises this policy using accumulated decision traces and realized portfolio feedback, while keeping the backbone LLM fixed. The updated policy is then used for the next batch of trading decisions, enabling the agent to refine its information-acquisition and portfolio-construction procedure over time. Experiments across multiple market regimes and two LLM backbones show that EvolveTrade often improves Sharpe Ratio and Cumulative Return over fixed-policy LLM baselines, achieving the improved SR and CR in most evaluated settings. Behavioral analyses further show that self-evolved policies increase code-mediated analysis and activate regime-relevant computations; case-level policy-to-return attributions trace how policy-induced allocation changes contribute to realized return differences. These results suggest that adapting the reusable procedure governing tool use is a key direction for building more robust LLM trading agents.

    13 min
  • Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control

    🤗 Upvotes: 22 | cs.CV, cs.LG

    作者:

    Mingyang Chen, Shengdong Chen, Xiaoxiao Fu, Bosheng Gong, Haoyuan Guo, Bowen Li, Jiawen Li, Kejun Li, Tianpeng Li, Yin Liu, Haoze Sun, Zeyang Tian, Meng Wang, Xinmiao Wu, Jiangqiao Yan, Zining Zhao

    标题:

    Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control

    Arxiv:

    http://arxiv.org/abs/2609.17909v1

    摘要:

    We introduce Zing-0.5, a 5B autoregressive world model designed for playability: users can explore generated worlds, influence unfolding events, and respond to the resulting feedback through joint keyboard and online text control. Our approach brings together three technical contributions: (1) Unified action and text conditioning, combining magnitude-aware keyboard inputs with temporally aligned text instructions and jointly annotated videos to learn navigation and event control within the same sequence; (2) Event-scale supervision for incremental generation, using a segment-level teacher trained on connected multi-prompt videos to supervise a block-level causal student through distribution-matching distillation; and (3) Low-cost real-time interaction, combining four-step generation with context-preserving streaming to support 832 x 480 inference at 24 FPS at an estimated server rental cost of approximately USD 0.009 per stream-minute. Zing-0.5 achieves an overall score of 81.0 and a consistency score of 88.5 across 158 WBench Navigation cases. A joint-control demonstration shows a text-directed event change during continued navigation without restarting generation. We release the model weights, inference code, and Zing-SGLang serving implementation to support further work on playable generated worlds.

    20 min
  • A Zeroth-Order Paradigm for LLM Preference Alignment

    🤗 Upvotes: 21 | cs.CL, cs.AI, cs.LG

    作者:

    Peter Chen, Xi Chen, Wotao Yin, Tianyi Lin

    标题:

    A Zeroth-Order Paradigm for LLM Preference Alignment

    Arxiv:

    http://arxiv.org/abs/2609.19144v1

    摘要:

    Direct preference alignment methods are widely used to align large language models (LLMs) with human preferences because of their computational and memory efficiency. However, likelihood displacement motivates alternative ways to extract information from preference pairs with small likelihood margins. In this paper, we propose and analyze Comparison-based Preference Optimization (ComPO), a zeroth-order alignment method based on comparison oracles. ComPO extracts directional information from these pairs without directly optimizing a differentiable preference loss on them. We establish a convergence guarantee for its basic offline scheme under smoothness, gradient sparsity, and compatibility between the oracle and a latent objective. We further introduce online ComPO, which retains the offline comparison mechanism and uses unlabeled policy generations for reverse-KL control relative to a reference policy. Following the coverage perspective of preference fine-tuning, we establish a performance guarantee for a basic constrained scheme under local coverage and in-distribution pairwise reward accuracy. Experiments on Mistral, Llama, Gemma-2, Qwen3, and Gemma-3 models demonstrate improvements over existing direct alignment methods, including length-controlled win rates, with pair-level diagnostics providing evidence consistent with mitigating likelihood displacement.

    14 min
  • Continual Learning Mechanisms Compose for Long-Horizon Memorization

    🤗 Upvotes: 271 | cs.LG

    作者:

    Zheyuan Zhang, Alvin Zhang, Daniel Khashabi, Tianmin Shu

    标题:

    Continual Learning Mechanisms Compose for Long-Horizon Memorization

    Arxiv:

    http://arxiv.org/abs/2609.06986v1

    摘要:

    Language models may need to internalize information that arrives over time and retain it through many subsequent updates. To study this challenge, we introduce long-horizon memorization, a setting in which a model learns 100 query-answer tasks through continual supervised fine-tuning without retaining earlier training examples or receiving task identifiers at inference. Sequential updates cause catastrophic forgetting, and no single continual learning mechanism we evaluate maintains strong retention at this horizon. We hypothesize that mechanisms addressing complementary sources of forgetting will be more effective when composed. We organize these compositions along two design dimensions. Data, function, and weight anchors specify what prior information each update should preserve, while low-rank allocation rules determine where successive updates are retained. To test this hypothesis systematically, we construct three distinct 100-task memorization datasets. We introduce task-level successive halving to search the combinatorial design space and use a factorial experiment to measure individual and interaction effects. Our best method combines all three anchors with merged LoRA, ranks among the top 3 methods in all datasets, and raises average final retention from 1.2% under naive sequential fine-tuning to 34.9%, a 28-fold improvement. The data anchor and merged LoRA provide the largest average gains and interact super-additively on all three datasets. Together, these results show that composing complementary mechanisms substantially improves long-horizon memorization beyond what any individual mechanism achieves.

    19 min
  • The Last AI Built by Humans: Toward Genuine Recursive Self-Improvement

    🤗 Upvotes: 83 | cs.LG, cs.AI, cs.CL

    作者:

    Yi Duan, Ying Liu, Zirui Tang, Haodong Chen, Jun Zhou, Yumou Liu, Bangrui Xu, Yukai Wu, Sidi Chen, Yuhan Zhou, Haoyu Wang, Xiaoyou Yu, Shaokun Han, Xuzhou Zhu, Le Zhou, Bolin Lu, Wei Zhou, Jiachen Liu, Nuozhou Fang, Jiaxin Tian, Ruoyu Chen, Yuxuan Li, Kai Zuo, Kaiyan Zhang, Qianyu Yang, Zijie Wang, Jiantao Qiu, Conghui He, Guoliang Li, Bowen Zhou, Zhiyuan Liu, Zhoufutu Wen, Jihua Kang, Xuanhe Zhou, Fan Wu

    标题:

    The Last AI Built by Humans: Toward Genuine Recursive Self-Improvement

    Arxiv:

    http://arxiv.org/abs/2609.11873v2

    摘要:

    Recursive self-improvement (RSI) enables AI systems to turn experience and feedback into persistent changes that improve both their capabilities and the process of future improvement. We first use the Headroom-Closed Index (HCI) to reveal the problems of existing LLMs, then introduce the RSI concept and its development roadmap: from improvement-execution autonomy, improvement-strategy autonomy, experience-acquisition autonomy, and environment-adaptation autonomy, to recursive meta-improvement. Next we examine RSI across scenarios (e.g., scientific discovery, embodied intelligence, software engineering), highlighting their distinct requirements and development speeds. Drawing on diverse industry practices and preliminary empirical evidence, we connect RSI research with practical systems and identify key challenges to achieving genuine RSI.

    13 min
  • AI for Games in the Foundation Model Era

    🤗 Upvotes: 59 | cs.AI

    作者:

    Meng Luo, Yanlin Li, Hao Li, Hongzhan Lin, Pengfei Zhou, Tianjie Ju, Ran Zhang, Yeying Jin, Mong-Li Lee, Wynne Hsu

    标题:

    AI for Games in the Foundation Model Era

    Arxiv:

    http://arxiv.org/abs/2609.16679v1

    摘要:

    Foundation models, alongside advances in learned game-world models, are reshaping AI across the game lifecycle. Beyond playing games, recent systems model players and game dynamics, support design and development, adapt player-facing experiences at runtime, and evaluate resulting artifacts. Yet these directions have evolved largely separately, obscuring which capabilities transfer across settings and which remain tied to particular games, engines, interfaces, or player populations. We organize the literature into six roles according to the immediate use of AI output: playing and acting; modeling players and games; designing games; building and maintaining games; generating and adapting at runtime; and testing and evaluating games. For each role, we examine what structure is supplied by the game or workflow, what AI learns or produces, which capabilities and artifacts transfer across settings and roles, and what evidence supports the claims. We identify cross-role connections: trajectories train world models, learned environments provide experience for agents, design specifications drive executable implementations, and play or testing feedback guides revision. However, control schemes, rules, engine interfaces, state representations, and player contexts often remain setting-specific, so downstream claims require validation in the target setting. Evaluation is most standardized for bounded game playing and selected learned environments, while persistent state in learned worlds, repeated software revision, validated player modeling, sustained runtime adaptation, and representative automated testing remain less established. The central challenge is to reuse or transfer outputs and capabilities across roles while re-establishing evidence for effectiveness in the game-specific contexts where they are used.

    14 min
  • StepAudio 3 Realtime Technical Report

    🤗 Upvotes: 21 | cs.SD, eess.AS

    作者:

    Bin Lin, Bo Zhao, Boyang Zhang, Boyong Wu, Chao Yan, Chen Geng, Chen Wu, Cheng Yi, Chengli Feng, Chenglin Zhu, Chengting Feng, Chengyuan Yao, Daijiao Liu, DanNi Wan, Daxin Jiang, Dongjian Li, Dongqing Pang, Fei Tian, Feng Tian, Future Li, Gang Yu, Guanglong Yang, Haoyang Zhang, Hongyuan Wang, Jia Peng, Jiahao Song, Jialong Xue, Jiamin Fan, Jiangjie Zhen, Jianzheng Gao, Jincheng Wen, Jinghua Liang, Jinglan Gong, Jun Chen, Li Xie, Liang Zhao, Lifang Zhang, Lingli Ji, Lun Cai, Min Xu, Peilin Li, Peng Yang, Pengfei Tan, Qingjian Lin, Qinxin Du, Ruijie Xiong, Runze Li, Shenghua Hu, Shengqian Qin, Shi Qiu, Siqi Tu, Siyi Zhou, Tianjiao Deng, Wanying Lu, Weiming Niu, Wen Sun, WenWen Qu, Xiangyu Zhang, Xianwei Zhang, Xiaosu Su, Xing Chen, Xinyu Liu, Xuerui Yang, Yan Wu, Yang Li, Yang Yang, Yechang Huang, Yibo Zhu, Yifan Zhang, Yinuo Yan, Youjun Chen, Yu Fu, Yu Luo, Yu Zhou, Yujie Chen, Yumang Wang, Yunzhou Ju, Yuxiang Yang, Yuxin Li, Yuxin Zhang, Zekai Liu, Zengwei Yao, Zhaoxin Yuan, Zhenwei Mou, Zhiquan Zhang, Zhiyue Wu, Zichao Li, Zichao Zhou, Ziqi Ren, Zixuan Wang

    标题:

    StepAudio 3 Realtime Technical Report

    Arxiv:

    http://arxiv.org/abs/2609.14005v1

    摘要:

    Realtime spoken interaction demands deep reasoning, prompt responses, and fluid turn-taking. We present StepAudio 3 Realtime, an audio-language foundation model organized around a continuous listen-converse-think-act loop. Deep Perception captures rich acoustic cues to interpret user intent, while Seamless Duplex models synchronized audio streams to handle pauses, backchannels, and interruptions naturally. Crucially, we resolve the tension between deep deliberation and latency via Think-While-Speaking, executing private reasoning in parallel with spoken delivery. In reasoning mode, StepAudio 3 reaches a 73.0 macro average on StepAudioChat. With Think-While-Speaking, it achieves dialogue and reasoning performance comparable to dedicated reasoning models while speaking in real time. Furthermore, an integrated Voice Agent handles asynchronous tool execution without disrupting the dialogue flow. StepAudio 3 Realtime achieves top-tier performance across key dimensions: an exceptional 90.6 on the MMSU benchmark, 98.9 Overall on the Artificial Analysis Full-Duplex Bench, and a 56.0% macro task-success rate on $\tau$-Voice.

    21 min

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每个工作日更新,解读 Hugging Face Daily Papers(https://huggingface.co/papers)中得票最高的论文。播客文稿和音频均由 AI 生成。欢迎反馈与建议!邮箱:[email protected]