每日AI论文

每日AI论文

By Jingwen Liang, Gengyu WangScienceTechnology
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每日AI论文 episodes

  • Miles v0.1: Production-Level Post-Training

    🤗 Upvotes: 21 | cs.LG, cs.CL

    作者:

    RadixArk, Tom Chen, Mao Cheng, Shi Dong, Kangrui Du, Yanbin Jiang, Jiajun Li, Yiming Li, Tao Lin, Yusheng Su, Andy Ye, Yueming Yuan, Zhichen Zeng

    标题:

    Miles v0.1: Production-Level Post-Training

    Arxiv:

    http://arxiv.org/abs/2609.08368v1

    摘要:

    We present Miles v0.1, a full-stack, production-ready system for frontier post-training. Building upon the clean design of slime, Miles designs each stage of the reinforcement-learning (RL) training loop around a single principle: components should be verified, clean, and customizable. With accuracy, efficiency, reliability, and scalability as first-class goals, Miles aims to make frontier-scale RL accessible to researchers and enterprises alike. This report walks through the system end to end: rollout engines built on SGLang, a trainer with a choice of two backends (NVIDIA Megatron-LM and PyTorch FSDP), and three weight-synchronization transports for different deployment topologies. Beyond full-parameter RL, Miles also supports LoRA RL, on-policy distillation, supervised fine-tuning, and true-on-policy rollout-training alignment, and extends the same architecture to diffusion models. We close with an end-to-end case study: fully asynchronous agentic RL on a GLM-5.2 744B-A40B model over terminal-use coding tasks, running on 64 NVIDIA GB300 GPUs with a median step time of 263 seconds over the first 30 measured steps. Miles is open-sourced at https://github.com/radixark/miles, with the project website at https://miles.radixark.com.

    16 min
  • Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rollout

    🤗 Upvotes: 21 | cs.CV

    作者:

    Zhuoran Zhao, Shengju Qian, Tongtong Liang, Xianghao Kong, Songchun Zhang, Junchao Huang, Guian Fang, Xin Wang, Pan Hui, Anyi Rao

    标题:

    Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rollout

    Arxiv:

    http://arxiv.org/abs/2609.09123v1

    摘要:

    Autoregressive (AR) video diffusion models have shown great potential in real-time video generation. Recent methods distill pretrained bidirectional video diffusion models into causal AR students through Distribution Matching Distillation (DMD), but the generated videos often suffer from over-saturation and over-smoothing issues, resulting in limited visual quality and realism. The key contributing factor is the mode-seeking behavior of the reverse KL objective in DMD, which can cause the student distribution to collapse onto only a few modes of the teacher distribution. To address this, we propose Mask Forcing, a Dual-Noise Masking Rollout strategy that perturbs the AR student self-rollout to mitigate mode collapse induced by reverse-KL mode seeking. The core idea is to inject cleaner signals into noisy rollout inputs via random masks along spatial and temporal axes during the self-rollout process of AR diffusion distillation. Such perturbations encourage the student rollouts to explore more regions of the teacher distribution, allowing DMD to provide learning signals beyond the modes already covered by the student. Moreover, the cleaner tokens act as denoising guidance for other noisier tokens, improving the intermediate rollout predictions and reducing error accumulation. Extensive experiments demonstrate that our method improves multiple AR video diffusion distillation methods with higher visual quality efficiently, without incorporating real video data or additional post-training stages.

    14 min
  • Dr. Claw: An AI Scientist Workspace for Vibe Research

    🤗 Upvotes: 118 | cs.AI, cs.CL, cs.CV, cs.LG

    作者:

    Dingjie Song, Hanrong Zhang, Dawei Liu, Yixin Liu, Zongxia Li, Zhengqing Yuan, Siqi Zhang, Henry Peng Zou, Zhiling Yan, Yuxuan Zhang, Yanfang Ye, Philip S. Yu, Lichao Sun

    标题:

    Dr. Claw: An AI Scientist Workspace for Vibe Research

    Arxiv:

    http://arxiv.org/abs/2609.00365v1

    摘要:

    Command-line coding agents (e.g., Claude Code, Gemini CLI) can already read and write files and sustain long sessions, yet end-to-end research still fragments across chat tools, IDEs, terminals, and writing environments, and the decisions that make it auditable are rarely preserved. We present Dr. Claw, an open-source workspace that wraps existing coding-agent executors in a controllable and auditable human-in-the-loop workflow rather than introducing another autonomous agent. Persistent state objects, a reusable skill library, and multi-executor coordination link human decisions to AI execution, turning planning, execution, and writing into one traceable, recoverable loop. We demonstrate Dr. Claw through an interactive three-view scenario and a failure-recovery walkthrough, and evaluate it against a bare command-line agent sharing the same backend executor, so the comparison contrasts the whole orchestration layer (task graph, state objects, and skill library) with the agent it wraps. Holding the executor fixed, Dr. Claw scores higher on research completeness while persisting an auditable, recoverable process trail. Demo access: repository https://github.com/OpenLAIR/dr-claw, released under AGPL-3.0 with GPL-3.0 upstream components.

    14 min
  • Bilevel Coordinated Reflection: A Game-Theoretic Approach to Multi-Agent LLM Systems

    🤗 Upvotes: 105 | cs.AI

    作者:

    Yihang Chen, Yuxiang Chen, Yuxuan Huang, Meng Fang, Weilin Luo, Jun Wang

    标题:

    Bilevel Coordinated Reflection: A Game-Theoretic Approach to Multi-Agent LLM Systems

    Arxiv:

    http://arxiv.org/abs/2609.02750v1

    摘要:

    Multi-agent LLM systems commonly use an orchestrator to decompose a task for a team of workers and then improve through textual reflection. Despite strong empirical results, these systems lack a unified account of coordination, memory improvement, and the role of external verification. We model orchestrator-worker interaction as a bilevel coordination game: under bounded coupling, the workers' local-update game is an approximate potential game whose equilibrium slack is controlled by decomposition quality. We then analyse reflection as stochastic movement over semantic memory states. For free-form reflection, we derive a finite-time upper bound, prove worst-case tightness, and give a positive lower bound under a falsifiable persistent-harm condition. We further prove an information-theoretic impossibility result: no gate that observes only the generated transcript can improve uniformly over text-indistinguishable environments, whereas an environment-grounded gate can. Motivated by this separation, we introduce Stochastic Reflective Memory Ascent (SRMA), which accepts a candidate memory only after a grounded evaluation risk strictly decreases. Under calibration and non-degenerate corrective mass, SRMA converges exactly, geometrically or polynomially; matching constructions show that both rate regimes are order-tight. We also provide confidence gating for stochastic evaluation and re-anchoring guarantees for piecewise-stationary environments. Experiments instantiate these objects with environment-grounded metrics and test the predicted coordination and drift laws. On 500 SWE-bench instances, the complete Kimi-based system resolves 72.2% versus a 70.8% public mini-SWE-agent reference. Code: https://github.com/YihangChen9/Bilevel-Coordinated-Reflection

    16 min
  • Iris: Climbing to the Search Frontier

    🤗 Upvotes: 51 | cs.AI

    作者:

    Ziyuan Liu, Hengqi Liu, Zichuan Wang, Yang Qin, Jiachen Liang, Xu Chu, Shaowei Chen, Yuantao Gu, Mu Chuan

    标题:

    Iris: Climbing to the Search Frontier

    Arxiv:

    http://arxiv.org/abs/2609.04304v1

    摘要:

    We present Iris-mini and Iris-pro, two search agents trained at the 35B-A3B and 397B-A17B scales, together with the data pipeline and training recipe behind them. Tasks are reverse-constructed from the hyperlink structure of a web corpus: we author multi-hop chains over an entity graph distilled from a seed page and its out-links, rewrite every non-answer entity into a descriptive reference so that no clue can be resolved by string matching, and admit only questions that a reference model fails closed-book yet solves once the supporting evidence is supplied. These questions are then turned into trajectories, which are filtered at both the trajectory and the turn level before SFT. The policy is then optimized by RL against live search, with the reward judge and the observation summarizer served inside the training cluster, and with over-long rollouts interrupted at the request level and resumed from their committed prefix at the next step. We alternate the two stages in a procedure we call SFT-RL climbing, returning the hardest solved and most efficient rollouts of each RL round to the next supervised pass. Because inference-time context management is worth more on these benchmarks than most reported differences between systems, we evaluate every benchmark both with and without it, holding the tool set, the context limit, and the judge fixed. All results come from a single ReAct agent, with no sub-agents and no test-time verification. With management enabled, on BrowseComp, BrowseComp-ZH, DeepSearchQA, and HLE the two models reach $82.2/84.8/86.9/52.3$ and $88.6/85.1/92.9/56.4$, the strongest overall results among open-source search agents in their respective parameter ranges. We plan to release the model weights together with the complete recipe for data construction, training, and evaluation.

    15 min
  • Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialogue

    🤗 Upvotes: 38 | cs.SD, cs.CV, eess.AS

    作者:

    Chengqian Ma, Wei Tao, Haoyu Zhang, Yiwen Guo

    标题:

    Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialogue

    Arxiv:

    http://arxiv.org/abs/2609.04250v1

    摘要:

    An avatar that holds a conversation should decide what to say and to move while saying it, yet these abilities live in separate model families: spoken dialogue models produce speech without motion, and co-speech motion models produce motion only from audio handed to them. The standard remedy is a cascade that first generates the spoken response and then runs a motion model over the finished audio, which requires a second full inference pass and precludes any joint optimisation between the two. We present Motion-Omni, an end-to-end framework in which a spoken dialogue model natively outputs explicit facial expression together with hand, upper-body and lower-body motion, generated directly from the hidden states that produce the speech. Joint training is not optional here: with the speech pathway frozen, motion remains misaligned with the audio, and co-adapting the LLM, Speech Generator and Motion Generator under both objectives is what recovers alignment while retaining spoken-dialogue ability. Supervision comes from a scalable, model-agnostic pipeline that pseudo-labels consistent-voice speech responses with a replaceable motion teacher, yielding 422,856 quality-ranked pairs (1,402 hours). We further release SwDA-500 and, to our knowledge, the first public evaluation protocol for stochastic open-ended full-body spoken dialogue, matching audio across motion systems while unifying rendering, automatic metrics, human evaluation, and latency measurement. Instantiated with a Qwen2.5-7B-Instruct backbone, Motion-Omni-Q7 matches the same-audio teacher cascade to within 2% on reference-free motion metrics while responding 5.4 x faster (RTF=0.78, faster than real time), surpasses all non-teacher cascades on beat correlation and diversity, and reaches a 2.62% word error rate, the lowest among the omni-modal systems compared.

    18 min
  • The Attention Triangle in Audio-Video Models

    🤗 Upvotes: 26 | cs.AI

    作者:

    Sagi Polaczek, Noa Kraicer, Gal Metzer, Zhuo Ning, Ali Mahdavi-Amiri, Daniel Cohen-Or, Raja Giryes

    标题:

    The Attention Triangle in Audio-Video Models

    Arxiv:

    http://arxiv.org/abs/2609.03586v1

    摘要:

    Audio-video diffusion models rely on cross-modal attention to coordinate text, sound, and visual content, yet this same mechanism can introduce subtle and systematic semantic leakage. We study these models by probing and analyzing the ``attention triangle,'' comprising the three cross-attention edges connecting the text, audio, and video streams, and examine how semantic information is routed across modalities during generation. Our analysis reveals that routing along the audio-video edge is bidirectional: audio can influence video generation, while video can influence audio generation. This edge is shaped by biases encoded in the model's parameters and emerges as a major contributor to leakage: when prompts are in tension with learned priors, cross-modal interactions may override the intended conditioning and reroute semantics toward visually canonical but incorrect outcomes. These effects suggest that semantic artifacts arise not merely from attention spreading beyond its intended target, but from structured, bias-driven interactions along specific pathways. Building on this perspective, we extract attention-derived signals that expose how semantics are distributed and grounded across modalities, and use them as a diagnostic tool to both analyze and deliberately incur leakage under controlled conditions. This enables us to probe the internal dynamics of cross-modal routing and isolate the role of individual interactions. We further leverage these signals to guide inference-time interventions that encourage more consistent cross-modal alignment. Extensive experiments support our analysis and demonstrate improved semantic grounding while preserving generation quality.

    14 min
  • WorldSculpt: Generating Compositional Worlds from Grounded Videos

    🤗 Upvotes: 21 | cs.CV

    作者:

    Muyao Niu, Jixuan He, Ruihan Yu, Lian Fu, Yonghao Yu, Zheng-Hui Huang, Yifan Zhan, Fengbo Lan, Yongtao Ge, Yinqiang Zheng, Kaipeng Zhang, Zhixiang Wang

    标题:

    WorldSculpt: Generating Compositional Worlds from Grounded Videos

    Arxiv:

    http://arxiv.org/abs/2609.05416v1

    摘要:

    We study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the scene as a collection of individual object meshes placed in a shared world frame, as required by downstream applications such as gaming, AR/VR, simulation, and robotics. This task is challenging in densely cluttered scenes, where objects heavily occlude one another and each view reveals only a fraction of their geometry. Geometry-based approaches typically reconstruct the scene as a single representation and leave incomplete geometry in occluded regions, while existing compositional methods with generative priors are largely limited to relatively simple scenes. We show that complex scenes with hundreds of objects can instead be generated compositionally by adapting a strong single-object 3D generative prior to multi-view observations. We instantiate this paradigm with Pixal3D, extending it with a multi-view conditioning pathway that grounds object generation in multiple posed observations. Although the model is finetuned entirely on single objects in canonical space, it generalizes to large scenes with severe occlusion without any scene-level training, demonstrating the feasibility and scalability of this paradigm. We further introduce UE-MeshyScene, a photorealistic benchmark of densely cluttered scenes with hundreds of objects, per-object annotations, and ground-truth meshes. Across single-object, controlled multi-object, and UE-MeshyScene evaluations, our method consistently outperforms prior approaches, with larger gains as scene complexity and occlusion increase. Finally, we demonstrate broader applicability by converting generated 3DGS worlds, such as Marble and HY-World 2.0, into compositional mesh scenes.

    16 min
  • Compile by Training: Turning Natural-Language Specifications into Local Neural Functions

    🤗 Upvotes: 269 | cs.CL, cs.AI, cs.LG

    作者:

    Yuntian Deng, Pengyu Nie, Stuart Shieber

    标题:

    Compile by Training: Turning Natural-Language Specifications into Local Neural Functions

    Arxiv:

    http://arxiv.org/abs/2609.04199v1

    摘要:

    Many recurring text functions are easy to describe but difficult to implement with rules, while calling a large remote model for every input introduces repeated cost, latency, and dependency on a provider. We present compile by training, which turns a natural-language specification into a reusable neural function. At compile time, teacher models generate task-specific examples that are used to train a small adapter for a compact interpreter. The resulting function runs without the teachers and can be stored, versioned, and composed like ordinary software. On FuzzyBench-Hard, a subset on which the Program-as-Weights fast compiler produced no exact matches, compile by training reaches 83.6% semantic accuracy. This higher accuracy comes with a higher compile-time cost: roughly a minute rather than seconds for the fast compiler. We deploy the compiler in a public interactive service and demonstrate compiled functions in a multi-site website helper, a language-controlled 3D avatar, and a bidirectional English-Claudish translator.

    12 min
  • Terminal-Universe: Turning Agent Trajectories into Scalable Terminal Environments

    🤗 Upvotes: 223 | cs.AI, cs.CL

    作者:

    Jie Wu, Zhenru Zhang, Beichen Zhang, Xuwu Wang, Yuhui Su, Mouxiang Chen, Peng Wang, Zhihai Wang, Que Shen, Hao Zhou, An Yang, Fei Huang, Yujiu Yang, Dayiheng Liu

    标题:

    Terminal-Universe: Turning Agent Trajectories into Scalable Terminal Environments

    Arxiv:

    http://arxiv.org/abs/2609.04148v1

    摘要:

    As terminal-based code agents become prevalent, agent trajectories have accumulated at scale, while realistic, executable environments remain scarce. However, environments are what agent post-training actually requires: each can be re-queried into many verifiable tasks and provides execution feedback, whereas a trajectory is a single frozen demonstration. Rather than generating environments from scratch, we observe that the tool-execution history in existing trajectories exposes the structure and contents of the environments in which they ran, making it possible to reconstruct those environments from the trajectories themselves. Thus, we introduce Terminal-Universe, a framework which turns each trajectory into a reusable environment and explores it for synthesizing new tasks and continued interactions. Specifically, Terminal-Universe replays the file operations recorded in a trajectory to restore each file before the agent modified it, yielding a partial workspace; a completion agent then supplies the missing files and dependencies. On this recovered workspace, we both reconstruct the original intent task and synthesize entirely new ones. Besides, we also scale the tasks along two complementary axes: breadth and depth. For breadth, we mine directional dependency relations between related environments and synthesize cross-workspace queries spanning multiple codebases, as developers routinely do in real-world development. For depth, we extend the initial single-turn query into a multi-round session that captures iterative user feedback and requirement refinement via a user agent. Applied to public terminal agent trajectories, Terminal-Universe produces 37.3k task-sufficient environments. Supervised fine-tuning of Qwen3.5-27B on this corpus improves single-round performance on Terminal-Bench 2.1 by 11.9 points and multi-round performance on EvoCode-Bench v2 MT@4 by 13.8 points.

    18 min

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每个工作日更新,解读 Hugging Face Daily Papers(https://huggingface.co/papers)中得票最高的论文。播客文稿和音频均由 AI 生成。欢迎反馈与建议!邮箱:[email protected]