每日AI论文

每日AI论文

By Jingwen Liang, Gengyu WangScienceTechnology
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每日AI论文 episodes

  • Multi-Stream Attention Residuals

    🤗 Upvotes: 30 | cs.CL, cs.CV

    作者:

    Xiaohan Qin, Xiangdong Zhang, Tuo Dai, Sunan Zou, Huaijin Wu, Yebin Yang, Zhuo Xia, Lin Yao, Yuliang Liu, Junchi Yan

    标题:

    Multi-Stream Attention Residuals

    Arxiv:

    http://arxiv.org/abs/2610.13630v1

    摘要:

    Attention Residuals (AttnRes) enables content-dependent retrieval over network depth, which can be viewed as single-stream softmax attention along the depth axis. Inspired by the success of multi-head attention along the sequence axis, we introduce Multi-Stream Attention Residuals (MSAR), an extension of AttnRes that generalizes this mechanism to multi-head depth attention, yielding substantial performance gains with minimal additional overhead. MSAR draws stream diversity from sequence context through multi-scale causal convolutions, allowing different heads to retrieve historical representations through distinct contextual views while preserving the integrity of the hidden representation. The retrieved streams are combined through lightweight adaptive mixing to generate the single-stream layer input. By retaining single-stream sources and expanding them on demand, MSAR supports multi-stream computation without requiring persistent multi-stream storage or communication. Across all 12 downstream benchmarks at the 18B and 28B MoE scales, MSAR consistently outperforms prior residual variants, including standard residual connections, manifold-constrained Hyper-Connections (mHC), and AttnRes. Scaling-law experiments yield an iso-loss compute speedup of $1.58\times$ over the standard residual baseline, compared with $1.35\times$ for AttnRes and $1.30\times$ for mHC. These results make MSAR a promising residual architecture for large-scale pre-training.

    11 min
  • Relevance Does Not Imply Applicability: Experience Activation for Personal GUI Agents

    🤗 Upvotes: 28 | cs.CV

    作者:

    Fuyao Zhang, Xuan Wang, Zherui Li, Jiaming Zhang, Longtao Huang, Wei Yang Bryan Lim

    标题:

    Relevance Does Not Imply Applicability: Experience Activation for Personal GUI Agents

    Arxiv:

    http://arxiv.org/abs/2609.33304v1

    摘要:

    Personal Graphical User Interface (GUI) agents rely on interaction history to infer what a user wants from ambiguous instructions and to anticipate recurring routines. Existing approaches retrieve task-relevant history and append it to the policy's context, implicitly assuming that experience relevant to a task remains useful for each decision within it. We find that this help is largely spent at the first decision: retrieved history strongly improves the opening step of an episode, yet provides little sustained benefit over the remaining 90\% of steps, and offers weak guidance on whether a proactive suggestion is warranted. A relevant record may tell the agent where to begin, but not which past action applies to the current screen or whether a routine is due now. The underlying issue is that relevance does not imply applicability}: relevance is determined at the task level, whereas applicability depends on the situation at decision time. We therefore recast personalization as experience activation and introduce ExpActivator, a training-free framework that activates only the experience applicable to the current situation. During execution, ExpActivator matches each new screen to historical states in the frozen GUI backbone's latent space and supplies the corresponding action as a reference. Before execution, it activates a recurring intent only when the current time and scenario provide sufficient support, and otherwise abstains. Across four GUI backbones, ExpActivator improves within-trajectory step success by 28\% on average, achieves the best personalized execution on every backbone while using about one-fifth as many history tokens, and reaches approximately 2.3$\times$ the Matthews correlation coefficient of the strongest proactive baseline. Experience pays where it is activated, not where it is appended.

    14 min
  • Learn2Play Bench: How Well Do LLM Agents Learn from Experience in Unfamiliar Environments?

    🤗 Upvotes: 89 | cs.AI

    作者:

    Yibo Li, Jinhang Qiu, Zhi Zheng, Qianyun Guo, Jiaying Wu, Shuo Ji, Bryan Hooi

    标题:

    Learn2Play Bench: How Well Do LLM Agents Learn from Experience in Unfamiliar Environments?

    Arxiv:

    http://arxiv.org/abs/2610.08215v2

    摘要:

    Learning from experience is essential for LLM agents to adapt to unfamiliar and dynmaic environments. Evaluating this ability is therefore important for understanding how effectively agents acquire and use new knowledge. Existing benchmarks have sought to evaluate this ability, but they primarily evaluate tasks whose rules are provided in the instructions or already familiar to pretrained models, making it difficult to distinguish learning from interactions from reasoning with existing knowledge. To address this, we introduce Learn2Play Bench, a benchmark of newly designed text-based games, whose rules are novel or counterintuitive, requiring agents to acquire knowledge through interaction rather than rely solely on pretrained knowledge. These games provide reproducible feedback and automatic scoring, enabling controlled evaluation of learning across repeated attempts. We also vary game instances to test whether agents can apply what they have learned to new situations. Therefore, we evaluate how backbone models, self-evolving methods, and agent harnesses affect agents' learning ability, revealing three findings: (1) Experience retention: Retaining complete records of actions and feedback can support more effective learning than summarizing these experiences into rules or strategies. (2) Human agent gap: Top-performing human players achieve higher peak scores than the evaluated agents. Human explore more varied strategies, and repeat actions less. (3) Harness matters: With the backbone fixed, changing the harness can improve performance while reducing estimated inference cost. Together, these findings provide insights into how LLM agents learn from experience and suggest directions for future work to improve their learning ability. Project website: https://liushiliushi.github.io/learn2play-bench-website/

    15 min
  • AgentGarten: Code Worlds for Evolving Agents

    🤗 Upvotes: 77 | cs.CV

    作者:

    Jiawei Chi, Shangchen Miao, Zhiyuan Shi, Kailu Wu, Hanyang Wang, Weiliang Chen, Qiyu Dai, Jinshan Ren, Jun Gao, Mingsheng Long, Yueqi Duan, Jiangran Lyu, Jialong Wu, Fangfu Liu

    标题:

    AgentGarten: Code Worlds for Evolving Agents

    Arxiv:

    http://arxiv.org/abs/2610.12374v1

    摘要:

    Interactive virtual worlds allow agents to learn through exploration and interaction. What agents can learn is bounded by the environments they practice in, which must be faithful, with consistent state, rules, and dynamics, and realistic, with observations that follow the real-world visual distributions. Achieving both across diverse worlds remains a bottleneck. We introduce AgentGarten, a framework that couples simulators and game engines with a shared neural renderer to build real-time interactive environments. Its simulation backends maintain persistent world state and execute program-defined interaction rules, while the renderer generates visual observations from structured conditions exported through a common interface. To build the neural renderer, we adapt a pretrained video model to geometry conditions, distill it with our proposed Adversarial Forcing, and optimize inference for real-time interaction. Adversarial Forcing makes history prefilling differentiable through exact replay, so that losses on later predictions update how the renderer encodes prior observations, and adds real-data adversarial supervision to improve its visual quality. In AgentGarten, agents perceive the world through visual observations, interact with it in real time, and improve by distilling each round of experience into playbooks that subsequent agents inherit and refine. Our empirical study demonstrates a substantial gain in learning efficiency, with agents learning from just 4 rounds compared with millions for a conventional reinforcement learning counterpart. As new worlds can be written as code and rendered through the same interface, environments can scale in both number and difficulty alongside their agents, a step toward agents that keep evolving through interactive experience.

    15 min
  • From Traces to Agentic Worlds: Agentic Language World Models for Interactive Environment Simulation

    🤗 Upvotes: 71 | cs.CL

    作者:

    Quanyu Long, Xiao Chen, Jianda Chen, Haozhen Zhang, Qisheng Hu, Jianzhu Bao, Wenya Wang

    标题:

    From Traces to Agentic Worlds: Agentic Language World Models for Interactive Environment Simulation

    Arxiv:

    http://arxiv.org/abs/2610.06100v1

    摘要:

    Realistic environment replicas are increasingly valuable for training and evaluating LLM agents, yet the original systems may be inaccessible or impractical to reproduce. We explore agentic language world modeling: rather than rebuilding an executable environment, a world model agent serves as the environment for a task agent and supports faithful and stateful simulation. We instantiate this paradigm with Trace2Env, a learning-free framework for settings where the original system is unavailable but historical interaction traces remain accessible. Trace2Env reconstructs these traces into a reusable environment worldbook containing environment schemas, grounded evidence, and induced behavioral knowledge. At runtime, the world model agent actively consults the worldbook together with persistent episodic state to infer each action's observation and lasting state effects. Across nine environments, Trace2Env improves both next-observation fidelity and long-horizon interaction consistency over conventional prompt-based LWMs. In multi-turn interaction, task agent actions generated against Trace2Env remain valid more often when replayed in the real environment, indicating that its simulated dynamics better preserve the consequences of earlier actions across successive turns. These results establish agentic language world modeling as an alternative direction for building realistic environment replicas without reconstructing the original executable system.

    15 min
  • TokenRouter: Efficient Serving System for Token-Level LLM Routing

    🤗 Upvotes: 69 | cs.CL

    作者:

    Tianyu Fu, Tengxuan Liu, Ruoxi Wang, Yixin Dong, Yi Ge, Yichen You, Yu Wang

    标题:

    TokenRouter: Efficient Serving System for Token-Level LLM Routing

    Arxiv:

    http://arxiv.org/abs/2610.12242v1

    摘要:

    Large language model (LLM) routing distributes inference work across different models, advancing the cost-quality Pareto frontier of LLM serving. While coarse-grained routing at the session or query level has been widely adopted in production systems, recent algorithmic work shows that fine-grained token-level routing can yield substantial efficiency and quality gains. However, efficiently serving token-level routed inference poses significant challenges to existing systems. Built on single-LLM assumptions, current systems suffer from severe step desynchronization and frequent batch admission delays under token-level routing, and they also impose high implementation complexity on developers. To address these challenges, we design TokenRouter, an efficient and developer-friendly serving system for token-level routed LLM inference. TokenRouter follows the principle of request-centric programming, model-centric execution: developers describe routing logic from the perspective of a single request, while the runtime launches a subserver for each LLM and dispatches requests asynchronously. Each subserver employs a delayed-batching scheduler, whose optimal hyperparameters are derived from a mathematical throughput model of the system. Across diverse routing algorithms, workloads, and model pairs, TokenRouter achieves 2.01-64.15x higher decoding throughput than existing systems, substantially advancing the serving efficiency of token-level LLM routing. Our code is available at https://github.com/thu-nics/TokenRouter.

    13 min
  • SuperNav: An Agentic Navigation System for Any Task in Any Scene

    🤗 Upvotes: 58 | cs.RO, cs.CV

    作者:

    Jinkai Zhang, Jingyi Xu, Yuanhong Yu, Jiarui Guo, Ruizhen Hu, Hujun Bao, Xiaowei Zhou, Sida Peng

    标题:

    SuperNav: An Agentic Navigation System for Any Task in Any Scene

    Arxiv:

    http://arxiv.org/abs/2610.12126v1

    摘要:

    General-purpose service robots need navigation systems that can handle diverse human requests in unfamiliar environments, combining task generality with scene generality. Some existing methods fine-tune multimodal large language models (MLLMs) to predict navigation actions, making their behavior dependent on the coverage of navigation training data and potentially limiting generalization to new requests and environments. Our key insight is to let the MLLM focus on interpreting requests, understanding scenes, and making decisions while preserving its general-purpose capabilities and delegating motion execution to navigation tools. To realize this idea, we introduce SuperNav, which equips a pretrained MLLM with a specialized agent harness without navigation-specific fine-tuning of the MLLM. Our harness supports these decisions with Navigation Skills, agent-oriented Tools for physical interaction, and task-progress and context management. A unified visual-point interface connects decision-making to motion by allowing the model to specify destinations directly in images and revise its decisions from execution feedback. Together, these components support sustained navigation across different task requirements and environments. SuperNav outperforms four evaluated baselines on instance-level, multi-object, and demand-driven tasks. Category-level evaluation on HM3D and deployment on a real quadruped robot further demonstrate its applicability across environments. Project Page: https://zju3dv.github.io/SuperNav/

    14 min
  • MiMo-V2.6: Scaling Reinforcement Learning Towards Self-Improvement

    🤗 Upvotes: 40 | cs.CL

    作者:

    Xiaomi LLM-Core Team, Zongming Qiao, Ziyue Hua, Zirui Ou, Zihao Yue, Zihan Jiang, Zhuo Huang, Zhiyang Chen, Zhixian Zheng, Zhipeng Xu, Zhengrui Ma, Yuyang Hu, Yuhang Dong, Yuechen Zhang, Yudong Wang, Yuanxin Liu, Yixin Yang, Yishuo Cai, Yikai Zhao, Yihan Yan, Yifan Zhang, Yifan Song, Xiyu Wei, Xing Zhang, Xin Zhang, Xiaoqian Liu, Xiaodong Ji, Xiangwei Deng, Xueyu Guo, Wenhan Ma, Weimin Xiong, Weikun Wang, Weiji Zhuang, Shuo Liu, Shuhuai Ren, Shuhao Gu, Shimao Chen, Shijie Cao, Shihua Yu, Shicheng Li, Shengjie Zhou, Shaolei Zhang, Rang Li, Qiying Wang, Qingkai Fang, Qianli Chen, Minzheng Wang, Liwen Wang, Linli Yao, Linghao Zhang, Liangyu Cheng, Liang Zhao, Lei Li, Jinhao Dong, Jinyu Xiang, Jianyu Wei, Jiangshan Duo, Huaqiu Liu, Huanjie Fan, Hongyi Guan, Hongshen Xu, Hao Tian, Hanyu Li, Hailin Zhang, Gang Wang, Fuli Luo, Feng Wei, Dong Zhang, Dawei Zhu, Chiheng Lou, Chenhong He, Chenhao He, Chenghua Liu, Bowen Ye, Bowen Shen, Boshen Xu, Bo Yang, Bingquan Xia, Bangjun Xiao, Baixuan Xu, Zhouxiang Mao, Zhiyang Zhang, Zhixiang Xu, Zhenru Lin, Zhengju Tang, Zhaojun Huang, Yuzhe Weng, Yuxing Xiang, Yuxiao Li, Yuheng Yang, Yuhang Wang, Yuchen Liu, Yuanyuan Tian, Yuanliang Dong, Yu Cheng, Yongzhe He, Yongshun Liang, Yong Wang, Yiyan Wang, Yitian Gong, Yijie Zhang, Yanshu Xin, Xun Zhang, Xingjian Zhao, Wenyu Yang, Wenshan Huang, Wenhao Li, Tingwei Huang, Tianyu Yu, Tianyang Lu, Taoyu Yang, Sinan Du, Shutong Tian, Shulin Du, Shengfan Wang, Shanchuan Fang, Qihao Zhang, Qibin Yang, Qian Yu, Qian Tu, Pengrong Xie, Peipei Wang, Peidian Li, Minkun Guo, Mingchen Shao, Luohan Gao, Lijie Wang, Liang Shi, Kaiqi Chen, Kaiming Liu, Kaifei Wang, Kai Yang, Jinlong Xue, Jiechen Zhang, Jiaxuan Liu, Hongxu An, Hao Peng, Hanglong Lü, Guonan Wang, Feiyu Yang, Fanyu Cao, Fangyue Liu, Fan Cui, Cong Wang, Chun Chen, Chenxu Bai, Chengxuan Zhu, Chenghua Wang, Boyi Zeng, et al. (49 additional authors not shown)

    标题:

    MiMo-V2.6: Scaling Reinforcement Learning Towards Self-Improvement

    Arxiv:

    http://arxiv.org/abs/2610.11959v1

    摘要:

    Reinforcement learning (RL) is the central training paradigm for advancing large foundation models towards self-improvement. This report introduces the MiMo-V2.6 series, an omni-modal family that pushes the frontier of model intelligence by scaling RL compute. Prior to RL, we conduct mid-training on a broad multimodal corpus to provide ample exploration space, and build a solid infrastructure on the pretrained hybrid-SWA architecture to support subsequent scale-up. We scale RL compute along three dimensions: (1) larger batches and higher throughput, with an asynchronous training that consumes 1,568 samples and 2.7-3.7B tokens per step at context lengths of up to 1M; (2) more diverse and complex environments, spanning code, general, visual, and cyber domains under a mixture of agent harnesses; and (3) more grader compute, via groupwise agentic grading that yields more accurate reward signals for long-horizon tasks and steers the model towards shorter, more token-efficient solutions. To keep training stable at scale, we freeze the MoE router and establish a multi-layer defense against reward hacking. We further build infrastructure for mixed-task agentic RL, including a unified trajectory representation, high-concurrency multi-framework rollout, decoupled control and data planes, and training-inference consistency. We open-source the training dynamics, RL environments, and RL framework to facilitate reproduction and further research on scaled RL and model self-improvement.

    13 min
  • In-context Robot Learning Made Simple: A Democratized Recipe for Manipulation Tasks

    🤗 Upvotes: 36 | cs.RO

    作者:

    Minxing Li, Minghao Han, Weizhi Zhao, Hanwen Wang, Xiangshuo Liu, Shuyao Shang, Jingxiang Zhou, Mingchao Sun, Hongyu Pan, Mu Xu, Yu Liu, Lue Fan, Zhaoxiang Zhang

    标题:

    In-context Robot Learning Made Simple: A Democratized Recipe for Manipulation Tasks

    Arxiv:

    http://arxiv.org/abs/2609.38173v2

    摘要:

    We study robotic in-context learning (ICL), an emerging paradigm that enables robots to infer and execute tasks from visual demonstrations. Despite its growing promise, the problem itself remains under-defined: a visual demonstration simultaneously conveys action trajectories, object semantics, manipulation affordances, spatial relations, and task goals, making it unclear what information the robot is actually expected to follow. In this work, we first provide a clear problem definition of robot ICL that explicitly defines its learning target and resolves this fundamental prompt ambiguity. Building on this definition, we develop a minimalist and reproducible ICL framework (SimpleICL) with a visual prompt encoder and a low-cost data collection protocol. Without massive pre-training or specialized data infrastructure, our framework achieves strong performance in both simulation and real-world environments. Extensive experiments further reveal several key properties of robot ICL, including semantic discrimination and task-relevant disentanglement. We will fully open-source our data and training pipeline to facilitate systematic and reproducible research on robot ICL. The project page can be found at https://simpleicl.github.io/simpleicl.

    15 min
  • Multi-Agent Egocentric World Model with Fine-Grained Embodied Interaction

    🤗 Upvotes: 35 | cs.CV, cs.AI

    作者:

    Dahyun Chung, Siyoon Jin, Hyunwook Choi, Honggyu An, Junyoung Seo, Hyunsung Kim, Seung Wook Kim, Seungryong Kim

    标题:

    Multi-Agent Egocentric World Model with Fine-Grained Embodied Interaction

    Arxiv:

    http://arxiv.org/abs/2610.12299v1

    摘要:

    Egocentric world models predict first-person observations conditioned on an agent's actions, but most focus on a single agent. Real embodied settings often involve multiple agents that act and interact within a shared environment. Existing multi-agent world models rely on coarse actions like locomotion, camera control, or discrete commands, leaving fine-grained embodied interactions underexplored. We formulate multi-agent egocentric world modeling as synchronized ego-stream generation for multiple agents interacting through fine-grained actions in a shared world. This requires cross-view action consistency, shared-environment consistency, and consistent propagation of interaction-induced state updates. We propose Multi-agent Egocentric World Model (ME-World), which jointly denoises multiple ego streams in a shared token sequence, conditions each stream on all agents' target-view poses, and grounds generation with shared environment memory. We train and evaluate on real and synthetic multi-agent data and introduce shared-world consistency metrics for environment, update, and identity consistency. Experiments show ME-World improves shared-world consistency, action control, identity preservation, and video quality over existing methods.

    15 min

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