Memories of 3DO
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Memories of 3DO episodes

  • Artifacts Season 1: The Objects We Remember - Artifacts: Stories from the Emotional History of the Internet

    Season One of Artifacts explores the emotional history of the internet generation. Not just the technology itself, but the feelings attached to it.

    The optimism. The weirdness. The creativity.

    The sense that the internet once felt smaller.

    More personal. More human.

    This season:

    • the Dreamcast becomes a lost future
    • old forums become digital neighbourhoods
    • burned CDs become emotional time capsules
    • and forgotten corners of the internet remind us what online spaces used to feel like before everything became content

    This is Artifacts Season One: Lost Futures.

    New episodes weekly.

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    No commitment - just a simple way to say thanks. Show your support here.

    If you enjoy the show, I'd love for you to leave a rating or review on your favourite podcast app!

    And please let your friends know they can listen for free on Apple Podcasts or their preferred podcast app, or online at Artifacts Podcast.

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    2 min
  • Artifacts — Official Trailer - Artifacts: Stories from the Emotional History of the Internet

    Remember Winamp skins? Burned CDs? AIM away messages? The Dreamcast? Those weird little corners of the internet that somehow felt more human than everything online today?

    Maybe we don’t actually miss the technology. Maybe we miss how it made us feel.

    Artifacts is a podcast about forgotten platforms, dead gadgets, old internet culture, creative communities, and the strange emotional connection we still have to them.

    But this isn’t just nostalgia. It’s about why these things mattered.

    Why people still defend the Zune.

    Why some gamers are still obsessed with the Dreamcast.

    Why old forums felt more personal than social media.

    Why podcasting used to feel smaller… and maybe more exciting.

    Every episode starts with an artifact. And then follows the story underneath it. The people. The feeling. The moment in time. And what it says about who we are now.

    Because sometimes the objects fade. But the feeling doesn't.

    I’m Danny Brown.

    And this is Artifacts.

    Get Involved

    If you enjoy Artifacts, you can support it with either a one-off tip, or become a monthly Archivist.

    No commitment - just a simple way to say thanks. Show your support here.

    If you enjoy the show, I'd love for you to leave a rating or review on your favourite podcast app!

    And please let your friends know they can listen for free on Apple Podcasts or their preferred podcast app, or online at Artifacts Podcast.

    Products I Use for Artifacts

    Note: these may contain affiliate links, so I get a small percentage of any product you buy when using my link.

    My equipment:

    • RODE NT1-A large diaphragm condenser mic
    • Rodecaster Pro II audio production studio
    • Sony MDR-7506 Studio Monitor Headphones
    • Elgato Wave Mic Arm Low Profile

    Recommended resources:

    • Captivate.fm podcast hosting, distribution, analytics, and monetization
    • Hindenburg Pro recording and editing
    • Auphonic mastering tool for audio post production
    • Beehiiv email marketing

    2 min
  • Bonus episode: check out my other podcast!

    Hey there, I'm Danny Brown, and welcome to 5 Random Questions! If you love spontaneous conversations, unexpected laughs, and a bit of heartfelt wisdom, then this is the show for you.

    Each week I sit down with my special guest and ask them five completely random questions generated on the spot by my random question generator. The guest has no idea what the questions will be, and neither do I. No topic is off-limits, and you never know where the conversation will take us!

    Expect a mix of humour, unexpected wisdom, and a whole lot of fun as we dive into answers that can range from the utterly hilarious to the surprisingly profound. But that’s not all! At the end of each episode, my guests get to turn the tables and ask me any random question they like to give me a taste of my own medicine.

    So, if you're looking for a good laugh, some unexpected wisdom, or just an entertaining chat, join me every Thursday on Apple Podcasts, Spotify, or wherever you get your podcasts. Don’t forget to subscribe and leave a review – I’d love to hear your thoughts! 

    I'm looking forward to welcoming you to 5 Random Questions, where every question is an adventure. See you there!

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    5 Random Questions is an entertainment podcast brought to you by Danny Brown.

    If you enjoy the show, I'd love for you to leave a rating or review on your favourite podcast app!

    If you'd like to be a guest, please fill out this quick form and I'll be in touch!

    Please let your friends know they can listen for free on Spotify, Apple Podcasts, as well as their preferred podcast app, or online at 5 Random Questions.

    All questions provided by Random Word.



    This podcast uses the following third-party services for analysis:

    OP3 - https://op3.dev/privacy
    2 min
  • Saying Goodbye to the 3DO

    As 1995 turned into 1996, things at the 3DO company weren't looking good. Despite seeing decent sales numbers of over a million units, this paled in comparison to new machines from SEGA and Sony. 

    This, coupled with a dwindling number of games, and many owners of the system jumping ship to the SEGA Saturn and Sony PlayStation, made it clear that the 3DO's dream of becoming an established console in the market just wasn't going to happen.

    Big decisions were made that would affect the company for the remainder of its short life.

    Contact me: [email protected]

    Products I use for Pod Chat

    Note: these contain affiliate links, so I may get a small percentage of any product you buy/use when using my link.

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    • Motu M2 Audio Interface
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    • Podcast Pro Boom Arm by Accu-Lite and O.C. White

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    3 min
  • 1995: A Banner or Swan Song Year for 3DO?

    If 1994 was the year that the 3DO finally got the quality games that had offered the promise the machine held, 1995 was when it truly solidified its reputation as a serious piece of kit.

    Owners of the system were treated to excellent games like:

    • Killing Time, a photo-realistic take on the first person shooting game
    • Return Fire, an excellent multiplayer war game, where vehicles and strategy played a huge part
    • Slam 'n' Jam, an awesome and super fun basketball game
    • BattleSport, a futuristic sports battle game, and a forerunner to this generation's Rocket League
    • Space Hulk: Vengeance, a hugely atmospheric shooter based on the popular board game
    • and Demolition Man, a movie tie in that offered scenes from the Sylvester Stallone movie alongside a multi-genre platformer. 

    These were just some of the games that helped the 3DO company enjoy their best sales since launch. Coupled with the ongoing teases of the upcoming 64-bit upgrade, the M2, and other hardware partners releasing versions of the console, 1995 looked as if it was going to be a banner year for the machine.

    However, there were storm clouds on the horizon, from both a gaming and a financial viewpoint. On the gaming front, while Sega had released the Saturn at the end of 1994, it was industry newcomer Sony who was making the biggest noise with their PlayStation, also released in Japan at the end of 1994.

    Back at the 3DO company, despite the excellent games lineup the company published throughout the year, it was clear things weren't looking good. The Sega Saturn and the Sony PlayStation had essentially stalled sales of the 3DO console, and the licensing model that the 3DO company hoped would change things in the industry hadn't made the impact the company hoped for.

    Get involved:

    • Support the show
    • Follow Danny on Twitter

    My equipment:

    • Electro-Voice RE320
    • Motu M2 Audio Interface
    • Denon DJ HP-1100 Over Ear Headphones
    • Podcast Pro Boom Arm by Accu-Lite and O.C. White

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    • My Podcast Reviews
    • Reel.so audiogram creator

    5 min
  • The 3DO Games Explosion

    With the 3DO now launched in North America and Japan, and a European release on the horizon, it was time for the game developers to stand up and show what the machine could do.

    After the stunted launch in North America, where there was only one game available on the day of launch, things were going to be different for Europe, which would benefit the North American and Japanese markets by association.

    1994 saw a slew of great games released for the system, and really helped gamers see what all the early fuss had been about. 

    With these games in the library, and the promise of an even better 1995 release line-up, it looked like the 3DO was here to stay.

    Get involved:

    • Support the show
    • Follow Danny on Twitter

    My equipment:

    • Electro-Voice RE320
    • Motu M2 Audio Interface
    • Denon DJ HP-1100 Over Ear Headphones
    • Podcast Pro Boom Arm by Accu-Lite and O.C. White

    Recommended resources:

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    5 min
  • The 3DO Hits America and Japan Awaits

    Leading up to its North American launch in October 1993, while the 3DO still had problems (including a much-reduced launch line up due to developers getting to grips with the new hardware), excitement was still growing.

    Multimedia was the future, as multiple video games and entertainment magazines were loudly screaming from their pages. News programmes were also talking about a future where a set-top box would be the hub of your entertainment set-up: from TV to movies, sports, videogames, and more. As such, 3DO was ideally placed to be at the forefront of this next wave.

    However, as the months played down, it became clear that the launch wasn't going to be everything 3DO needed it to be. Because of the hardware and chips being used, the cost of the console was going to come in at an astronomical $700 (although manufacturers could set their own price, which would see a reduction soon after launch).

    There was also only one game available, Crash 'n' Burn from Crystal Dynamics. While it wasn't a terrible game, it was in no way an example of the jaw-dropping graphics gamers had been promised in the months leading up to the launch.

    However, Trip Hawkins and his partners were nothing if not savvy marketers, and they kept interest in the system piqued over the holiday period. Sneak peaks and trailers of the games to come looked to show 3DO owners they had made the right choice, as did upcoming accessories like the modem and expandable memory.

    And there was also the bonus of a surprise success in an unexpected market...

    Get involved:

    • Support the show
    • Follow Danny on Twitter

    My equipment:

    • Electro-Voice RE320
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    • Denon DJ HP-1100 Over Ear Headphones
    • Podcast Pro Boom Arm by Accu-Lite and O.C. White

    Recommended resources:

    • Captivate.fm
    • Aweber email marketing
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    • My Podcast Reviews

    4 min
  • Building the 3DO Partner Network

    Throughout 1992 and early 1993, the plans behind the 3DO continued to take shape. Founder Trip Hawkins was using his undisputed influence and reputation in the gaming industry to get partners excited about the console.

    This included both hardware and and game developers. Since the hardware would be licensed, it meant any electronics manufacturer that were interested in being part of this new era of gaming could produce and sell their own version, and pay a royalty to the 3DO company for this.

    It led to respected names like Panasonic, Goldstar (who became LG), Samsung, Toshiba, and Sanyo signing up to the project (although ultimately only Panasonic, Goldstar and Sanyo would manufacture units).

    Meanwhile, game developers were excited about the partnership opportunities. The CD format meant more memory to explore new ideas on, while the 32-bit engine meant a huge upgrade in graphics and sound. Developers like Electronic Arts, fighting game legends SNK, iD (makers of Wolfenstein and Doom), and Capcom all signed up, with promises to bring true next level versions of their popular games to the system. 

    Electronic Arts in particular put their full weight behind the project, in no small way thanks to their relationship with Trip Hawkins. Indeed, they even marketed the partnership with the slogan, "EA is 3DO, 3DO is EA"

    With an eager gaming press showering this upcoming console with praise, gamers began to count down the days when the system would launch. But problems were starting to arise behind the scenes...

    Get involved:

    • Support the show
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    My equipment:

    • Electro-Voice RE320
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    4 min
  • The Genesis of the 3DO

    In the early 90's, console gaming was at its 16 bit peak. Both SEGA's Genesis and the Super Nintendo owned the marketplace, while other systems like the Neo-Geo offered alternatives for the hardcore gamer.

    But the industry was changing. While these consoles were hugely successful, they still ran on cartridges, and this limited what the consoles could do. CD-Rom was also making inroads, with systems like the CD-i from Philips and Sony showing what could be done with the disc format. I'll never forget playing the Palm Springs Open golf game and thinking, wow, this is the future.

    Despite being co-developed with Sony, though, the CD-i never really took off, hampered by a slow processor and an expensive price tag.

    With the next generation of consoles from SEGA and Nintendo still a way off, there was a gap for a new machine to go up against the Super Nintendo and Genesis, and lead the charge for the CD revolution. Enter the 3DO.

    In the first episode of Memories of 3DO, learn about the gaming legends behind the system, and how a new challenger to SEGA and Nintendo's dominance came from the unlikeliest of sources.

    Get involved:

    • Support the show
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    My equipment:

    • Electro-Voice RE320
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    • Denon DJ HP-1100 Over Ear Headphones
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    3 min
  • Introducing Memories of 3DO

    In 1993, electronics giant Panasonic released the 3DO Interactive Multiplayer, more commonly referred to as just 3DO.

    At the time, this 32-bit gaming console was a huge leap over competing consoles like the SEGA Genesis and Super Nintendo, both 16-bit machines.

    Using CD-ROM instead of cartridges, and positioning itself as a true multimedia component for your home entertainment set-up, the 3DO was, in many ways, ahead of its time.

    Although it was always doomed to fail, it remains a beloved part of video game history for many.

    In Memories of 3DO, host Danny Brown takes you on a journey looking back at the ups and - ultimately - downs of the hardware, the games, and why it was a gaming system that should have shone had things gone slightly differently.

    Get involved:

    • Support the show
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    My equipment:

    • Electro-Voice RE320
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    Recommended resources:

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    2 min

About Memories of 3DO

From the publisher's feed

In 1993, electronics giant Panasonic released the 3DO Interactive Multiplayer, more commonly referred to as just 3DO.

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