Metagaming

Metagaming

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Metagaming episodes

  • Divgorod - Reclusion - Episode 6

    The dust settles on one burned-out nightmare, only for the next mystery to pull up right alongside it.

    Following the explosive destruction of the monster tree, the Conundrum Carriage doors burst open to reveal a bizarre assembly of new faces: the hexblade goth rocker Dusk, a high-pitched gunslinger named Winry, the scrappy Azernak, and a basketball-spinning smarlin globe-trotter named Medowlark. As the lone returning survivor of the previous chaos, Scooby Don't is immediately tasked with keeping this wild new crew on track while hunting for clues to a brewing political conspiracy.

    The immediate mystery? Determining whether the Governor of Larja's wife is actually a witch. The Governor himself, Ollek Resnikov, is shrouded in deep suspicion—having inexplicably appeared in the region at the exact same time as the grotesque horror tree and its creatures.

    To find answers, the party sets their sights west toward the capital city of Korel. However, the road ahead is treacherous. The carriage must navigate directly through lands tightly controlled by the ruthless Witch Hunter General. As if the physical dangers weren't enough, psychological horrors are already creeping in; Medowlark is plagued by vivid, terrifying dreams every step of the journey.

    Can this newly assembled crew survive the road to Korel, or will the Witch Hunter General catch their scent first?

    2 hr 34 min
  • E104: Oooom

    The fabric of reality stretches once again as a new player leaps directly off the table and into the world of Tareth! Materializing straight through a mysterious coat closet, Haku and Dan officially join the ranks of the Rum Rollers. There’s no time for a formal welcome, however, as the party finds themselves standing in a breathtaking, lush garden situated on top of the massive Airship 86. High above the world, the crew navigates floating flora and shifting winds as they prepare for a high-stakes introduction with the enigmatic ruler of the city. Will the new arrivals prove to be the ultimate allies, or will this soaring introduction crash and burn?

    1 hr 53 min
  • -E98 - Baron Enters Chat

    The balls continue to fly with Silas in the lead and a new player The Baron Vesper "The Vine" who begins with a wild swing and Ash hears many pleas for her hand while thinking about how to best come out on top.

    1 hr 51 min
  • -E97: Smacking Balls

    The selection process goes on for the selection of the next royal Dip to marry the incumbent Grand Chip, Malvolian Ashlyn Desdemona Croy or Ash as we generally know her.


    Secrets and favors are exchanged to gain favor in this continuing high stakes game of whimsy. Warchief Graknak of sORCrates is taking attacks from two fronts, Silas, the liquid Mirror, strikes Graknak's ball out to oblivion off the edge of the map and therefore back to the beginning dragon statue. Whereupon Valerius, Emperor of the Kingdom of Byzantium, bribes a servant to sabotage Graknak even further by having the dragon statue swallow Graknak's ball.


    Meanwhile, Silas clears the 4th hoop, and secure Ash's third highest favor, the Main Course! With 5 more hoops to go, this is still anyone's game. Capitain Thorn trailing only slightly behind having cleared hoop 3, Princess Julian up to Hoop 2, and trailing in dead last new Lich CEO of the PNC Kaleen. Choosing instead to attempt to lure Ash with anti-culture rule breaking bad boy vibes.

    2 hr 34 min
  • -E96_Fife the Half Giant

    The Shadow Seekers Ezra, Aganon, and Franklin recruit Mamey in the hunt for Ash and their plans to have a hostile take over ready if the Grand Chip returns from her lush Fey Garden and the game of Croy-qutte.

    3 hr 8 min
  • E103: Fire & Friends

    The Rum Rollers have faced their most harrowing trial yet, standing amidst the colossal, decaying remains of the Undead Tarrasque only to realize the battle was just beginning. As the "Original Gold Master" instance Liber-tree took flight toward the Peninsula of Trời, the crew was left behind to face a burgeoning biological nightmare: the Rhyzombie.

    3 hr 30 min
  • -E95: The Hunt for Ash

    The Shadow Seekers, while Ash is navigating the treacherous politics of the Feywild Garden with her mother and suitors, the rest of the party initiates a chaotic, parallel investigation within the Croy Family Summer Castle. The team fractures immediately: Ezra is separated and subjected to an aggressive "High Victorian" grooming session by the immaculate house staff, leading him to discover the secret, Druidic walking patterns used to access the hidden Archways. His attempt to breach this security leads to a heated confrontation and a duel challenge from the fiercely loyal managerial servants, the Minders.


    Meanwhile, Franklin and Aganon capture a servant for interrogation; however, as soon as Aganon’s back is turned, Franklin executes the man and consumes his brain to extract his memories. They learn too late that this servant only possessed Security Clearance C, leaving them with fragmented intel and a massive cover-up to manage. The episode concludes with the Shadow Seekers debating their next desperate move as the duel looms on the horizon.

    3 hr 1 min
  • Undead Uprising

    A group of unlikely adventurer companions is born! As a new GM/DM takes the helm and steers the Infinite Sea to a fun energetic oneshot.

    2 hr 35 min
  • E102: Dinosaur Surprise

    As the Rum Roller crew catches their breath amidst the wreckage of the Undead Terrasque, the jungle itself turns hostile. Without warning, a stampede of Ancient Dinosaurs erupts from the treeline, driven by a frenzied, unnatural hunger. But the reptiles are only the vanguard. No sooner does the crew repel the beasts than the very flora of the putrid dead zone begins to move. The trees themselves—gnarled, gray-barked sentinels—tear their roots from the soil, lashing out with a coordinated, hive-mind malice.


    Will the Rum Rollers survive this one?

    2 hr 3 min
  • -E94 - Cory-quet

    The Return of the Heir

    The atmosphere of the garden shifted tangibly as Ash finally made her appearance. No longer a distant rumor of botanical malaise, the Level 20 heiress now stalks the perimeter of the courts, her presence acting as a gravitational well for the suitors’ desperation. Her arrival has triggered a flurry of Sovereign Pleas, with several suitors offering "Light Snacks" of secrets and gems to lower the mounting DCs of the garden’s hazards.

    2 hr 39 min

About Metagaming

From the publisher's feed

Adventures from the imagination of drunk intellects on an actual play D&D podcast. Follow the real story uncut, unedited as two sets of gods are born in this audio diary. A a group of old and new friends, on a raw RPG homebrew fantasy story in two campaigns Allelopollus & Mannipollus, on the world of Tareth. 🌎