Mike's Unedited Let's Plays!

Mike's Unedited Let's Plays!

By Michael ColmanLeisureVideo Games
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Mike's Unedited Let's Plays! episodes

  • Trying this year's Nespresso Christmas limited editions
    So for clarity I do drink my coffee unadorned, which might not be ideal for these particular coffees.
    Peanut and Sesame: I made it to the second sip. I understand it in a way that I really don't understand it.
    Almond Croissant: I instantly had to spit this out. Utterly disgusting, much like the pastry they actually taste quite a bit like.
    Unforgettable Double Espresso: smokey. quite strong with no body at all, which isn't really like how the Christmas double espressos normally are. It mostly tastes smokey in a way that bad instant coffee sometimes tastes of burnt toast when you make it wrong.
    16 min
  • Games that are arcadey or light on stuff for me to say in detail kind of reviewed while I play bass poorly

    Battle Arena Toshinden 3

    it's honestly a nice feeling game let down by it's art direction being at odds with the graphical styles of the early PlayStation library. By no means a true 3D fighter but it's quite fine for the nippy fast paced fighting that is done better by Bloody Roar 2. Soul Blade/Calibur did this kind of weapon based fighting much better, Bloody Roar just perfected this kind of game feel, and sadly I don't think it brings enough more to the table to really stand out.
    Jack Bros
    it seemed fine but my eyes have yet to forgive me.
    Outrun 2019
    Gun driving with an increase in difficulty over the original. Sadly lacks the sheer joy of the original.
    other games mentioned had pod coverage and I'm not in the mood to pen an essay on Fable the 2nd & 3rd.


    33 min
  • Nattering over Devil's Crush Pinball

    i think I keep calling it Demon's Tilt which is a different game. Topics include: the nature of horror, my first ps1 games being mostly Amiga ports, pinball videogames, and people writing novels that are clearly their ttrpg campaign.

    39 min
  • Megaman Legends and Fable rambling reviews

    Megaman Legends review

    So there are times when a game gets by on charm alone and there are times when a game gets by on its gameplay and design. Mega Man Legends is one that manages both very very well. It couples are fairly solid 3D platform map of the 1997 variety with dungeon exploration and a story, which for its time manages to pair childlike whimsy with actual relative depth. It's an example of the sort of post post-apocalyptic story we would see in shows like Adventure time and it also helps that it's actually fun to play.
    Graphically they've managed to rig up PS1 polygons with this cell-shaded look which is vibrant and consistent and actually still holds up in a modern context, possibly more than it would have done at the time. It also manages to get all of this on a relatively small game size that doesn't require anywhere near the sort of load times that are often seen on the PlayStation hardware. The game runs basically instantaneously. In all cases you move between different areas and dungeons and there aren't load screens or at least not ones which are noticeable
    The protagonists are the kind of '90s kids showed land which is perfectly serviceable and doesn't necessarily detract from proceedings. Really where the characterizations absolutely shine are in the villains of the piece or more the semi-villains of the piece. The Bonne family are a collection of sky pirate misfits that are utterly charming in almost every case, served by little Lego men style servbots who also just are the right kind of bumbling for Saturday cartoon show madness. but it's the World building that brings us into a more adult oriented Adventure. It has that hayao miyazaki kind of vibe where there was a world before that Maybe was even more corrupt than the world that we are faced with in the game, and that people live with this background of apocalypses beforehand. It reminds me very much of Nausicaa of the Valley of the Wind or of Laputa with this ancient tech and theme of humanity’s repeated mistakes coming to haunt them. To me at least the immediate threat of sky piracy coupled with the mysterious background threat of ancient technology and the forces behind it marry up in a way that is thoroughly engaging.
    The island the game takes place on is home to enormous interconnected complexes where the bulk of the action and the bulk of the mystery lie. Infested with killer robots and mysterious treasure in equal measure the game makes a corridor based shooting loop a genuinely exciting time through a use of atmosphere and a sheer joy of Mega Man's movement options.
    Now you can tell this is definitely the early days of the 3d platformer, you have to adjust yourself to the eccentricities of a time before dual analogue was the norm. However despite a few wonky systems and the occasional frustrating mission it all holds together and is most importantly, fun.
    If anything this first entry feels all too brief to me. Clocking, in my case, at a brisk 8 hours of playtime, having at least done some optional content and exploration. Admittedly this might be a product of the modern age where 40 hour sandboxes littered with activities are the norm. But the world of this game and the joy of controlling Megaman Volnutt made it feel like a mere first episode in a larger series (sadly not large enough), as opposed to a complete package in its own right.
    If there is a single criticism it is that there could have been more of a difficulty curve rather than a single difficulty spike.


    Fable

    sluggish combat and limited systems mar a game with undue respect heaped upon it. In my opinion, it gets by entirely on reputation alone. Said reputation is earned entirely for it being one of the few Xbox RPGs avoid at all costs.

    28 min

About Mike's Unedited Let's Plays!

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I hope you like your content haphazard. Recording myself playing games when I can with no thought to quality, long silences, or keeping a consistent record length. Repetitive thoughts about stuff,…