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it really is with it's mixture of melee combat and bullet hell tendencies.
really recommended if you are the other person who likes that sort of thing
I mean it's a fustercluck and we mostly eat crisps that are terrible but addictive.
so it's definitely not fire emblem or shining force or ogre battle or nobunaga's ambition or Famicom Wars or Neverwinter Nights (the original one) or heroes of the lance or Disgaea or final fantasy tactics or typing of the dead or rachet and clank or Blazblue party edition or onimusha tactics.
but its definitely a videogame
Sudden jump in difficulty. Kind of at a 50% of Monster Hunter 4 so... Yeah, lovely game, easy game.
bet you're raring to go for someone repeatedly losing their train of thought.
Why must I document my decline?
Earthbound:
You can see why the meme is that all indie games are either cave story or Earthbound. Earthbound represents the mindset of taking old at the time gameplay forms and using them in an actual artistic fashion. On paper this game is Dragon Quest in a contemporary setting, what it ends up doing is storytelling through every aspect of gameplay. Instead of the reams of melodrama exemplified at their height in final fantasy, with a relatively low amount of dialogue this game tells an emotional and relatable story through everything it has. From the simple act of entering text for character and object names, to the most minor unused battle commands being used to tug at your heartstrings. Even the environments in this journey conjure nostalgia, existentialism and joy in a fashion that I believe is universal. I get the feeling that Itoi genuinely understands the role of Dragon Quest style RPG characters and players and the relationship between the two, particularly exemplified in the final conflict. Giygas doesn't have to be a three dimensional character, he's an Eldritch being only understandable from it's emotions, he's a universal threat and because you've been with your party so long you want them to survive, or else you wouldn't be playing would you?
katanari:
there are no games like the katamari series. There's nothing to compare them to apart from maybe the other very strange Japanese video games that you would have gotten in the early 2000s. The gameplay loop is fundamentally a satisfying one. Every aspect of the game is about the control and the control is fantastic. It varies between the different iterations of the game, but of in general it's always a strong point. Very few games look like the katamari series. Very few games. Feel like the katamari series. Very few games sound like the katamari series. If you can get it for not a lot of money, you owe it to yourself to just play these games and feel them because there's very few adequate ways. You can describe the feeling of rolling up the whole fucking world.
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