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I explore the history of Karate-do and how its modernization might make for an interesting class mechanic, comparing 3 different masters/styles alive during the transition.
Feedback:
Speakpipe (90 seconds): https://www.speakpipe.com/MirkeTheMeek
Email: mirke [dot] the [dot] meek [at] gmail [dot] com
My Itch.io Page: https://mirkethemeek.itch.io/
I play calls regarding my episodes on Conan, Cartoons and Windsome West:
Feedback:
Speakpipe (90 seconds): https://www.speakpipe.com/MirkeTheMeek
Email: mirke [dot] the [dot] meek [at] gmail [dot] com
My Itch.io Page: https://mirkethemeek.itch.io/
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Joe helps me answer some calls regarding my episode on Horror on the Hill:
Feedback:
Speakpipe (90 seconds): https://www.speakpipe.com/MirkeTheMeek
Email: mirke [dot] the [dot] meek [at] gmail [dot] com
My Itch.io Page: https://mirkethemeek.itch.io/
I ran Winsome West for some friends and am excited to share the game!
Bird Cowboy Song: https://www.youtube.com/shorts/BWfGPKsxTQY
Feedback:
Speakpipe (90 seconds): https://www.speakpipe.com/MirkeTheMeek
Email: mirke [dot] the [dot] meek [at] gmail [dot] com
My Itch.io Page: https://mirkethemeek.itch.io/winsome-west
How a simple solo system (Dungeon Hero) has inspired some of my own games.
Dungeon Hero: https://lonespelunker.itch.io/dungeon-hero
Feedback:
Speakpipe (90 seconds): https://www.speakpipe.com/MirkeTheMeek
Email: mirke [dot] the [dot] meek [at] gmail [dot] com
My Itch.io Page: https://mirkethemeek.itch.io/
I got call-ins from:
I do another little Pod-by-post experiment with Daniel regarding the episodic adventures of Conan (not grand quests).
Feedback:
Speakpipe (90 seconds): https://www.speakpipe.com/MirkeTheMeek
Email: mirke [dot] the [dot] meek [at] gmail [dot] com
My Itch.io Page: https://mirkethemeek.itch.io/
Joe Richter (Hindsightless) ran a group through Horror on the Hill. I ponder/ramble to unpack the experience—what worked, what didn’t, and why that one trap still bothers me. Joe adds a little bit of his own thoughts.
Some topics pondered: setting/assuming expectations, old-school module/dungeon design, faction play, and the tension between running a module “as written” versus making it your own.
Check out previous episodes of Hindsightless for more discussion of Horror on the Hill starting here: https://creators.spotify.com/pod/profile/joe-richter9/episodes/612-OSR-October-Charles-Patton-e39tiu5
Feedback:
Speakpipe (90 seconds): https://www.speakpipe.com/MirkeTheMeek
Email: mirke [dot] the [dot] meek [at] gmail [dot] com
My Itch.io Page: https://mirkethemeek.itch.io/
I walk and talk about the old Conan cartoon from 1992. For those with kids around age seven, you may want to consider it for giving an early taste of sword and sorcery, sanitized as it may be.
Feedback:
Speakpipe (90 seconds): https://www.speakpipe.com/MirkeTheMeek
Email: mirke [dot] the [dot] meek [at] gmail [dot] com
My Itch.io Page: https://mirkethemeek.itch.io/
In this episode, I think through the idea of what’s possible—and why some strange things in stories feel believable while others don’t.
Using examples from Star Trek and Carmen Sandiego, I explore the difference between unrealistic things and things that don’t really make sense at all, touching on the philosophical idea of metaphysical possibility.
From there, I connect it to tabletop RPGs and how philosophy informs our games and players' choices, whether we realize it or not.
This isn’t a formal philosophy lesson—just me working through some ideas and relating them to games.
People/Things Mentioned:
Feedback:
Speakpipe (90 seconds): https://www.speakpipe.com/MirkeTheMeek
Email: mirke [dot] the [dot] meek [at] gmail [dot] com
My Itch.io Page: https://mirkethemeek.itch.io/
BJ helps me answer a couple of call-ins concerning our psychology discussions.
People/Things Mentioned:
Feedback:
Speakpipe (90 seconds): https://www.speakpipe.com/MirkeTheMeek
Email: mirke [dot] the [dot] meek [at] gmail [dot] com
My Itch.io Page: https://mirkethemeek.itch.io/
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