Miss-Rolled Adventures

Miss-Rolled Adventures

By Tyler R.LeisureGames
Download on the App Store

Miss-Rolled Adventures episodes

  • DoubleTime! ShapeShifter's Gambit Episode 9, Deja Vu

    This is DoubleTime! My partner and I in this campaign are playing a single Changling character who plays into having a shared mind with two different personalities. This comes with forced changes in control of the body and this puts the pair in many difficult circumstances! One playing the character, the other playing the DM, and those roles switch when the one controlling the body shifts. 


    Completely improvised, completely hilarious!


    RPGLeague - Roll, Play, Win!

    Coming soon, http://www.rpgleague.com Come Join the Adventure


    Audio-----


    Music provided by No Copyright Music:

    https://youtu.be/z00H2-kWP3M

    Music used: Lord, Have Mercie by Karstenholymoly

    http://dig.ccmixter.org/files/Karsten... Ft: Dr. Emiliyan Stankov

    Licensed under Creative Commons Attribution 3.0

    https://creativecommons.org/licenses/...


    Horror Ambience Music 3 (Royalty Free)

    By - ThrillShowX

    https://www.youtube.com/watch?v=nUyrTDvA5SY


    '''English Town"

    Jay Man - OurMusicBox

    http://www.youtube.com/c/ourmusicbox


    Song: Rallying the Defense Artist: Per Kiilstofte 

    Music used: Rallying the Defense by Per Kiilstofte 

    https://machinimasound.com/music/rall...

    Licensed under Creative Commons Attribution 4.0 International 

    (http://creativecommons.org/licenses/b...)


    Moonlore by Tim Beek

    Music provided by No Copyright Music:

    https://youtu.be/HjSAarCHRfo

    Music used: Moonlore by Tim Beek

    timbeek.com


    3 hr 9 min
  • One-Shot Mishap: A.C.T.S. Episode 2, High and Low Scour

    Welcome to Miss-Rolled Adventures! Where a group of friends, who are newish to the game, attempt to make plans and horribly execute them. Not always by their choice!


    With 6 players in addition to the DM, watch as the story unfolds in a Homebrew campaign set around similar basis to "The Hoard of the Dragon Queen" campaign module. Due to this being a homebrew game, I"ll list the general mechanic changes below:


    -1. Requirements for Multi-classing have been removed. However, in order to multi-class, it will be "unlocked" through story implemented means, I.E. taking a pledge as a paladin or cleric, or communing with nature in some way. 

    -2. Players can cast spells without material need except if it is one of monetary value. 

    -3. Casting spells in general possibly triggers a wild magic surge from the Sorcerers Table. (inspired from a different show called Heroes & Halfwits, by RoosterTeeth. Link provided below.) Though it has my own spin of things involving it. 

    https://www.youtube.com/watch?v=MDvGu4PcSr0&list=PLTur7oukosPHugT2lhLuyihm3hyJcvIeu


    -4. Casting spells during combat have the assumption that if it needs a free hand, the caster puts away their weapon then draws it back out after casting. This is to save time during combat rather than wasting turns drawing weapons and such.  

    -5. With the prediction that the campaign would take the party beyond level 10; at character level 4, the party each trigger their normal ability score improvement. This only effects the first one they WOULD get. As an example, a multiclass with level 3/2 would trigger this ruling. but to get their next one would not trigger at 4/2.

    -6 Players with spells can change at most 3 spells per long rest, rather than only a select few of classes having that natural ability. This is to allow the players flexibility when learning what spells are useful and not needing to wait until they level again to change them. Though the limit is there so the players cannot abuse this change in spells to accommodate the situations they undergo


    Audio-------------


    The Inspector

    Johannes Bornlöf - Composer 

    Epidemic Sound (on behalf of Epidemic Sound)

    https://www.youtube.com/watch?v=N3BtAoLuwVo


    Music provided by No Copyright Music:

    https://youtu.be/z00H2-kWP3M

    Music used: Lord, Have Mercie by Karstenholymoly

    http://dig.ccmixter.org/files/Karsten... Ft: Dr. Emiliyan Stankov

    Licensed under Creative Commons Attribution 3.0

    https://creativecommons.org/licenses/...


    '''English Town"

    Jay Man - OurMusicBox

    http://www.youtube.com/c/ourmusicbox


    Horror Ambience Music 3 (Royalty Free)

    By - ThrillShowX

    https://www.youtube.com/watch?v=nUyrTDvA5SY

    2 hr 21 min
  • Great Gods War Episode 21, Sandy Times

    Welcome to Miss-Rolled Adventures! Where a group of friends, who are newish to the game, attempt to make plans and horribly execute them. Not always by their choice!


    RPGLeague - Roll, Play, Win!

    Coming soon, http://www.rpgleague.com Come Join the Adventure


    With 6 players in addition to the DM, watch as the story unfolds in a Homebrew campaign set around similar basis to "The Hoard of the Dragon Queen" campaign module. Due to this being a homebrew game, I"ll list the general mechanic changes below:


    -1. Requirements for Multi-classing have been removed. However, in order to multi-class, it will be "unlocked" through story implemented means, I.E. taking a pledge as a paladin or cleric, or communing with nature in some way. 

    -2. Players can cast spells without material need except if it is one of monetary value. 

    -3. Casting spells in general possibly triggers a wild magic surge from the Sorcerers Table. (inspired from a different show called Heroes & Halfwits, by RoosterTeeth. Link provided below.) Though it has my own spin of things involving it. 

    https://www.youtube.com/watch?v=MDvGu4PcSr0&list=PLTur7oukosPHugT2lhLuyihm3hyJcvIeu


    -4. Casting spells during combat have the assumption that if it needs a free hand, the caster puts away their weapon then draws it back out after casting. This is to save time during combat rather than wasting turns drawing weapons and such.  

    -5. With the prediction that the campaign would take the party beyond level 10; at character level 4, the party each trigger their normal ability score improvement. This only effects the first one they WOULD get. As an example, a multiclass with level 3/2 would trigger this ruling. but to get their next one would not trigger at 4/2.

    -6 Players with spells can change at most 3 spells per long rest, rather than only a select few of classes having that natural ability. This is to allow the players flexibility when learning what spells are useful and not needing to wait until they level again to change them. Though the limit is there so the players cannot abuse this change in spells to accommodate the situations they undergo


    Audio---------


    [100 FREE] VIKING BATTLE THEME - Instrumental 

    prod by Gravy Beats

    https://www.youtube.com/watch?v=JKl-HjQVjfs


    Moonlore by Tim Beek

    Music provided by No Copyright Music:

    https://youtu.be/HjSAarCHRfo

    Music used: Moonlore by Tim Beek

    timbeek.com


    Music provided by No Copyright Music:

    https://www.youtube.com/c/royaltyfree...

    Music used: Frozen Sky by Makai Symphony

    https://soundcloud.com/makai-symphony...

    Licensed under Creative Commons Attribution 3.0

    https://creativecommons.org/licenses/...


    "Ritual"

    Kevin Macleod

    http://incompetech.com

    1 hr 57 min
  • One-Shot Mishap: A.C.T.S. Episode 1, Comb that Catacomb

    Welcome to Miss-Rolled Adventures! Where a group of friends, who are newish to the game, attempt to make plans and horribly execute them. Not always by their choice!


    With 6 players in addition to the DM, watch as the story unfolds in a Homebrew campaign set around similar basis to "The Hoard of the Dragon Queen" campaign module. Due to this being a homebrew game, I"ll list the general mechanic changes below:


    -1. Requirements for Multi-classing have been removed. However, in order to multi-class, it will be "unlocked" through story implemented means, I.E. taking a pledge as a paladin or cleric, or communing with nature in some way. 

    -2. Players can cast spells without material need except if it is one of monetary value. 

    -3. Casting spells in general possibly triggers a wild magic surge from the Sorcerers Table. (inspired from a different show called Heroes & Halfwits, by RoosterTeeth. Link provided below.) Though it has my own spin of things involving it. 

    https://www.youtube.com/watch?v=MDvGu4PcSr0&list=PLTur7oukosPHugT2lhLuyihm3hyJcvIeu


    -4. Casting spells during combat have the assumption that if it needs a free hand, the caster puts away their weapon then draws it back out after casting. This is to save time during combat rather than wasting turns drawing weapons and such.  

    -5. With the prediction that the campaign would take the party beyond level 10; at character level 4, the party each trigger their normal ability score improvement. This only effects the first one they WOULD get. As an example, a multiclass with level 3/2 would trigger this ruling. but to get their next one would not trigger at 4/2.

    -6 Players with spells can change at most 3 spells per long rest, rather than only a select few of classes having that natural ability. This is to allow the players flexibility when learning what spells are useful and not needing to wait until they level again to change them. Though the limit is there so the players cannot abuse this change in spells to accommodate the situations they undergo


    Audio-------------


    Music provided by No Copyright Music:

    https://youtu.be/z00H2-kWP3M

    Music used: Lord, Have Mercie by Karstenholymoly

    http://dig.ccmixter.org/files/Karsten... Ft: Dr. Emiliyan Stankov

    Licensed under Creative Commons Attribution 3.0

    https://creativecommons.org/licenses/...


    "Soaring"

    Music by Kevin MacLeod. Available under the Creative Commons Attribution 3.0 Unported license: http://creativecommons.org/licenses/b.... Download link: https://incompetech.com/music/royalty...


    ''English Town"

    Jay Man - OurMusicBox

    http://www.youtube.com/c/ourmusicbox

    2 hr 15 min
  • Great Gods War Episode 20, Memory of the Past

    Welcome to Miss-Rolled Adventures! Where a group of friends, who are newish to the game, attempt to make plans and horribly execute them. Not always by their choice!


    RPGLeague - Roll, Play, Win!

    Coming soon, http://www.rpgleague.com Come Join the Adventure


    With 6 players in addition to the DM, watch as the story unfolds in a Homebrew campaign set around similar basis to "The Hoard of the Dragon Queen" campaign module. Due to this being a homebrew game, I"ll list the general mechanic changes below:


    -1. Requirements for Multi-classing have been removed. However, in order to multi-class, it will be "unlocked" through story implemented means, I.E. taking a pledge as a paladin or cleric, or communing with nature in some way. 

    -2. Players can cast spells without material need except if it is one of monetary value. 

    -3. Casting spells in general possibly triggers a wild magic surge from the Sorcerers Table. (inspired from a different show called Heroes & Halfwits, by RoosterTeeth. Link provided below.) Though it has my own spin of things involving it. 

    https://www.youtube.com/watch?v=MDvGu4PcSr0&list=PLTur7oukosPHugT2lhLuyihm3hyJcvIeu


    -4. Casting spells during combat have the assumption that if it needs a free hand, the caster puts away their weapon then draws it back out after casting. This is to save time during combat rather than wasting turns drawing weapons and such.  

    -5. With the prediction that the campaign would take the party beyond level 10; at character level 4, the party each trigger their normal ability score improvement. This only effects the first one they WOULD get. As an example, a multiclass with level 3/2 would trigger this ruling. but to get their next one would not trigger at 4/2.

    -6 Players with spells can change at most 3 spells per long rest, rather than only a select few of classes having that natural ability. This is to allow the players flexibility when learning what spells are useful and not needing to wait until they level again to change them. Though the limit is there so the players cannot abuse this change in spells to accommodate the situations they undergo


    Audio---------


    "Teller of the Tales" Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 3.0 License


    [100 FREE] VIKING BATTLE THEME - Instrumental 

    prod by Gravy Beats

    https://www.youtube.com/watch?v=JKl-HjQVjfs


    '''English Town"

    Jay Man - OurMusicBox

    http://www.youtube.com/c/ourmusicbox

    2 hr 1 min
  • DoubleTime! ShapeShifter's Gambit Episode 8, Moving on Down

    This is DoubleTime! My partner and I in this campaign are playing a single Changling character who plays into having a shared mind with two different personalities. This comes with forced changes in control of the body and this puts the pair in many difficult circumstances! One playing the character, the other playing the DM, and those roles switch when the one controlling the body shifts. 


    Completely improvised, completely hilarious!


    RPGLeague - Roll, Play, Win!

    Coming soon, http://www.rpgleague.com Come Join the Adventure


    Audio-----


    Now We Feast 

    by Alexander Nakarada @ SerpentSound Studios

    https://soundcloud.com/serpentsoundstudios/celticmedieval-now-we-feast-free-download


    Horror Ambience Music 3 (Royalty Free)

    By - ThrillShowX

    https://www.youtube.com/watch?v=nUyrTDvA5SY


    Music provided by No Copyright Music:

    https://www.youtube.com/c/royaltyfree...

    Music used: Frozen Sky by Makai Symphony

    https://soundcloud.com/makai-symphony...

    Licensed under Creative Commons Attribution 3.0

    https://creativecommons.org/licenses/...


    ♩♫ Epic Chase Music ♪♬ - Run (Copyright and Royalty Free)

    Ross Bugden - Music

    https://www.youtube.com/watch?v=ujsCRw-eA0o



    The Inspector

    Johannes Bornlöf - Composer 

    Epidemic Sound (on behalf of Epidemic Sound)

    https://www.youtube.com/watch?v=N3BtAoLuwVo



    Moonlore by Tim Beek

    Music provided by No Copyright Music:

    https://youtu.be/HjSAarCHRfo

    Music used: Moonlore by Tim Beek

    timbeek.com


    Music provided by No Copyright Music:

    https://youtu.be/z00H2-kWP3M

    Music used: Lord, Have Mercie by Karstenholymoly

    http://dig.ccmixter.org/files/Karsten... Ft: Dr. Emiliyan Stankov

    Licensed under Creative Commons Attribution 3.0

    https://creativecommons.org/licenses/...

    2 hr 30 min
  • Great Gods War Episode 19, Waterfall Tears

    Welcome to Miss-Rolled Adventures! Where a group of friends, who are newish to the game, attempt to make plans and horribly execute them. Not always by their choice!


    RPGLeague - Roll, Play, Win!

    Coming soon, http://www.rpgleague.com Come Join the Adventure


    With 6 players in addition to the DM, watch as the story unfolds in a Homebrew campaign set around similar basis to "The Hoard of the Dragon Queen" campaign module. Due to this being a homebrew game, I"ll list the general mechanic changes below:


    -1. Requirements for Multi-classing have been removed. However, in order to multi-class, it will be "unlocked" through story implemented means, I.E. taking a pledge as a paladin or cleric, or communing with nature in some way. 

    -2. Players can cast spells without material need except if it is one of monetary value. 

    -3. Casting spells in general possibly triggers a wild magic surge from the Sorcerers Table. (inspired from a different show called Heroes & Halfwits, by RoosterTeeth. Link provided below.) Though it has my own spin of things involving it. 

    https://www.youtube.com/watch?v=MDvGu4PcSr0&list=PLTur7oukosPHugT2lhLuyihm3hyJcvIeu


    -4. Casting spells during combat have the assumption that if it needs a free hand, the caster puts away their weapon then draws it back out after casting. This is to save time during combat rather than wasting turns drawing weapons and such.  

    -5. With the prediction that the campaign would take the party beyond level 10; at character level 4, the party each trigger their normal ability score improvement. This only effects the first one they WOULD get. As an example, a multiclass with level 3/2 would trigger this ruling. but to get their next one would not trigger at 4/2.

    -6 Players with spells can change at most 3 spells per long rest, rather than only a select few of classes having that natural ability. This is to allow the players flexibility when learning what spells are useful and not needing to wait until they level again to change them. Though the limit is there so the players cannot abuse this change in spells to accommodate the situations they undergo


    Audio---------


    The World Sleeps - Harp/Background - Royalty Free Music

    TeknoAXE's Royalty Free Music

    https://www.youtube.com/watch?v=irNUSEA5Rng


    Middle Earth - Royalty Free Music

    by Jason Shaw

    http://audionautix.com


    Music used: Ofelia's Dream by Bensound

    http://www.bensound.com

    provided by Non Copyrighted Music: 

    https://youtu.be/L4PMlCr1HX8

    Licensed under Creative Commons Attribution 3.0

    https://creativecommons.org/licenses/...


    Author: Kevin MacLeod

    Website - http://incompetech.com/

    Royalty Free Link - http://incompetech.com/music/royalty-...

    Genre Link - http://incompetech.com/music/royalty-...

    Song - "Virtutes Instrumenti" Kevin MacLeod (incompetech.com) 

    Licensed under Creative Commons: By Attribution 3.0

    http://creativecommons.org/licenses/b...

    2 hr 42 min
  • Great Gods War Episode 18, Group Findings

    Welcome to Miss-Rolled Adventures! Where a group of friends, who are newish to the game, attempt to make plans and horribly execute them. Not always by their choice!


    RPGLeague - Roll, Play, Win!

    Coming soon, http://www.rpgleague.com Come Join the Adventure


    With 6 players in addition to the DM, watch as the story unfolds in a Homebrew campaign set around similar basis to "The Hoard of the Dragon Queen" campaign module. Due to this being a homebrew game, I"ll list the general mechanic changes below:


    -1. Requirements for Multi-classing have been removed. However, in order to multi-class, it will be "unlocked" through story implemented means, I.E. taking a pledge as a paladin or cleric, or communing with nature in some way. 

    -2. Players can cast spells without material need except if it is one of monetary value. 

    -3. Casting spells in general possibly triggers a wild magic surge from the Sorcerers Table. (inspired from a different show called Heroes & Halfwits, by RoosterTeeth. Link provided below.) Though it has my own spin of things involving it. 

    https://www.youtube.com/watch?v=MDvGu4PcSr0&list=PLTur7oukosPHugT2lhLuyihm3hyJcvIeu


    -4. Casting spells during combat have the assumption that if it needs a free hand, the caster puts away their weapon then draws it back out after casting. This is to save time during combat rather than wasting turns drawing weapons and such.  

    -5. With the prediction that the campaign would take the party beyond level 10; at character level 4, the party each trigger their normal ability score improvement. This only effects the first one they WOULD get. As an example, a multiclass with level 3/2 would trigger this ruling. but to get their next one would not trigger at 4/2.

    -6 Players with spells can change at most 3 spells per long rest, rather than only a select few of classes having that natural ability. This is to allow the players flexibility when learning what spells are useful and not needing to wait until they level again to change them. Though the limit is there so the players cannot abuse this change in spells to accommodate the situations they undergo


    Audio---------


    [100 FREE] VIKING BATTLE THEME - Instrumental 

    prod by Gravy Beats

    https://www.youtube.com/watch?v=JKl-HjQVjfs


    Middle Earth - Royalty Free Music

    by Jason Shaw

    http://audionautix.com

    2 hr 2 min
  • DoubleTime! ShapeShifter's Gambit Episode 7, In Worse Hell

    This is DoubleTime! My partner and I in this campaign are playing a single Changling character who plays into having a shared mind with two different personalities. This comes with forced changes in control of the body and this puts the pair in many difficult circumstances! One playing the character, the other playing the DM, and those roles switch when the one controlling the body shifts. 


    Completely improvised, completely hilarious!


    RPGLeague - Roll, Play, Win!

    Coming soon, http://www.rpgleague.com Come Join the Adventure


    Audio-----


    Now We Feast 

    by Alexander Nakarada @ SerpentSound Studios

    https://soundcloud.com/serpentsoundstudios/celticmedieval-now-we-feast-free-download


    Horror Ambience Music 3 (Royalty Free)

    By - ThrillShowX

    https://www.youtube.com/watch?v=nUyrTDvA5SY


    Middle Earth - Royalty Free Music

    by Jason Shaw

    http://audionautix.com


    Ross Bugden - Revelation

    By Ross Bugden

    https://www.youtube.com/watch?v=0aaopn0jCrk


    Author: Kevin MacLeod

    Website - http://incompetech.com/

    Royalty Free Link - http://incompetech.com/music/royalty-...

    Genre Link - http://incompetech.com/music/royalty-...

    Song - "Virtutes Instrumenti" Kevin MacLeod (incompetech.com) 

    Licensed under Creative Commons: By Attribution 3.0

    http://creativecommons.org/licenses/b...


    Scary Forest Royalty Free Ambience & Sound Effects

    RoyaltyFreeSounds

    https://www.dl-sounds.com/royalty-free/scary-forest-ambience/

    2 hr 53 min
  • Great Gods War Episode 17, Grieving Process

    Welcome to Miss-Rolled Adventures! Where a group of friends, who are newish to the game, attempt to make plans and horribly execute them. Not always by their choice!


    RPGLeague - Roll, Play, Win!

    Coming soon, http://www.rpgleague.com Come Join the Adventure


    With 6 players in addition to the DM, watch as the story unfolds in a Homebrew campaign set around similar basis to "The Hoard of the Dragon Queen" campaign module. Due to this being a homebrew game, I"ll list the general mechanic changes below:


    -1. Requirements for Multi-classing have been removed. However, in order to multi-class, it will be "unlocked" through story implemented means, I.E. taking a pledge as a paladin or cleric, or communing with nature in some way. 

    -2. Players can cast spells without material need except if it is one of monetary value. 

    -3. Casting spells in general possibly triggers a wild magic surge from the Sorcerers Table. (inspired from a different show called Heroes & Halfwits, by RoosterTeeth. Link provided below.) Though it has my own spin of things involving it. 

    https://www.youtube.com/watch?v=MDvGu4PcSr0&list=PLTur7oukosPHugT2lhLuyihm3hyJcvIeu


    -4. Casting spells during combat have the assumption that if it needs a free hand, the caster puts away their weapon then draws it back out after casting. This is to save time during combat rather than wasting turns drawing weapons and such.  

    -5. With the prediction that the campaign would take the party beyond level 10; at character level 4, the party each trigger their normal ability score improvement. This only effects the first one they WOULD get. As an example, a multiclass with level 3/2 would trigger this ruling. but to get their next one would not trigger at 4/2.

    -6 Players with spells can change at most 3 spells per long rest, rather than only a select few of classes having that natural ability. This is to allow the players flexibility when learning what spells are useful and not needing to wait until they level again to change them. Though the limit is there so the players cannot abuse this change in spells to accommodate the situations they undergo


    Audio---------


    "Teller of the Tales" Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 3.0 License


    [100 FREE] VIKING BATTLE THEME - Instrumental 

    prod by Gravy Beats

    https://www.youtube.com/watch?v=JKl-HjQVjfs


    Non Copyrighted Mystical Music Truth of the Legend (Royalty Free Music)

    Music provided by Non Copyrighted Music: 

    https://youtu.be/rMIdtZBIvgs

    Music used: Truth of the Legend by Kevin MacLeod

    http://incompetech.com


    Author: Kevin MacLeod

    Website - http://incompetech.com/

    Royalty Free Link - http://incompetech.com/music/royalty-...

    Genre Link - http://incompetech.com/music/royalty-...

    Song - "Virtutes Instrumenti" Kevin MacLeod (incompetech.com) 

    Licensed under Creative Commons: By Attribution 3.0

    http://creativecommons.org/licenses/b...

    2 hr 26 min

About Miss-Rolled Adventures

From the publisher's feed

Join a group of friends who have never done a single podcast in their life. Where plans are made and horribly executed either from the actions of the players, or the dice. Enjoy the random events that occur and the great laughs from all the players and the DM!