Miss-Rolled Adventures

Miss-Rolled Adventures

By Tyler R.LeisureGames
Download on the App Store

Miss-Rolled Adventures episodes

  • DoubleTime! Dangerous-Unfamiliar Faces Episode 18, Revealing a Memory

    This is DoubleTime! My partner and I in this campaign are playing a single Changling character who plays into having a shared mind with two different personalities. This comes with forced changes in control of the body and this puts the pair in many difficult circumstances! One playing the character, the other playing the DM, and those roles switch when the one controlling the body shifts. 


    Completely improvised, completely hilarious!


    RPGLeague - Roll, Play, Win!


    Coming soon, http://www.rpgleague.com Come Join the Adventure


    Character art commissioned by Rachael Allen - @pip400art for Twitter! 


    Emily - RollForFantasy 

    https://www.youtube.com/channel/UCG46uU4jlxak8DvmcVqN2oQ


    Audio-----


    Now We Feast 

    by Alexander Nakarada @ SerpentSound Studios

    https://soundcloud.com/serpentsoundstudios/celticmedieval-now-we-feast-free-download


    Balance - Asian Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=aGW924ykwxI


    Desolate Wasteland - Calm Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=6_dK-StgvJ8


    ''English Town"

    Jay Man - OurMusicBox

    http://www.youtube.com/c/ourmusicbox


    A New Hunger - Fantasy Vampire Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=vCKTGZMjQxs


    Heartstrings - Sad Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=L7LBpuqen5s


    Temple Ruins - Sad Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=OFPtDZ5zcx0


    Music used: Ofelia's Dream by Bensound

    http://www.bensound.com

    provided by Non Copyrighted Music: 

    https://youtu.be/L4PMlCr1HX8

    Licensed under Creative Commons Attribution 3.0

    https://creativecommons.org/licenses/...


    Rise Minions - Dark Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=9y_jHXxB5t4


    Music provided by No Copyright Music:

    https://www.youtube.com/c/royaltyfree...

    Music used: Frozen Sky by Makai Symphony

    https://soundcloud.com/makai-symphony...

    Licensed under Creative Commons Attribution 3.0

    https://creativecommons.org/licenses/…

    2 hr 28 min
  • The Great Gods War: Episode 28, Home to Prison part 1

    Welcome to Miss-Rolled Adventures! Where a group of friends, who are newish to the game, attempt to make plans and horribly execute them. Not always by their choice!


    RPGLeague - Roll, Play, Win!

    Coming soon, http://www.rpgleague.com Come Join the Adventure


    With 6 players in addition to the DM, watch as the story unfolds in a Homebrew campaign set around similar basis to "The Hoard of the Dragon Queen" campaign module. Due to this being a homebrew game, I"ll list the general mechanic changes below:


    -1. Requirements for Multi-classing have been removed. However, in order to multi-class, it will be "unlocked" through story implemented means, I.E. taking a pledge as a paladin or cleric, or communing with nature in some way. 

    -2. Players can cast spells without material need except if it is one of monetary value. 

    -3. Casting spells requiring spell slots possibly triggers a wild magic surge from the Sorcerers Table. 

    -4. Casting spells during combat have the assumption that if it needs a free hand, the caster puts away their weapon then draws it back out after casting. This is to save time during combat rather than wasting turns drawing weapons and such.  

    -5. With the prediction that the campaign would take the party beyond level 10; at character level 4, the party each trigger their normal ability score improvement. This only effects the first one they WOULD get. As an example, a multiclass with level 3/2 would trigger this ruling. but to get their next one would not trigger at 4/2.

    -6 Players with spells can change at most 3 spells per long rest, rather than only a select few of classes having that natural ability. This is to allow the players flexibility when learning what spells are useful and not needing to wait until they level again to change them. Though the limit is there so the players cannot abuse this change in spells to accommodate the situations they undergo


    Thumbnail made by @pip400art on Twitter through paid commission


    Audio---------


    Into The Den - Dark Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=km72AbaoJ2M


    Fear The Dark - Dark Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=CFKoZT3Qp54


    In Too Deep - Dark Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=SdwsOcg8Mhw


    Rise Minions - Dark Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=9y_jHXxB5t4


    Darkest Lair - Dark Vampire Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=3He8M9MUWzY


    Midnight Sneak - Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=slb7hi7cTbE

    2 hr 26 min
  • DoubleTime! Dangerous-Unfamiliar Faces Episode 17, What you'd call Home

    This is DoubleTime! My partner and I in this campaign are playing a single Changling character who plays into having a shared mind with two different personalities. This comes with forced changes in control of the body and this puts the pair in many difficult circumstances! One playing the character, the other playing the DM, and those roles switch when the one controlling the body shifts. 


    Completely improvised, completely hilarious!


    RPGLeague - Roll, Play, Win!


    Coming soon, http://www.rpgleague.com Come Join the Adventure


    Character art commissioned by Rachael Allen - @pip400art for Twitter! 


    Audio-----


    Underwater Mysteries - Mysterious Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=AJyWNlKTcjM


    Teller of the Tales

    Kevin MacLeod (incompetech.com)

    https://www.youtube.com/watch?v=i-Pg3apUIWA&t=1s


    Non Copyrighted Mystical Music Gloomy Night (Royalty Free Music)

    Music provided by Non Copyrighted Music: 

    https://youtu.be/L7_HIKcT5RI

    Music used: Marwan Nimra - Gloomy Night by Natentine 

    http://natentine.com


    Midnight Sneak - Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=slb7hi7cTbE


    Rise Minions - Dark Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=9y_jHXxB5t4


    Fear The Dark - Dark Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=CFKoZT3Qp54


    Gathering Armies - Dark Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=gSnS0Vp8gtE


    ''English Town"

    Jay Man - OurMusicBox

    http://www.youtube.com/c/ourmusicbox


    Four Horsemen - Dark Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=bEjgVILFgjA


    Now We Feast 

    by Alexander Nakarada @ SerpentSound Studios

    https://soundcloud.com/serpentsoundstudios/celticmedieval-now-we-feast-free-download


    Non Copyrighted Mystical Music Truth of the Legend (Royalty Free Music)

    Music provided by Non Copyrighted Music: 

    https://youtu.be/rMIdtZBIvgs

    Music used: Truth of the Legend by Kevin MacLeod

    http://incompetech.com

    2 hr 40 min
  • One-Shot Mishaps: Polar Antics - Episode 3, The Ceremony

    Welcome to Miss-Rolled Adventures! Where a group of friends, who are newish to the game, attempt to make plans and horribly execute them. Not always by their choice!


    With 6 players in addition to the DM, watch as the story unfolds in a Homebrew campaign set around similar basis to "The Hoard of the Dragon Queen" campaign module. Due to this being a homebrew game, I"ll list the general mechanic changes below:


    -1. Requirements for Multi-classing have been removed. However, in order to multi-class, it will be "unlocked" through story implemented means, I.E. taking a pledge as a paladin or cleric, or communing with nature in some way. 


    -2. Players can cast spells without material need except if it is one of monetary value. 


    -3. Casting spells requiring spell slots possibly triggers a wild magic surge from the Sorcerers Table. 


    -4. Casting spells during combat have the assumption that if it needs a free hand, the caster puts away their weapon then draws it back out after casting. This is to save time during combat rather than wasting turns drawing weapons and such.  


    -5. With the prediction that the campaign would take the party beyond level 10; at character level 4, the party each trigger their normal ability score improvement. This only effects the first one they WOULD get. As an example, a multiclass with level 3/2 would trigger this ruling. but to get their next one would not trigger at 4/2.


    -6 Players with spells can change at most 3 spells per long rest, rather than only a select few of classes having that natural ability. This is to allow the players flexibility when learning what spells are useful and not needing to wait until they level again to change them. Though the limit is there so the players cannot abuse this change in spells to accommodate the situations they undergo


    Audio-------------


    Desolate Wasteland - Calm Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=6_dK-StgvJ8


    Temple Ruins - Sad Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=OFPtDZ5zcx0


    Four Horsemen - Dark Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=bEjgVILFgjA


    Dance Of The Fae - Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=icFLei945HY


    Fear The Dark - Dark Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=CFKoZT3Qp54


    Itsy Bitsy Legion - Creepy Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=DnvAUT7UGt0

    2 hr 49 min
  • DoubleTime! Dangerous-Unfamiliar Faces Episode 16, A Storm is Brewing

    This is DoubleTime! My partner and I in this campaign are playing a single Changling character who plays into having a shared mind with two different personalities. This comes with forced changes in control of the body and this puts the pair in many difficult circumstances! One playing the character, the other playing the DM, and those roles switch when the one controlling the body shifts. 


    Completely improvised, completely hilarious!


    RPGLeague - Roll, Play, Win!


    Coming soon, http://www.rpgleague.com Come Join the Adventure


    Character art commissioned by Rachael Allen - @pip400art for Twitter! 


    Audio-----


    Lowly Tavern Bard -- Classical Guitar/World --- Royalty Free Music

    TeknoAXE's Royalty Free Music

    https://www.youtube.com/watch?v=hZTtP_vehKA


    The Inspector

    Johannes Bornlöf - Composer 

    Epidemic Sound (on behalf of Epidemic Sound)

    https://www.youtube.com/watch?v=N3BtAoLuwVo


    Underwater Mysteries - Mysterious Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=AJyWNlKTcjM


    In Too Deep - Dark Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=SdwsOcg8Mhw


    Middle Earth - Royalty Free Music

    by Jason Shaw

    http://audionautix.com


    Lonely Light - Sad Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=KqxUGygbXdc

    2 hr 22 min
  • One-Shot Mishaps: Polar Antics - Episode 2, Inner Webbed Workings

    Welcome to Miss-Rolled Adventures! Where a group of friends, who are newish to the game, attempt to make plans and horribly execute them. Not always by their choice!


    With 6 players in addition to the DM, watch as the story unfolds in a Homebrew campaign set around similar basis to "The Hoard of the Dragon Queen" campaign module. Due to this being a homebrew game, I"ll list the general mechanic changes below:


    -1. Requirements for Multi-classing have been removed. However, in order to multi-class, it will be "unlocked" through story implemented means, I.E. taking a pledge as a paladin or cleric, or communing with nature in some way. 


    -2. Players can cast spells without material need except if it is one of monetary value. 


    -3. Casting spells requiring spell slots possibly triggers a wild magic surge from the Sorcerers Table. 


    -4. Casting spells during combat have the assumption that if it needs a free hand, the caster puts away their weapon then draws it back out after casting. This is to save time during combat rather than wasting turns drawing weapons and such.  


    -5. With the prediction that the campaign would take the party beyond level 10; at character level 4, the party each trigger their normal ability score improvement. This only effects the first one they WOULD get. As an example, a multiclass with level 3/2 would trigger this ruling. but to get their next one would not trigger at 4/2.


    -6 Players with spells can change at most 3 spells per long rest, rather than only a select few of classes having that natural ability. This is to allow the players flexibility when learning what spells are useful and not needing to wait until they level again to change them. Though the limit is there so the players cannot abuse this change in spells to accommodate the situations they undergo


    Audio-------------


    Desolate Wasteland - Calm Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=6_dK-StgvJ8


    ♩♫ Epic Chase Music ♪♬ - Run (Copyright and Royalty Free)

    Ross Bugden - Music

    https://www.youtube.com/watch?v=ujsCRw-eA0o


    Into The Den - Dark Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=km72AbaoJ2M

    1 hr 50 min
  • One-Shot Mishaps: Polar Antics - Episode 1, Frozen Path

    Welcome to Miss-Rolled Adventures! Where a group of friends, who are newish to the game, attempt to make plans and horribly execute them. Not always by their choice!

    With 6 players in addition to the DM, watch as the story unfolds in a Homebrew campaign set around similar basis to "The Hoard of the Dragon Queen" campaign module. Due to this being a homebrew game, I"ll list the general mechanic changes below:

    -1. Requirements for Multi-classing have been removed. However, in order to multi-class, it will be "unlocked" through story implemented means, I.E. taking a pledge as a paladin or cleric, or communing with nature in some way.

    -2. Players can cast spells without material need except if it is one of monetary value.

    -3. Casting spells requiring spell slots possibly triggers a wild magic surge from the Sorcerers Table.

    -4. Casting spells during combat have the assumption that if it needs a free hand, the caster puts away their weapon then draws it back out after casting. This is to save time during combat rather than wasting turns drawing weapons and such.

    -5. With the prediction that the campaign would take the party beyond level 10; at character level 4, the party each trigger their normal ability score improvement. This only effects the first one they WOULD get. As an example, a multiclass with level 3/2 would trigger this ruling. but to get their next one would not trigger at 4/2.

    -6 Players with spells can change at most 3 spells per long rest, rather than only a select few of classes having that natural ability. This is to allow the players flexibility when learning what spells are useful and not needing to wait until they level again to change them. Though the limit is there so the players cannot abuse this change in spells to accommodate the situations they undergo

    Audio-------------


    Follow My Steps - Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=OuEjkzkluaM


    Underwater Mysteries - Mysterious Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=AJyWNlKTcjM


    Morning Strolling - Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=dertKnOXlfw


    Desolate Wasteland - Calm Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=6_dK-StgvJ8


    [100 FREE] VIKING BATTLE THEME - Instrumental

    prod by Gravy Beats

    https://www.youtube.com/watch?v=JKl-HjQVjfs


    Attack - Asian Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=hVSjfBEeodw

    2 hr 19 min
  • The Great Gods War: Episode 27, Infiltration

    Welcome to Miss-Rolled Adventures! Where a group of friends, who are newish to the game, attempt to make plans and horribly execute them. Not always by their choice!


    RPGLeague - Roll, Play, Win!

    Coming soon, http://www.rpgleague.com Come Join the Adventure


    With 6 players in addition to the DM, watch as the story unfolds in a Homebrew campaign set around similar basis to "The Hoard of the Dragon Queen" campaign module. Due to this being a homebrew game, I"ll list the general mechanic changes below:


    -1. Requirements for Multi-classing have been removed. However, in order to multi-class, it will be "unlocked" through story implemented means, I.E. taking a pledge as a paladin or cleric, or communing with nature in some way. 

    -2. Players can cast spells without material need except if it is one of monetary value. 

    -3. Casting spells requiring spell slots possibly triggers a wild magic surge from the Sorcerers Table. 

    -4. Casting spells during combat have the assumption that if it needs a free hand, the caster puts away their weapon then draws it back out after casting. This is to save time during combat rather than wasting turns drawing weapons and such.  

    -5. With the prediction that the campaign would take the party beyond level 10; at character level 4, the party each trigger their normal ability score improvement. This only effects the first one they WOULD get. As an example, a multiclass with level 3/2 would trigger this ruling. but to get their next one would not trigger at 4/2.

    -6 Players with spells can change at most 3 spells per long rest, rather than only a select few of classes having that natural ability. This is to allow the players flexibility when learning what spells are useful and not needing to wait until they level again to change them. Though the limit is there so the players cannot abuse this change in spells to accommodate the situations they undergo


    Thumbnail made by @pip400art on Twitter through paid commission


    Audio---------


    Middle Earth - Royalty Free Music

    by Jason Shaw

    http://audionautix.com


    Midnight Sneak - Fantasy Music

    Emily - RollForFantasy

    https://www.youtube.com/watch?v=slb7hi7cTbE


    Music provided by No Copyright Music:

    https://www.youtube.com/c/royaltyfree...

    Music used: Frozen Sky by Makai Symphony

    https://soundcloud.com/makai-symphony...

    Licensed under Creative Commons Attribution 3.0

    https://creativecommons.org/licenses/...

    2 hr 13 min
  • DoubleTime! Dangerous-Unfamiliar Faces Episode 15, Brawl on a Full Stomach

    This is DoubleTime! My partner and I in this campaign are playing a single Changling character who plays into having a shared mind with two different personalities. This comes with forced changes in control of the body and this puts the pair in many difficult circumstances! One playing the character, the other playing the DM, and those roles switch when the one controlling the body shifts. 


    Completely improvised, completely hilarious!


    RPGLeague - Roll, Play, Win!

    Coming soon, http://www.rpgleague.com Come Join the Adventure


    Character art commissioned by Rachael Allen - @pip400art for Twitter! 


    Audio-----


    Now We Feast 

    by Alexander Nakarada @ SerpentSound Studios

    https://soundcloud.com/serpentsoundstudios/celticmedieval-now-we-feast-free-download


    Middle Earth - Royalty Free Music

    by Jason Shaw

    http://audionautix.com


    ♩♫ Epic Chase Music ♪♬ - Run (Copyright and Royalty Free)

    Ross Bugden - Music

    https://www.youtube.com/watch?v=ujsCRw-eA0o


    Horror Ambience Music 3 (Royalty Free)

    By - ThrillShowX

    https://www.youtube.com/watch?v=nUyrTDvA5SY

    2 hr 35 min
  • The Great Gods War: Episode 26, First Hand Experience

    Welcome to Miss-Rolled Adventures! Where a group of friends, who are newish to the game, attempt to make plans and horribly execute them. Not always by their choice!


    RPGLeague - Roll, Play, Win!

    Coming soon, http://www.rpgleague.com Come Join the Adventure


    With 6 players in addition to the DM, watch as the story unfolds in a Homebrew campaign set around similar basis to "The Hoard of the Dragon Queen" campaign module. Due to this being a homebrew game, I"ll list the general mechanic changes below:


    -1. Requirements for Multi-classing have been removed. However, in order to multi-class, it will be "unlocked" through story implemented means, I.E. taking a pledge as a paladin or cleric, or communing with nature in some way. 

    -2. Players can cast spells without material need except if it is one of monetary value. 

    -3. Casting spells requiring spell slots possibly triggers a wild magic surge from the Sorcerers Table. 

    -4. Casting spells during combat have the assumption that if it needs a free hand, the caster puts away their weapon then draws it back out after casting. This is to save time during combat rather than wasting turns drawing weapons and such.  

    -5. With the prediction that the campaign would take the party beyond level 10; at character level 4, the party each trigger their normal ability score improvement. This only effects the first one they WOULD get. As an example, a multiclass with level 3/2 would trigger this ruling. but to get their next one would not trigger at 4/2.

    -6 Players with spells can change at most 3 spells per long rest, rather than only a select few of classes having that natural ability. This is to allow the players flexibility when learning what spells are useful and not needing to wait until they level again to change them. Though the limit is there so the players cannot abuse this change in spells to accommodate the situations they undergo


    Thumbnail made by @pip400art on Twitter through paid commission


    Audio---------


    Teller of the Tales

    Kevin MacLeod (incompetech.com)

    https://www.youtube.com/watch?v=i-Pg3apUIWA&t=1s


    The Inspector

    Johannes Bornlöf - Composer 

    Epidemic Sound (on behalf of Epidemic Sound)

    https://www.youtube.com/watch?v=N3BtAoLuwVo


    Horror Ambience Music 3 (Royalty Free)

    By - ThrillShowX

    https://www.youtube.com/watch?v=nUyrTDvA5SY


    Ross Bugden - Revelation

    By Ross Bugden

    https://www.youtube.com/watch?v=0aaopn0jCrk

    2 hr 17 min

About Miss-Rolled Adventures

From the publisher's feed

Join a group of friends who have never done a single podcast in their life. Where plans are made and horribly executed either from the actions of the players, or the dice. Enjoy the random events that occur and the great laughs from all the players and the DM!