MIT Comparative Media Studies/Writing

MIT Comparative Media Studies/Writing

By Massachusetts Institute of TechnologyEducation
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MIT Comparative Media Studies/Writing episodes

  • Henry Jenkins Returns
    Legendary former MIT professor and housemaster Henry Jenkins, now the Provost’s Professor of Communications, Journalism, Cinematic Arts and Education at the University of Southern California, returns to the Forum for a conversation about his time at the Institute and the founding of CMS as well as his path-breaking scholarship on contemporary media. Forum Director David Thorburn, Jenkins’ longtime friend and colleague, will moderate the discussion.
    Henry Jenkins is Provost’s Professor of Communication, Journalism, Cinematic Arts and Education at the University of Southern California. He taught at MIT from 1990-2009 and was the founding director of the Comparative Media Studies program at the Institute. He has written many books on film, popular culture and media, including Convergence Culture: Where Old and New Media Collide (2008).
    David Thorburn is a professor of Literature and Director of the MIT Communications Forum. He is the author of a critical study of the novelist Joseph Conrad and many essays on literature and media. Among his publications: Rethinking Media Change (2007), co-edited with Henry Jenkins.
    1 hr 59 min
  • Miguel Sicart: “Playing in the Age of Computing Machinery"
    We live in the era of computation and play. Everywhere we look, there is a computer, translating the world around us into patterns for production of labor or consumption of entertainment. And now more than ever, we play everywhere: our work should be playful, as it should be our dieting, our love life, and even our leisure. We play as much as we can, in this world of computers.
    In this talk Sicart will look at the culture, aesthetics, and technological implications of play in the age of computers. He will propose a theory of play that includes the materiality of computation in its definition of the activity, and will suggest that our forms of playing with machines are both forms of surrendering to the pleasures of computation, and forms of creative resistance to the reduction of our worlds to computable events.
    Miguel Sicart is a games scholar based at the IT University of Copenhagen. For the last decade his research has focused on ethics and computer games, from a philosophical and design theory perspective. He has two books published: The Ethics of Computer Games; and Beyond Choices: The Design of Ethical Gameplay (MIT Press 2009, 2013). His current work focuses on playful design, and will be the subject of a new book called Play Matters (MIT Press, 2014). Miguel teaches game and play design, and his research is now focused on toys, materiality, and play.
    1 hr 39 min
  • Toni Morrison and Junot Díaz at the New York Public Library
    Courtesy of The New York Public Library. www.nypl.org
    Re-use is subject to the New York Public Library's non-commercial use permissions: http://www.nypl.org/help/about-nypl/legal-notices/website-terms-and-conditions
    Original event and recordings:
    http://www.nypl.org/audiovideo/toni-morrison-junot-d%C3%ADaz
    1 hr 32 min
  • Long-Form Journalism: Inside The Atlantic
    Some have called long-form journalism an endangered species. But ground-breaking articles requiring months of research and writing continue to appear. Why is such work important? How is it created? James Fallows and Corby Kummer of The Atlantic chart the journey of a major feature story from conception to publication and speculate about the future of long-form writing in the digital age.
    1 hr 57 min
  • MIT Alumni In The Game Industry
    MIT Students: Are you curious about how to get a job in the game industry as an MIT graduate? What kind of jobs can MIT prepare you for? What should you expect from your first job?
    The MIT Game Lab has invited a number of local MIT alumni in the game industry to talk about their experiences entering the industry.
    Panelists include:
    Ethan Fenn
    Fire Hose Games
    Ethan graduated in 2004 with a double major in Courses 18 and 21M. Soon after graduating he joined the team at Harmonix, where he worked as a programmer with an audio focus on several titles, including Karaoke Revolution Party, Guitar Hero, Guitar Hero II, and Rock Band. After a few years at Harmonix, he met Eitan Glinert, who had recently finished his graduate work at GAMBIT and was working on starting up a new game studio, Fire Hose Games.
    Naomi Hinchen
    Flash Programmer, Learning Games Network
    Naomi Hinchen graduated Course 6-3 in 2011 and finished her MEng in 2012. While at MIT, she was on the teams for Poikilia and The Snowfield at GAMBIT (now the MIT Game Lab). Until recently, she worked at Learning Games Network, primarily on the language learning game Xenos.
    Damián Isla
    President, co-founder, Moonshot Games
    Damián has been working on and writing about game technology for over a decade. He is president and co-founder of Moonshot Games, purveyors of fun and innovative mobile gaming fare.
    Before Moonshot, Damián was AI and Gameplay engineering lead at Bungie Studios, where he was responsible for the AI for the mega-hit first-person shooters Halo 2 and Halo 3.
    A leading expert in the field of Artificial Intelligence for Games, Damián has spoken on games, AI and character technology at the International Joint Conference on Artificial Intelligence (IJCAI), at the AI and Interactive Digital Entertainment Conference (AIIDE), and at Siggraph, and is a frequent speaker at the Game Developers Conference (GDC).
    Before joining the industry, Damián earned a Masters Degree with the Synthetic Characters group at the M.I.T. Media Lab. He holds a B.S. in Computer Science, also from M.I.T.
    Patrick Rodriguez
    Game Designer, Muzzy Lane Software
    Patrick Rodriguez graduated from MIT in 2012 with a degree in Comparative Media Studies. He now works for Muzzy Lane Software in Newburyport, MA, making educational/serious games. His most recent project is a corporate training game for a retail chain in mexico that trains employees how to talk with customers to recommend the best product for them.
    Rob Stokes
    Senior Level Designer, Harmonix Music Systems
    Rob grew up in Marshfield, MA, before heading off to MIT for undergrad. While there, Rob earned a B.S. in Aerospace Engineering, which has proven largely useless in his career, except when doing back-of-the-envelope terminal velocity calculations for space stations falling into the gravity wells of gas giants.
    After MIT, Rob attended the American Film Institute in LA, while he earned his MFA in writing. He next worked at Bungie for five years, working as a mission designer on Halo 2 and one of the design leads on Halo 3. He also led up the story development process for Halo 3 and got to do most of the early writing for missions and cinema tics.
    After Bungie, Rob co-founded a small startup called Moonshot Games, where he served as Creative Director. He currently works at Harmonix Music Systems in Cambridge, despite not being able to carry a tune, bust a move, or play chopsticks.
    Mark Sullivan
    Harmonix Music Systems
    Mark Sullivan has been working in the games industry for just over two years, during which time he’s been working as a gameplay programmer at Harmonix Music Systems on the 2014 title Fantasia: Music Evolved. Prior to that, he completed his undergrad in course 6 at MIT in 2010, and then his MEng in 2011. He worked as a UROP and eventually a research assistant at the Singapore-MIT GAMBIT Game Lab for most of his time at MIT, from Summer 2007 to Summer 2011.
    1 hr 38 min
  • Mary Flanagan, "The Unanticipated Processes And Consequences Underlying Games"
    Mary Flanagan pushes the boundaries of medium and genre across writing, visual arts, and design to innovate in these fields with a critical play centered approach. Her groundbreaking explorations across the arts and sciences represent a novel use of methods and tools that bind research with introspective cultural production. As an artist, her collection of over 20 major works range from game-inspired systems to computer viruses, embodied interfaces to interactive texts; these works are exhibited internationally. As a scholar interested in how human values are in play across technologies and systems, Flanagan has written more than 20 critical essays and chapters on games, empathy, gender and digital representation, art and technology, and responsible design. Her three books in English include Critical Play (2009) with MIT Press. Flanagan founded the Tiltfactor game research laboratory in 2003, where researchers study and make social games, urban games, and software in a rigorous theory/practice environment. Flanagan’s work has been supported by grants and commissions including The British Arts Council, the National Endowment for the Humanities, the ACLS, and the National Science Foundation. Flanagan is the Sherman Fairchild Distinguished Professor in Digital Humanities at Dartmouth College.
    1 hr 38 min
  • Sonia Livingstone, "The Class: Living And Learning In The Digital Age"
    Sonia Livingstone is a full professor in the Department of Media and Communications, London School of Economics and Political Science. She is seconded to Microsoft Social Research for fall 2013 as well as being a faculty fellow at the Berkman Center for Internet and Society. Her talk is based on her current book project, “The Class: Living and Learning in the Digital Age”, based on her ethnographic research with the MacArthur Foundation-funded Connected Learning Research Network. With a focus on young teenagers, Sonia will examine how powerful forces of social reproduction result in missed opportunities for many youth in the risk society.
    1 hr 42 min
  • Todd Harper, "Let's Fight Like Gentlemen: The Culture Of Fighting Games"
    The culture of fighting games — digital games of competitive martial arts-style combat—is one of the most interesting and contentious of gamer subcultures. This talk examines the influences and norms of that community, including its spiritual and physical roots in the arcade, common gameplay practices, and how issues of ethnicity and gender collide with gamer identity in the ‘FGC’.
    Todd Harper is a researcher at the MIT Game Lab with a background in mass communication and cultural studies. His current research focuses on both competitive communities and their cultural norms, as well as queer and gender representation and issues in gaming culture.
    1 hr 16 min
  • Coco Fusco, "A Performance Approach To Primate Politics"
    New York-based interdisciplinary artist and writer Coco Fusco will consider the critical responses to the original Planet of the Apes films, focusing in particular on the interpretation of the films as critiques of American race relations during the 1960′s and ’70′s.
    She will also discuss her interest in exploring the strategies used in early sci-fi cinema, the ways that films such as Planet of the Apes employed speculative fiction to generate social critique.
    Moderated by Professor of Writing Junot Díaz and Associate Professor Ian Condry.
    1 hr 46 min
  • Zeynep Tufekci, "The Boom-Bust Cycle Of Social Media-Fueled Protests"
    Social media-fueled protests in many countries have surprised observers with their seemingly spontaneous, combustible power. Yet, many have fizzled out without having a strong impact on policy at the electoral and legislative levels. In this talk, Tufekci will discuss some features of such protests that may be leading to this boom and bust cycle drawing upon primary research in Gezi protests in Turkey as well as “Arab Spring”, Occupy and M15 movements.
    Zeynep Tufekci is an assistant professor at the University of North Carolina, Chapel Hill.
    Moderated by Professor of Comparative Media Studies and Head of MIT Foreign Languages and Literatures Ian Condry and Ethan Zuckerman, Director of the MIT Center for Civic Media.
    1 hr 53 min

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