MIT Comparative Media Studies/Writing

MIT Comparative Media Studies/Writing

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MIT Comparative Media Studies/Writing episodes

  • Mary L. Gray, "Size Is Only Half the Story: Valuing the Dimensionality of BIG DATA"
    Recent provocations (boyd and Crawford, 2011) about the role of "big data" in human communication research and technology studies deserve an outline of the value of anthropology, as a particular kind of "big data".
    Mary L. Gray, Senior Researcher at Microsoft Research New England and Associate Professor of Communication and Culture at Indiana University, will walk through the different dimensions of social inquiry that fall under the rubric of "big data". She argues for attending to different dimensions rather than scales of data, more collaborative approaches to how we arrive at what we (think we) know, and critical analysis of the cultural assumptions embedded in the data we collect. By moving from the "snapshot" of quantitative work to the "time-lapse photography" of ethnography, she suggests that researchers must imagine "big data" as an on-going process of modeling, triangulation, and critique.
    Gray's current research includes work on ethnographically-informed social media research, compliance cyberinfrastructures in universities and their impact on emerging media research, online labour, and the importance of location and place in the context of mobile technologies. Her book Out in the Country: Youth, Media, and Queer Visibility in Rural America examined how youth in rural parts of the United States fashioned "queer" senses of gender and sexual identity and the role that media--particularly internet access--played in their lives and political work.
    1 hr 36 min
  • News or Entertainment: The Press in Modern Political Campaigns
    In the 2012 presidential campaign, a handful of media outlets deployed "fact-checking" divisions which reported the lies and distortions of the candidates. Some commentators have argued that these truth-squads exposed the inadequacy of standard print and broadcast coverage, much of which seems more like entertainment than news. This forum will examine the changing role of the political media in the U.S. Is our political journalism serving democratic and civic ideals? What do emerging technologies and the proliferation of news sources mean for the future?
    Ta-Nehisi Coates is a senior editor at The Atlantic where he writes about culture, politics, and social issues for TheAtlantic.com and the magazine. He is the author of the memoir The Beautiful Struggle.
    Mark McKinnon is a senior advisor of Hill & Knowlton Strategies, an international communications consultancy, a weekly columnist for The Daily Beast and The London Telegraph, and is a co-founder of the bipartisan group No Labels. As a political advisor, he has worked for many causes, companies and candidates including former President George W. Bush, 2008 Republican presidential candidate Senator John McCain, late former Texas Governor Ann Richards and Congressman Charlie Wilson.
    1 hr 54 min
  • A Conversation with Nate Silver
    The statistician and political polling analyst Nate Silver will discuss his career -- from student journalist to baseball prognosticator to the creator of FiveThirtyEight.com, perhaps the most influential political blog in the world -- and the ways in which statistics are changing the face of journalism in a conversation with Seth Mnookin, a former baseball and political writer who co-directs MIT's Graduate Program in Science Writing.
    1 hr 58 min
  • A Conversation with Ta-Nehisi Coates
    Ta-Nehisi Coates is a senior editor for The Atlantic; author of a memoir, The Beautiful Struggle, about his father's influence during his childhood in Baltimore; and, this year, an MLK Scholar at MIT. We talked about his impressions of MIT students and his growth as a writer, and we touched upon his research of the Civil War, the setting for an upcoming book.
    17 min
  • Media in Transition 7: "Unstable Platforms"
    The fate of narrative. What is happening to our culture’s stories and story-tellers? What has been the impact, what is the future import of the proliferation of audiences, creators and of ways to communicate on unstable platforms?
    Public spheres. How are new technologies transforming our public discourse? Are newspapers dead or merely reinventing themselves digitally? What skills will be essential for journalists of the digital age? Who will be the journalists of the digital age? What hybrid forms are already emerging?
    Visions, Nightmares. What concrete emerging practices or developments inspire optimism in you, what tendencies most trouble you?
    Panelists:
    Joshua Benton, Nieman Journalism Lab, Harvard
    Kathleen Fitzpatrick, Pomona College
    Mark Leccese, Emerson College
    Klaus Peter Muller, Johannes Gutenberg University, Germany
    Moderator: David Thorburn, MIT
    2 hr 15 min
  • Nick Montfort, "Code and Platform in Computational Media"
    Computing plays an important role in some types of media, such as video games, digital art, and electronic literature. It seems evident that an understanding of programming and computing systems may help us learn more about these productions and their role in culture. But few have focused on the levels of code and platform. Adding these neglected levels to digital media studies can help to advance the field, offering insights that would not be found by focusing on the levels of experience and interface by themselves. The recent project of Critical Code Studies and two book series just started by The MIT Press, Software Studies and Platform Studies, represent a new willingness to consider digital media at these levels. With reference to mass-market and more esoteric systems and works, ranging from Atari 2600 and arcade games to Talan Memmott’s Self Portrait(s) [as Other(s)], this talk describes how looking at the code and platform levels can enhance our comparative media studies of computational works.
    Nick Montfort is associate professor of digital media at MIT and has been part of dozens of academic, editorial, and literary collaborations.
    1 hr 29 min
  • Nick Montfort, "Code and Platform in Computational Media"
    Computing plays an important role in some types of media, such as video games, digital art, and electronic literature. It seems evident that an understanding of programming and computing systems may help us learn more about these productions and their role in culture. But few have focused on the levels of code and platform. Adding these neglected levels to digital media studies can help to advance the field, offering insights that would not be found by focusing on the levels of experience and interface by themselves. The recent project of Critical Code Studies and two book series just started by The MIT Press, Software Studies and Platform Studies, represent a new willingness to consider digital media at these levels. With reference to mass-market and more esoteric systems and works, ranging from Atari 2600 and arcade games to Talan Memmott’s Self Portrait(s) [as Other(s)], this talk describes how looking at the code and platform levels can enhance our comparative media studies of computational works.
    Nick Montfort is associate professor of digital media at MIT and has been part of dozens of academic, editorial, and literary collaborations.
    1 hr 29 min
  • Stephen Duncombe, "Art of the Impossible: Utopia, Imagination, and Critical Media Practice"
    In an economy of informational abundance, does the traditional truth-revealing role of critical media practice still have any political relevance? Or are there other, perhaps more politically potent, ways of thinking about the liberatory possibilities of media? By considering a range of examples, from Thomas More’s 16th century Utopia to 21st century political art, we will explore the possibilities and pitfalls of mediated utopias as a means of revitalizing the critical practice of communications. Of particular interest are impossible utopias, “no-places” whose unrealizability is inscribed in their depiction. For it is through the encounter with their very impossibility that conditions for new critique and new imagination may be created.
    Stephen Duncombe is an Associate Professor at the Gallatin School of New York University where he teaches the history and politics of media. He is the author of Dream: Re-Imagining Progressive Politics in an Age of Fantasy and Notes From Underground: Zines and the Politics of Underground Culture, the editor of the Cultural Resistance Reader, and co-author of The Bobbed Haired Bandit: A True Story of Crime and Celebrity in 1920′s New York. He also writes on the intersection of culture and politics for a range of scholarly and popular publications, from the cerebral, The Nation, to the prurient, Playboy. Duncombe is a life-long political activist, co-founding a community based advocacy group in the Lower East Side of Manhattan and working as an organizer for the NYC chapter of an international direct action group. Currently, he is a Research Associate at the Eyebeam Center for Art and Technology in New York City where he co-founded and organized “The College of Tactical Culture” and is engaged in an ongoing investigation into the efficacy of political art. He is currently working on a book on the art of propaganda during the New Deal.
    1 hr 24 min
  • Stephen Duncombe, "Art of the Impossible: Utopia, Imagination, and Critical Media Practice"
    In an economy of informational abundance, does the traditional truth-revealing role of critical media practice still have any political relevance? Or are there other, perhaps more politically potent, ways of thinking about the liberatory possibilities of media? By considering a range of examples, from Thomas More’s 16th century Utopia to 21st century political art, we will explore the possibilities and pitfalls of mediated utopias as a means of revitalizing the critical practice of communications. Of particular interest are impossible utopias, “no-places” whose unrealizability is inscribed in their depiction. For it is through the encounter with their very impossibility that conditions for new critique and new imagination may be created.
    Stephen Duncombe is an Associate Professor at the Gallatin School of New York University where he teaches the history and politics of media. He is the author of Dream: Re-Imagining Progressive Politics in an Age of Fantasy and Notes From Underground: Zines and the Politics of Underground Culture, the editor of the Cultural Resistance Reader, and co-author of The Bobbed Haired Bandit: A True Story of Crime and Celebrity in 1920′s New York. He also writes on the intersection of culture and politics for a range of scholarly and popular publications, from the cerebral, The Nation, to the prurient, Playboy. Duncombe is a life-long political activist, co-founding a community based advocacy group in the Lower East Side of Manhattan and working as an organizer for the NYC chapter of an international direct action group. Currently, he is a Research Associate at the Eyebeam Center for Art and Technology in New York City where he co-founded and organized “The College of Tactical Culture” and is engaged in an ongoing investigation into the efficacy of political art. He is currently working on a book on the art of propaganda during the New Deal.
    1 hr 24 min
  • Ethan Gilsdorf, "Fantasy Freaks and Gaming Geeks"
    Ethan Gilsdorf discussed some of the themes of his new book, Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms, a blend of travelogue, pop culture analysis, and memoir as forty-year-old former D&D addict Gilsdorf crisscrosses America, the world, and other worlds–from Boston to Wisconsin, France to New Zealand, and Planet Earth to the realm of Aggramar. He asks: Who are these gamers and fantasy fans? What explains the irresistible appeal of such “escapist” adventures? How do the players balance their escapist urges with the kingdom of adulthood?
    Gilsdorf talked about the culture’s discomfort with the geek/nerd/gamer stereotype and looked at society’s ambivalent relationship with gaming and fantasy play, and the origins of that prejudice, as well as the author’s own past misgivings and final acceptance of his “geek”
    1 hr 44 min

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