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The A-team helps the priests of Middtha save their temple and begins a contentious pact with Pro-Vel Ocity, in order to acquire his inter dimensional tablet. Dandy and Valine find transport.
Support the showThe A-Team finds Valine and Dandy McFandy in the Dwarrowdwim caves of Dwimmerburg, where they make plans to go to Dockington and steal a ship, but a rebellion against Pro-Vel Ocity may slow those plans down.
Support the showAfter defeating the vampiric siblings Bao and Karna, the A-Team return Cindy to her sisters and cows; and reconvene at Otto’s shack to prepare for a trip back to Dwimmerburg.
Support the showThe A-Team is locked in battle with the vampiric sibling Bao and Karna with Cindy Moo Who 2 alive and in tow. The Rod of Preservation and Gem of Elu are both found.
Support the showThe A-team is still in the spooky mansion, but they have found Cindy! It's still not clear who are the residents of this mansion, or what their agenda is....or why they kidnapped Cindy.
Support the showThe A-Team continues their search of the spooky mansion. Yerkk’s katana exhibits some interesting characteristics. Cindy Moo Who 2 meets the Fridgeridoo.
Support the showThe A-team explores a goth as hell mansion in search of clues to Valine’s whereabouts, Cindy Moo-Who, and traces of the artifacts. Austin realizes he’s made a terrible mistake giving Rosectux his watermelon cart.
Support the showHank receives a message from Judgment, and the A-team must face the repercussions that come with their continued freedom. Yerkk has a lead that he thinks will help the team find Valine. The team tries desperately to reclaim the artifacts.
Support the showAfter dispatching some cultists, the A-Team goes through trials at the Breezewood Monastery. Yerkk goes on a spiritual journey, and Rosectux beings a new quest: to find dank weed and create the first edible.
Support the showFrom the publisher's feed