Morgan Hill's DnD Archive

Morgan Hill's DnD Archive

By Morgan HillLeisureGames
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Morgan Hill's DnD Archive episodes

  • Ravnica 8-2-22

    Our heroes' downtime has come to an end, and the hour of Vali's wedding draws near. Vali prepares himself for the first day of the rest of his life.



    Alpha brings canapes, Gabriel brings a Paella, and Louise brings loaded potato wedges.

    3 hr 37 min
  • Innistrad 7-30-22

    The Misfortunates journey back from Davriel Kane's demon haunted estate to the high walled frontier city of Estwald, now in dire straits as the people grow impoverished trying to pay for safe passage out.


    Norric makes the scene, Loren makes a potion, and Butler picks up the violin.

    3 hr 22 min
  • Ravnica 7-26-22

    Our heroes experience their last week of downtime before Vali's big wedding.


    Jerrick throws a beach bash. Alpha realizes her true potential. Gabriel has a brush with fame.

    3 hr 53 min
  • Innistrad 7-23-22

    The Misfortunates arrive at the heart of the Bone Ward Woods, and witness a profane ritual.

    The souls of two dozen cultists as well as an ancient ghostly elven rider entered the body of a sacrificial human man, and it rose, freeing itself from its bonds easily. It hefted an axe in one hand and a knife in the other. Simple farm implements, but in these hands they looked deadlier than snake bite.

    Will our heroes survive...actual cannibal Shia Labeouf?


    Butler takes to the skies. Loren takes some hits. Anna takes her sister's departure personally.

    3 hr 19 min
  • Ravnica 7-19-22

    Our heroes enter their penultimate week of downtime as preparations for Bruna and Vali's wedding heat up.


    Alpha takes a look, in a book. Jeff literally makes the scene. Vali distracts himself from his problems by focusing on someone else's. 

    3 hr 2 min
  • Innistrad 7-16-22

    The Misfortunates have arrived at Davriel Kane's estate, only to find it overrun with demons! A short while later, it appears these fiends are under the command of Davriel himself. Far from the genteel socialite they were expecting, Kane seems to be something of a demonologist.

    Davriel is willing to help the group with their various causes, but only after they rid his forest of a troublesome cult.

    Loren has a flashback, Anna meets some old friends, and Butler makes some potions.

    3 hr 28 min
  • Ravnica 7-12-22

    Our heroes continue their month of downtime before Vali and Bruna's big wedding, entering their second week.


    Vali is in quarantine, Gabriel is in deep with the Orzhov, and Maraxus is in for the adventure of a lifetime.

    3 hr 37 min
  • Ravnica 7-5-22

    Our heroes stand victorious against Kambal, and Kaladesh is liberated.

    But with the Immortal Sun in hand, the real work has only just begun.
    The Friends Of Ravnica begin their first of four weeks of downtime, prior to Bruna's wedding to Vali.

    Gabriel gets in a fight, Zola gets in some relaxation time, and Alpha gets into the world wide web.

    We forgot to do the nightly question this week, but I'll paste the answers below for posterity.

    What is your character’s opinion on nobility? On authority? Answer in at least three sentences.


    For Gabriel he views the nobility  favorably due to his knightly background. The only thing he dislikes about it is when they become incompetent. When it comes to authority for him it depends who's leading at that point in time. If the leader is ludicrous and incompetent Gabriel will absolutely not follow the orders of the leadership. If the  authority is at least competent and responsible he has no issues following orders. (edited)


    Alpha has no real issues with nobility, coming from a wealthy and prominent  family herself. Authority however is a different story. She always had this need to be the one making the rules, and lusting for those positions the rule makers had due to her family's push for her to eventually attain such a position.

    Louie respects authority and nobility when it's earned and deserved, not simply because of titles. In Niv-Mizzet's case, not only is he the Parun/Guildmaster of the Izzet League, but he's also incredibly powerful, smart, and unique. He has a hard time respecting people who gained their positions of power through shady political dealings, murders and money.

    As for Jerrick, authority in the Simic has always been to those who have intellectually succeeded in projects or the managing of. When he was under the Eldrazi impression, the 3 primordial titans held the power because they were the oldest and biggest mother fuckers of them. But, now that he is enlightened, he has seen nobility more as a social construct and authority as a primal construct with alphas dominating groups of animals. At the end of the day, he believes that those who CAN lead, should. If it feels right for him to follow someone else, like Zegana, then he will. If someone's leadership ruins the cohesiveness of the community, then he will probably have a problem with it.

    For Vali  the concept is an inherently stupid concept. A person proves they can lead by the decisions they make improve other people's lives and not who you were born to. Also authority needed if the majority of people approve of a individual or group to help protect them.

    3 hr 36 min
  • Innistrad 7-2-22

    Anna and her friends try and shake off the vivid and unpleasant dreams that plagued their evening. Are these visions a product of stress? Or their new house? The rattling door with no key and bleeding cherry tree might have something to do with it.

    The Misfortunates wake up and smell the ashes, as the town they saved from the cult feeding its prettiest citizens to a dragon is now at the mercy of the hungry dragon. The party and the thousands living in Estwald have one year before the Ancient Balefire dragon awakens and drowns the town in lava. 

    The sheriff will help people evacuate, but many will become impoverished as they have nowhere else to go.

    Uncle Rodger’s carriage service will be overwhelmed, and he likely won't be able to spare a carriage for the party--not without some substantial negotiation.

    Brettville plans a heist, Sir Guimar rescues a damsel in distress, and Koot hangs himself.

    3 hr 42 min
  • Innistrad 6-25-22

    Unfortunately, significant audio issues plague this episode, and the back half of it somehow missed getting recorded.  When will the pain end.


    synopsis follows:  the party arrived at estwald, fortified bastion of civilization on the verge of kessig. they were short of money to continue on their armored carriage ride, but it so happened that the sheriff needed some help inviestigating disappearances at the local beauty pageant. so of course the party disguised brettville as a beauty and entered him into it. he won, of course and was taken below the theater after the proprietor paid the party handsomely, almost as compensation it seemed.
    it turned out that a dragon slept beneath estwald, and the proprietor had been feeding it pageant winners doused in sleeping potion to keep the town safe.
    the proprietor tried to sway the party to her side, but they held true and slew her in the name of justice for all the girls she'd taken. it would buy the town a year, at least.

    After feeding the dragon the pageant runner and her goons, the party received a reward from the sheriff--somewhat dampened by the news that a dragon slept beneath his town. Sheepishly, he gave them the deed to an abandoned mansion they could use as a new stronghold. At least until the dragon awoke.
    While the sheriff prepared himself to bring grave news to his town, who would likely panic, the party got familiar with Cherrypond Estate, so named for the pond out front and the cherry tree that leaned over it like a woman looking at her reflection.

    Alaric was convinced the tree was alive, having seen it sway gently even though there was no wind--a disquieting realization.
    Butler encountered a rattling door to which there was no key, and a whispery voice that demanded to be let out. A voice which only he could hear.

    Just life in Innistrad.

    Cherrypond Mansion - your Estwald stronghold. there is a pond out front that has a cherry tree leaning over it like a woman looking at her reflection.  

    Entrance Hall 

    floor one, room 1 - study w/fireplace, animal trophies 

     floor one, room 2 - storage area/kitchen

     floor one, room 3 - rustic kessig style parlor/lounge

     floor two, room 1 - armory/training room w/ dummies and targets

     floor two, room 2 - no windows, one door, WAR ROOM where secrets can be spoken of safely. engraving above door: no fighting in the war room. table w/ map of innistrad main continent 

    floor two, room 3 - research library/alchemical laboratory 

    crawl space

    1 hr 26 min

About Morgan Hill's DnD Archive

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Unabridged actual play recordings of Dungeons & Dragons and other tabletop RPGs.