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Our heroes' downtime has come to an end, and the hour of Vali's wedding draws near. Vali prepares himself for the first day of the rest of his life.
The Misfortunates journey back from Davriel Kane's demon haunted estate to the high walled frontier city of Estwald, now in dire straits as the people grow impoverished trying to pay for safe passage out.
Norric makes the scene, Loren makes a potion, and Butler picks up the violin.
Our heroes experience their last week of downtime before Vali's big wedding.
Jerrick throws a beach bash. Alpha realizes her true potential. Gabriel has a brush with fame.
The Misfortunates arrive at the heart of the Bone Ward Woods, and witness a profane ritual.
The souls of two dozen cultists as well as an ancient ghostly elven rider entered the body of a sacrificial human man, and it rose, freeing itself from its bonds easily. It hefted an axe in one hand and a knife in the other. Simple farm implements, but in these hands they looked deadlier than snake bite.
Will our heroes survive...actual cannibal Shia Labeouf?
Our heroes enter their penultimate week of downtime as preparations for Bruna and Vali's wedding heat up.
The Misfortunates have arrived at Davriel Kane's estate, only to find it overrun with demons! A short while later, it appears these fiends are under the command of Davriel himself. Far from the genteel socialite they were expecting, Kane seems to be something of a demonologist.
Our heroes continue their month of downtime before Vali and Bruna's big wedding, entering their second week.
Our heroes stand victorious against Kambal, and Kaladesh is liberated.
Anna and her friends try and shake off the vivid and unpleasant dreams that plagued their evening. Are these visions a product of stress? Or their new house? The rattling door with no key and bleeding cherry tree might have something to do with it.
The Misfortunates wake up and smell the ashes, as the town they saved from the cult feeding its prettiest citizens to a dragon is now at the mercy of the hungry dragon. The party and the thousands living in Estwald have one year before the Ancient Balefire dragon awakens and drowns the town in lava.
The sheriff will help people evacuate, but many will become impoverished as they have nowhere else to go.
Uncle Rodger’s carriage service will be overwhelmed, and he likely won't be able to spare a carriage for the party--not without some substantial negotiation.
Brettville plans a heist, Sir Guimar rescues a damsel in distress, and Koot hangs himself.
Unfortunately, significant audio issues plague this episode, and the back half of it somehow missed getting recorded. When will the pain end.
Entrance Hall
floor one, room 1 - study w/fireplace, animal trophies
floor one, room 2 - storage area/kitchen
floor one, room 3 - rustic kessig style parlor/lounge
floor two, room 1 - armory/training room w/ dummies and targets
floor two, room 2 - no windows, one door, WAR ROOM where secrets can be spoken of safely. engraving above door: no fighting in the war room. table w/ map of innistrad main continent
floor two, room 3 - research library/alchemical laboratory
crawl space
From the publisher's feed