
Sign up to save your podcasts
Or
Trent Kusters chats with Polyarc's Chris Alderson (Art Director, Co-Founder) and Josh Stiksma (Design Director). Together they discuss founding Polyarc and deciding to develop for VR; developing the first Moss and first announcing at E3; how the early feedback shaped the overall design of the series; the art and design choices they made to help the player connect with Quill, the game's protagonist; and finding the balance between VR experiences and traditional gameplay when designing Moss' dioramas. Listen to the full episode here or watch this episode on our Youtube channel.
4.8
186186 ratings
Trent Kusters chats with Polyarc's Chris Alderson (Art Director, Co-Founder) and Josh Stiksma (Design Director). Together they discuss founding Polyarc and deciding to develop for VR; developing the first Moss and first announcing at E3; how the early feedback shaped the overall design of the series; the art and design choices they made to help the player connect with Quill, the game's protagonist; and finding the balance between VR experiences and traditional gameplay when designing Moss' dioramas. Listen to the full episode here or watch this episode on our Youtube channel.
5,617 Listeners
2,093 Listeners
2,789 Listeners
617 Listeners
296 Listeners
283 Listeners
1,556 Listeners
568 Listeners
1,110 Listeners
1,088 Listeners
987 Listeners
332 Listeners
315 Listeners
61 Listeners
815 Listeners