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The boys continue to head toward Fort Ranneck, but who is this following them? Mizzen finally joins the party
Our heroes head out of Turtle Back Ferry and toward Fort Rannek, unfortunately the Phoenix (Gob) Rising is too massive a ship to travel up the river so we have to walk.
Our heroes investigation in Turtleback Ferry is cut short with the sound of an alarm from the ship. But before they deal with that we need to get some new crewmates.
Warship away! The boys sail off to Turtle back ferry and adventure is in the air
Victorio meets with his family, Balrax makes a deal with Helvar, and Lance and Argos secure the boat
After defeating Xenesia, Mistress of the Seven, our heroes return to Helvar's church/orphanage and try to figure out their next move
At the top of the tower, Balrax Vitorio, Lance, and Argos take on Xeneitia, the big bad of Magnamar and try not to make the DM cry too hard.
With the Scarcrow golem defeated, Argos, Balrax, Victorio, and Lance begin to climb the tower to answer the truest of questions, which box did she check "Hot or Not".
Also a discussion on hard mountain dew.
Balrax, Argos, Vitorio, and Lance investigate the clock tower, hoping to find out which box got checked.
From the publisher's feed
A group of guys playing 5e Dungeons and Dragons and getting into trouble.
Our first campaign runs through Rise of the Runelords.