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War has arrived. A month after the betrayal at Hastarl, Ronan & Kelvin fight to keep Cromm's Hold safe. Plans are set into motion that will either save his people, or condemn them to death.
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
Introducing Myth & Moon Season 2! Cooper & James discuss changes to the new season, level up their cast of characters, and revisit critical highlights from Season 1-- all in preparation for the exciting continuation of this campaign's sprawling epic. No story is written in stone, no destiny certain. Discover what's in store for Ronan, Jorris, and Linara in Season 2 as Fates Collide & Dice Decide.
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
The final showdown-- the exciting Season 1 Finale to Myth & Moon! All roads have lead to this one, final destination. As the shadow veils are lifted to reveal the truths within, our Champions must battle one another in an epic clash of destiny. Only the Dice decide-- and they have no mercy.
This is a story discovered, not written in stone. The audience, our storytellers, and the characters themselves find out what fate has in store.
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
An end to the perilous ruins of Hastarl is in sight. The Mythallar fragment is close at hand....who will claim it first?
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
As Ronan and Jorris enter Hastarl's Keep, their full intentions brush shoulders. Beneath the surface, both Hero & Villain and know that they cannot coexist. The Mythallar is close-- so very close-- but who will claim it?
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
A dead end leads our party to discover a back door and Kelvin finds a strange ally. The ruins of Hastarl reveal another big challenge ahead.
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
As their journey deeper into the Ruins of Hastarl demands more of them, the bonds between the party become fractured and strained. Secrets are revealed, and the costs of betrayal clear...
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
In the quiet moments following their pursuit by Carrion Crawlers, our party discovers a sewer confluence and must navigate its treacherous, winding passages. Every step deeper into the ruins is one that may be their last...
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
Our party is beset by a pair of Carrion Crawlers, and their only way out is deeper into the dungeon. The chase is on-- every inch a matter of life or death. But will everyone make it?
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
The Hastarl dungeon unfurls its makings as our player characters get deeper to the heart of the ancient ruins. When the monsters come, who can you trust deep underground?
Music provided by Tabletop Audio. Sound effects library provided by Soundly.
Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000).
Copyright 2025 – All rights reserved.
Hosted on Acast. See acast.com/privacy for more information.
From the publisher's feed
This high-fantasy solo-play D&D podcast weaves two storytellers into a single world of conflict, crafting dueling narratives of heroism and villainy. Every decision echoes, every dice roll…
The show's hosts, Cooper and James, work in tandem to unveil mystery, intrigue, and conflict as two separate solo-campaigns each share one world in conflict. James' episodes portray the story from the Hero's perspective-- a struggle of courage, redemption, and hope. Meanwhile, Cooper stirs the pot from the shadows as the Villain, embroiled in devious schemes, treachery, and a lust for power.
Myth & Moon plays with the 2024 D&D 5.5 Edition.
Hosted on Acast. See acast.com/privacy for more information.

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