So, against my better judgement, I made this chapter of the campaign revolve around explosives. Do I regret the decision? Find out on this week's episode of MYTHS. AND. MYSTICS!!
Let this be a lesson to ye.... those who dare create their own... creations... if it resembles anything pokey-men related, surely, that's what it will be. Don't fight it. Because that's all that they're going to be picturing.
I gotta HAND it to our heroes, no one has defeated their enemies nor overcame their obstacles as HANDILY as they have. You'd have to CUT OFF YOUR LEFT HAND to distract yourself from how great they are at NOT LOSING ANY LIMBS OR EXTREMITIES. What could go wrong?
Our heroes make their way to Faustbahn... but all of their powers seem to be dampened by a hazy aura. Will they be able to bypass doom/finish their mission?
So the party thinks they're back on top with all these bombs... but the DM gets Robits with Death Rays. Fair fight? Let's find out what happens when the players have to roll new characters!!!
Our heroes have to face off with a formidable foe- the "Superbeast"- in order to gain access to the explosives they need. Will they be able to slay the beast, or is this where they meet their end?
Our heroes learn that much has changed over the time that they've been trapped- and with Pelathak temporarily gone, NOW is the time to act! Will they be able to undo what has been done before Pelathak returns?
1 hr 4 min
About Myths and Mystics
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Hail, and well met! We are an actual play Fifth Edition Dungeons and Dragons podcast. Join us as we dive into the adventure with our cast: Xaeryn, the changeling hellbent on justice; Vanya, the…
half-drow out to make a name for herself and her family; and Stone, the Mystic who is learning the full potential of his psionic abilities. Will they be able to defeat the evil that infests their world- and start their own bootleg empire while they're at it?