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Robin Hunicke chats with writer and narrative director Xalavier Nelson Jr. to discuss starting his career in game journalism and transitioning into development, what game crafting can and should be, the non-monetary costs of game development, lessons in sustainability, and the importance of giving new voices the opportunity to succeed. Xalavier is an independent developer best known as the narrative director behind Hypnospace Outlaw, SkateBIRD, Can Androids Pray and the upcoming An Airport for Aliens Currently Run by Dogs.
Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.
By Academy of Interactive Arts & Sciences4.8
192192 ratings
Robin Hunicke chats with writer and narrative director Xalavier Nelson Jr. to discuss starting his career in game journalism and transitioning into development, what game crafting can and should be, the non-monetary costs of game development, lessons in sustainability, and the importance of giving new voices the opportunity to succeed. Xalavier is an independent developer best known as the narrative director behind Hypnospace Outlaw, SkateBIRD, Can Androids Pray and the upcoming An Airport for Aliens Currently Run by Dogs.
Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.

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