
Sign up to save your podcasts
Or


We start with a science discussion about fireflies! Then we get back to the action, with our heroes running a few errands, including visiting Pops and Fluvis and having some awkward interactions at the Academy of Explorers. Cedric goes back to the Orthodox Temple of Moradin to look for guidance on processing his experiences.
Our heroes go on a search for fireflies - will they be able to find enough in town? And when they venture beyond the safety of the city walls, what dangers await them in the nighttime grasslands?
The party reunites and works on trying to find pearls so that Fletcher can cast the Identify spell to figure out what all their magic items are. Kae, Cedric, and Nautia go to visit Peder Chellew, the bookseller.
The party finally return to New Sechester, albeit with some help from the Tainibrian navy. Kae spends quality time with family and friends while Fletcher, Cedric, and Nautia go to handle some business with Briffo Thornburrow and the debt they incurred to save Jay's life.
CW: Mild Gore and Body Horror
Our heroes spend time in the rainforest trying to collect red parrots, then return to the beach where they parked their rowboat so long ago.
The party spends a lot of time planning how to capture the red parrots. They return to the Hnub Poov Zoov rainforest and check in with all of Nautia's fey friends, then go after the parrots.
The Arda Campaign is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
The party enters the Shortgrass Clan's camp and finds a familiar face. They do some trading and hang out for a day while Cedric performs some much-needed metallurgy. Will his efforts be worth the wait?
The Arda Campaign is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
As the group tries in earnest to leave the desert, they fall victim to a rash of practical jokes. Who is behind all the tricks? And what will they see as they finally make their way back into the grasslands?
The Arda Campaign is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Our heroes continue south through the desert and encounter a large monitor lizard acting strangely. Fletcher and Cedric investigate the carcass, then the group moves toward an oasis Nautia spots in the distance. What strange things will they find once they reach the oasis? And will everyone survive?
The Arda Campaign is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
From the publisher's feed