Welcome to the #6 of neo-Portal, which is also the first episode that’s conducted in English. This time we invited artist Simon Denny to join us for a discussion about how his practices are related to technology, with a special focus on Games and Blockchain.
第六期传送门邀请了艺术家西蒙·丹尼来讨论他作品中和游戏、区块链相关的创作,以及它们带来的一系列技术美学。播客由英文进行,中文详细内容请关注广东时代美术馆相关内容。
02:25 Denny speaks about his recent engagement with the tech scene
05:20 Denny made Patagonia Objects out of Margaret Thatcher's scarf and showed them at the Altman Siegel Gallery in January
10:45 Mapping complexity in Denny's works
14:00 The game "Extractor" in Denny's 2019 show called Mine, shown at the Museum of Old and New Art in Tasmania and followed by an online version in Dusseldorf
26:30 The choice of the online platform Minecraft in displaying Denny's work
27:36 How decentralized finance is taking place in various parts of the world
32:30 Denny's recent collaborated project with artist Stephanie Dinkins on racialized AI
38:22 In collaboration with the Distributed Gallery, Denny made a reproductioin of auctioned CryptoKittie
Simon Denny (*1982 Auckland/New Zealand, lives in Berlin) is an artist whose work explores the culturesand values behind contemporary technologies. In recent years, Denny has looked at the exploitation ofinformation in data-economies, using his work to visualise systems of competing political and economicvisions, interrelationships of labour, capital, developments in technologies, and impacts on the biosphere. He studied at the University of Auckland (2005), and the Städelschule, Frankfurt am Main (2009). Denny co-founded the BPA//Berlin Program for Artists, an artist mentoring program in 2016. Since 2018, heis a professor for Time Based Media at the HFBK, Hamburg.
西蒙·丹尼的作品探究了当代技术背后的文化和价值。他致力于对数据经济中的信息进行研究,也对多个方面 —— 政治和经济中的竞争观念、劳动力、资本和技术发展之间的相互关系,以及对生物圈的影响 —— 进行可视化。他曾就读于奥克兰大学和德国法兰克福的Städelschule。丹尼的作品曾在世界各地展出,他也曾经来过中国,并在2017年的时候在深圳OCAT当代艺术中心办过一个名叫“真·万众创业”的个展。丹尼于2016年和其他几位艺术家共同创立了BPA //柏林艺术家计划,并在2018年以来在汉堡美术学院任时间媒介教授。丹尼在以往的艺术实践中讨论了技术圈以及创业文化的很多议题,并在实践当中关注游戏、区块链,以及它们带来的一系列的技术美学。这些作品讨论了企业家的个人效应以及企业文化,并对技术进行了批判性的思考。