Nerdlab

Nerdlab

By Marvin HegenLeisureGames
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Nerdlab episodes

  • 091 – The Journey of AracKhan Wars with Robert Palmer

    Today we have a great guest on the show and I am really excited to learn more about his game. He is the designer of AracKhan Wars, a strategy card game that just got successfully funded with more than 100k on Kickstarter last month. It’s a highly strategic game about card placement, positioning, and maximizing the potential of card combos. At first glance, it reminded me of Magic mixed with Summoner Wars and Warhammer (all of those are games I really love). In addition, the game also has incredible art and graphic design and therefore looks really really appealing. That’s why I am very excited to talk to Robert Palmer today, the designer of Arackhan Wars.

    Some of the topics we discussed:

    • AracKhan Wars gameplay
    • Importance of constraints in games
    • Tracking statistics in playtests and making adjustments based on it
    • Preparing for a Kickstarter campaign
    • Stretch Goals
    • If you want to check out AracKhan Wars, please visit their website here: AracKhan Wars Website

      1 hr 19 min
    • 090 – Designing Slay the Spire – The Boardgame – with Gary Dworetsky

      Today we have a great guest on the show. Gary Dworetsky is the designer and publisher of the very successful game Imperium: The Contention. The game has an incredible 8.1 rating on board game geek and is a 4-X card game about deploying fleets, moving ships into the right position, and then crushing your opponent in space combat.

      In addition, he is also currently working on a title that is desired by many many people. Most of you know Slay the Spire as the pioneer of roguelike deckbuilding games. Gary is currently working on a board game implementation of the game. Personally, I also played the digital game quite a bit and am very curious to learn more about the board game version today.

      During the show, we talked about Gary’s Game Design approach, his favorite game mechanics of Imperium and Slay the Spire, and how he was able to get his hands on such an exciting License.

      If you want to keep up with all the news around Slay the Spire you can visit Gary`s website here: Contention Games

       

      1 hr
    • 089 – The Design Philosophy of Riftforce with Carlo Bortolini

      This week I had the chance to talk to Carlo Bortolini, a fellow game designer (Memoarr and Riftforce). Riftforce is a dueling card game that involves factions, drafting, combos, and different strategies. All the good stuff I love so much about card games. So I was very happy to talk to Carlo Bortolini and learn more about the design process of Riftforce. We found out that both of our games (Riftforce and Mindbug) share many aspects of their design philosophy. But that is only one of the many topics we discussed on the show. Other topics were for example:

      • Balancing process of 10 different factions
      • Reducing board complexity
      • Applying math and statistics to game design
      • The design of a special drafting rule to increase the exploration aspect of the game
      • and many more.
      • Enjoy listening to Carlo who was a wonderful guest on the Nerdlab sharing a lot of very valuable insights.

        Riftforce Website

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        1 hr 3 min
      • 88 – The Game Design Process of Bruno Cathala

        This week I have the incredible honor of hosting one of the best game designers in the world. He has designed countless games and it doesn’t seem like he is going to stop And the majority of them are incredibly successful. For example he designed Kingdomino, Five Tribes, Seven Wonders Duel, Shadows over Camelot, Abyss and many many more.

        His games also have been nominated for a wide variety of awards. Among others, he has already won the highly desired prize: “Spiel des Jahres or Game of the Year” with Kingdomino in 2017. And also this year, just recently, Dragomino the kids adaptation of the game was also nominated for the Children’s Game of the Year.

        I am 100% convinced we all can learn a lot from his experience in the industry. So please enjoy the episode with Bruno Cathala who is going to share with us how the typical design process for him looks like.

        Image Source: https://de.wikipedia.org/wiki/Bruno_Cathala

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        54 min
      • 87 – Victory Points and Player Agency with Tom Lehmann

        This week I have the honor of hosting Tom Lehmann, one of the best game designers in history. I wanted to talk to him for quite a while and am very happy that I now have the chance to do so. He has been designing many many games over the last 20 years. What makes his games special and unique for me personally is how he always manages to keep player turns short but also diverse at the same time. Often you don’t have the entirety of all possible options available during each of your turns, which makes them feel very different. This is especially true for some of his most-known games like Race for the Galaxy, Roll for the Galaxy, and Res Arcana. Another thing that these games have in common is that they are using victory points in clever ways to determine the winner of the game. And that is actually the topic we are going to talk about today. But he also designed many games without Victory Points like Pandemic Expansions.

        In this episode, we talked about the advantages and disadvantages of victory points and how to apply them in games.

        Here is a link to his newest game using victory points: Dice Realms

        1 hr 4 min
      • 086 – How to Start an E-Mail List as a Game Designer

        This week follow up on the topic of E-Mail Listbuilding as a Game Designer. Last week I talked about why you should start an E-Mail List. This week the focus is on how to do it.

        In the podcast, I cover the high-level process of:

        • Creating a Lead Magnet and a nice Pitch
        • Setting up a Landing Page
        • Using an E-Mail Provider for Automation
        • In the past, I didn’t put enough effort into building my E-Mail list. That’s what I am going to change now. And I will take you with me on this journey. So if you want to build your own list of raving fans…

          Join the List Building Challenge
          51 min

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