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Man, we they just got that airship, now it's broken. And a Manticore on top of that. Things aren't looking too hot for the fellas right now. They're gonna have to really pull some new tricks out of their sleeves to make it through this one... *wink*
Still in the heat of the battle our boys fight off the rogueish pirates that accosted them... Well, I mean they technically ran from them when they tried to signal them but they're definitely pirates... Right? I mean, they do have what seems to be a powerful sorcerer... Pirates have sorcerers, right?
Can you believe Tabor did that two our intrepid gang? A betrayal like that is sure to rock some trust foundations with this world. I mean, we know they went through an apocalypse and all, but does that give you the right to be a dick?... It does?... What's your source?... Every apocalypse movie ever?... Hmm, I don't know about that.
Welp, it was fun while it lasted. Not sure what we're tuning in for this week because our guys are definitely dead, right? I mean, they took a header straight into terra firma so there's not really any coming back from that. I wonder who our next heroes will be. I hope the next crew doesn't mess up so much. Anyways, I guess we'll listen to see how this plays out.
New digs, new toys, new ship. This day is starting all sorts of right. Minus the weird ghost things in the new casa, everything is looking sunny for the crew. Looks like this is going to be one of those smooth sailing episodes. You know, like all the previous smooth sailing episodes we've had... What's that? We haven't had any? Well that can't be right...
Time for the boys to kick their feet up. They're essentially safe and sound. Nothing could possibly happen in this little bunker they've taken up residence. Maybe they'll retire here.
So let's count it down, first off angry orcs. From there we get silly goblins, weird energy waves, fire tornadoes, giant slug spiders, racist humans, bat creatures, nuclear energy tanks, human-sized bats, horned gorillas, and a man-eating cyclops... Seriously, can we just get a break... for like... a few seconds. Maybe a nap?
So... This world is weird. Giant bats that don't seem to want to die, Energy sources that may or may not break the rules of physics, and there are our boys stranded dead in the middle of it all. Well time to figure out where to go next. Wish us luck, because I'm sure it'll get even weirder.
A cry screams out in the night and the boys are under siege from a group of man-sized bat creatures... Man, I know there's a good name for these things, but for the life of me can't think of it. Hopefully, our boys survive this onslaught so I have time to come up with a good name... (Maybe nocturnal-mammal-man? No, but close!)
So, Ravenholm seems like a nice place. The people seem friendly and very open-minded. The boys should help them out. Now, what's all this about an abandoned fort they want the crew to check out? I mean, they said it's abandoned. How dangerous could it be?
From the publisher's feed