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Having climbed the mountain and stumbling upon a massive fire giant, the troupe is shown an entrance into the mighty volcano, Mount Hotenow. While attempting to uncover the cultists' hideout, they realize that there are more dangers than boiling lava in these oppressively hot caverns.
The troupe begins their trek up the tremulous trail toward the top of Mount Hotenow. But of course, this hike will not be simple, much to their chagrin.
The troupe is confronted by an entity who claims to have infinite power and knowledge, greater even than that of the gods. What path lies before them?
The conclusion of our first one shot. That's all that needs to be said.
Newcomers to the story and deepening plots arise. Will Nyx and Thrym be welcoming or let their lack of trust overcome them?
Part Two of our first one-shot. Our players are faced with troubling situations and dark truths.
Nyx and Thrym celebrate the fallen after the battle against the drow and make their way to Neverwinter. Ever try to give a dog romantic advise? Doesn't work as well as you'd think. Also, Nyx has his first drink and that goes even less well.
Are we heroes or are we mercenaries? I'm not sure but I don't think we're getting paid for this! Nyx and Thrym further investigate the problems at the werewolf encampment and things get...complicated.
Our first one-shot, not connected to The Matters of the Gods. Robin, the voice of Nyx, designed and DM's this mysterious game. Four strangers, trapped in an old, abandoned room, must learn to work together to find their way out. Or maybe they'll just kill each other. Who knows? We welcome Ethan and Zander to this unique game!
Nyx and Thrym learn a few tricks, some untold truths regarding Nyx's people and make their way to forging new alliances.
From the publisher's feed