Reap and tear! This week we’re DOOMing it up with the BOOMer shooter rogue Nightmare Reaper. We all go a little mad sometimes, but what better way to relieve that stress with some out-of-left-field minigames? Keep an eye out for the trumpet skeleton, platforming puzzles, and bolwing ball-launching shotguns. Oh and did I mention there was a chainsaw grappling hook? One more time for the folks in the back: chainsaw. grappling. hook!
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Transcript
1:17 - game stats
2:34 - one sentence description
6:16 - Host preferences on shooter genres and boomer shooters
10:34 - Story setup: asylum patient experiencing nightmares/dreams with combat
14:18 - Gameplay loop: one chance per level, weapon persistence mechanics
17:57 - Weapon variety and combat mechanics discussion
24:27 - Level design and enemy behavior criticism
31:26 - Upgrade system problems and “should have been default” features
33:25 - Mario-style mini-game tech tree complaints and accessibility options
45:20 - Level navigation issues and procedural generation problems
57:11 - Gun sprite graphics quality and visual design critique
1:07:42 - Music discussion and soundtrack evaluation
1:12:13 - Roguelike classification debate and story execution issues
1:21:29 - rankings and final thoughts
1:27:50 - similar games
Next episode: Tales of Maj’Eyal
https://grogpod.zone
Intro music: Charles Mingus - Orange Was the Color of Her Dress, Then Silk Blues
Outro music: Andrew Hulshult - Lucid Mayhem