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In this week's Gaming Fun Fact we take a look at the ultra-detailed world of Far Cry 2. The second mainline entry into the Far Cry series decided to try and take the franchise in a more realistic and detailed direction which included: an advanced fire system, degrading weapons & vehicles, in-game maps for navigation, and more.
Nintendo Direct March 2025 just recently concluded and we had Tim give us a rundown on all the announcements that were at the show. Please note it was not a Switch 2 Direct, that will happen at a later date (April 2, 2025).
In this edition of the Query Corner Question, we ask about game details and their importance, or lack thereof. STALKER 2 has recently come under fire from some fans of the series that have pointed out details that only appear in earlier entries of the franchise. Similarly, Oblivion back in 2006 had NPCs with full schedules and dynamic "lives" while the more recent Starfield ditched the feature in favor of more static shopkeepers and key NPCs. Do details that most players will never see matter to you? Or is it enough for the game to put up a shallow facade?
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In this week's Gaming Fun Fact we take a look at the ultra-detailed world of Far Cry 2. The second mainline entry into the Far Cry series decided to try and take the franchise in a more realistic and detailed direction which included: an advanced fire system, degrading weapons & vehicles, in-game maps for navigation, and more.
Nintendo Direct March 2025 just recently concluded and we had Tim give us a rundown on all the announcements that were at the show. Please note it was not a Switch 2 Direct, that will happen at a later date (April 2, 2025).
In this edition of the Query Corner Question, we ask about game details and their importance, or lack thereof. STALKER 2 has recently come under fire from some fans of the series that have pointed out details that only appear in earlier entries of the franchise. Similarly, Oblivion back in 2006 had NPCs with full schedules and dynamic "lives" while the more recent Starfield ditched the feature in favor of more static shopkeepers and key NPCs. Do details that most players will never see matter to you? Or is it enough for the game to put up a shallow facade?
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