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Arthur, Billben, Seren, and Wicks find a less-than-warm welcome on Escal'd'era.
Arthur, Billben, Seren, Wicks, and the crew of the Wyrmwind contend with all the perils of the sea.
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The journey to Escal'd'era continues as Arthur, Billben, and Seren try to find common ground with Wicks.
Arthur, Billben, and Seren head to the docks to finally confront Lift.
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In the aftermath of the Batal's rampage, the bigger picture starts to come into focus.
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Arthur, Billben, and Seren do their best to undo the work of the Landsharks.
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Billben, Arthur, and Seren head into the sewers beneath Breakwater to try and stop one kind of rumble...and end up contending with another.
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After discovering more about the showdown between the Landsharks and the Jetty Boys, Arthur, Billben, and Seren head to the Breakwater docks to try and track down the Feyfather's quarry.
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Billben teaches the youths a lesson. Seren meets a matchmaker. Arthur learns what NOT to do in the private rooms of a pirate bar.
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Upon waking up, the gang wrestles with numerous revelations.
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From the publisher's feed