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The Crew take the elevator up in the SB Main Building, Ioanna and Sano do their best to keep everyone on track but Jeb, Retro and Even Vendell have other plans. Much is revealed about the origins and reasons behind 'the Steves', but even as they find what they need there's still much more to discover about the building, the crew and what's even happening to Jeb...
Where did all the Steves come from?
Only the dice will tell.
If you'd like to support us, We now have a Patreon!
Twitter: @nolatencypod
After some time in Vanna White discussing tactics the crew arrive at the SB-Main Building, where the Steves apparently call home. Sneaking in is one option, but Jeb has other plans, the lobby of this historical building gives Retro some nostalgia tingles and Vendell is starting to feel like they are working with their parents...
Can Jeb ever stick to a plan?
Only the dice will tell.
If you'd like to support us, We now have a Patreon!
Twitter: @nolatencypod
Something has to be done about Ryuichi's head, it's a top priority for Sano and the crew do their best to help. After such an intense time in the badlands everyone is feeling stressed but luckily Retro has a way for them all to blow off a little steam: E-Van, Sano and Retro's Landlord has a job for them...
How long will it take to work on a head in a box?
Only the dice will tell.
If you'd like to support us, We now have a Patreon!
Twitter: @nolatencypod
Retro is worried about is mother, but now that Sano has found his brother and failed to convince him to give up his ways... The time for talking is over, Sano and Ryuichi are finally going to cross blades. All the while someone is holding on for dear life off the edge of a cliff. Will they be able to save them in time?
Can the crew take down a trained assassin?
Only the dice will tell.
If you'd like to support us, We now have a Patreon!
Twitter: @nolatencypod
The Crew decide to follow Mr. Smith's tip and head to the badlands in search of Remy's mysterious Mother. Before leaving the city, the crew stop by Clive's for supplies and weapons before dealing with Night City's worst scourge, light traffic.
How do you get to Clive's?
Only the dice will tell.
If you'd like to support us, We now have a Patreon!
The Jester threat is defeated and the crew go back to dealing with their regular problems, freeing Domino from the clutches of Arasaka. It's time to find out just what is going on and perhaps learn something about the illusive 'Mr Smith'.
Only the dice will tell.
If you'd like to support us, We now have a Patreon!
Halloween concludes as the crew head out to Stanger's Shack in the desert... Will they find 'Jay' out there or is there still more to unravel in this mystery? What could all this mean, who is really behind this Halloween wild goose chase?
Only the dice will tell.
If you'd like to support us, We now have a Patreon!
Halloween continues and the crew set open the Diamond Vault Bank. Seemingly a secure place to store belongings or a hostage. Ping is in deep water and the crew don't have much time.
Only the dice will tell.
If you'd like to support us, We now have a Patreon!
The Halloween clue hunt continues as the crew follow the messages to save their friends in danger. The next clue leads them to the Blood Race, a yearly race through the streets of night city. Not only do they have to find a way to save Stranger, they also have a chance to win the big 10k prize.
Will Jeb lead the crew to victory?
Only the dice will tell.
Halloween is apon Night City and the crew have a puzzle to solve. If they don't do something, not only could their friend perish- But Night CIty itself might be in danger too. They have their first riddle, and the first stop on this wild duck chase is Crane Bay... Is this a trick, or a treat?
What awaits them by the shore?
Only the dice will tell.
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