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Our heroes make their way into the ancient and mysterious Watchtower in pursuit of the bandits and whoever may be leading them. But the ruin is much more dangerous than it appears.
Our party meets for the first time, and is recruited to an emergency job for the local mercenary guild: track down a group of bandits and deal with them. Sounds straightforward, right?
One moment they're just four travelers, strangers sitting in a tavern. The next, they're mercenaries-for-hire, asked to hunt down a group of murderous bandits who have been harrying merchants along the northern trade road, and this very night, murdered nearly a dozen people. Why have the area's bandits suddenly turned so violent? What are they really after? And what's up with the mysterious ancient Watchtower on the horizon?
Join us as we... well, play D&D, in a homebrew setting that the DM has probably way, way, wayyyyy over-prepared.
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