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A game development log where I share the hardest game design problems, and share thoughts on the games I'm playing. My name is John Rudolph Drexler and you can find my games at catacombian.com... more
FAQs about Notes on Play:How many episodes does Notes on Play have?The podcast currently has 29 episodes available.
May 21, 202627: The trouble with abundanceI want to be generous, not chintzy with the coolest parts of my game. But that does not mean I should be generous with all the parts of my game. Brian Moriarty's talk linked here. ...more13minPlay
April 29, 202626: How board game distribution actually worksI learned a lot by calling some people up on the phone. Most notably: physics matters....more13minPlay
April 22, 202625: I made my dream game, but something was wrongCanticle came to life, and to my exact specifications. But my exact specifications were wrong. Fixing it led to an explosion of great ideas....more15minPlay
April 14, 202624: Where do good ideas come from?Mark Brown made a great video about finding great ideas. And it made me wonder: where did my best ideas come from, and how do I set myself up to have more?...more9minPlay
April 08, 202623: Is Catacombian a designer, a publisher, or both?Brian Bornmeuller's talk at NYU Game Center helped me finally articulate a question I've been wrestling with: what is Catacombian Games, exactly? In this episode I map out the five layers of the board game industry — design, publishing, manufacturing, distribution, and retail — and share how I'm approaching 2026 like a product manager: setting clear experiments, defining success criteria, and actually measuring results. ...more15minPlay
March 20, 202622: Steel vs. SoftA framework for deciding what needs to change next in a game prototype that I developed with my friend Walter Somerville. I used this recently to make some huge improvements to Canticle....more12minPlay
March 13, 202621: Why are there so many medieval games?Games feel immersive and grounded when they are familiar and legible -- even from a distance. ...more12minPlay
February 27, 202620: Player experience is the guiding lightHow do you give the emperor a sense of epiphany? How do you give the board a feeling of organic ideas-based growth? I picked the experience first, and designed around that....more11minPlay
February 13, 202619: The best game idea I've ever hadThis is a game that takes place in the past and the present. And I've never been so excited to work on something. Many more updates to follow on future episodes....more11minPlay
FAQs about Notes on Play:How many episodes does Notes on Play have?The podcast currently has 29 episodes available.