Spatial Computing is here… with 2D apps and some 3D movies I don’t wanna see again? Give it time, haters! When iPhone hit, we didn’t need until social media apps. iPads hit because of SkyWalk app… VisionPro developer APIs are out and available, so get busy y’all! Meanwhile, Gary Gensler is on anti-AI train again: thinks GPTs create false layers of regulatory truth. Bitcoin touched $50,000, a great sign for ETH and all alt-coins, but will sustain through halvening? And Wolrdcoin just became eSports Verification Orb, just in time for the 2024 EA Madden Games. Join us as we unpack and repack it all!
00:00 Introduction and Screen Time
00:27 Discussion on Apple Vision Pro
02:18 Spatial Computing and Immersive Experiences
03:36 3D Movies and Apps on Apple Vision Pro
04:06 Challenges and Limitations of Apple Vision Pro
06:02 Gaming and Immersive Environments
07:46 Isolating Nature of Apple Vision Pro
08:44 Shared Experiences and Social Component
09:15 Timing and Use Cases of Apple Vision Pro
10:14 Themed Environments and Immersive Rooms
11:13 User Experience Challenges with Apple Vision Pro
12:39 Interaction and Navigation in Apple Vision Pro
14:06 Sharing and Privacy Concerns
15:33 Limitations of Sharing Apple Vision Pro
16:09 Future Iterations and User Feedback
17:04 Design Decisions and Iterative Progress
18:33 Transition to Must-Have Product
20:02 Low-Cost Alternatives to Apple Vision Pro
22:26 Spatial Video and Content Creation
23:55 Blended Reality and Clear Glasses
25:28 Augmented Reality and Social Interaction
27:44 Cryptocurrency and Microtransactions
29:22 Transitionary Period and Hardware Considerations
30:48 Social Media, Betting, and Cryptos
32:07 Conspiracy Theories and Super Bowl
34:56 Twitter, Jay-Z, and Spatial Computing
36:41 Rigged Super Bowl and Cryptocurrency
37:39 Biden's Laser Eyes and Market Trends
38:48 Killer Apps in Web 3
41:01 Esports and Identity Verification
Apple Vision Pro, Augmented Reality, Immersive Tech, Digital Interactions, Digital Persona, Starwalk App, Virtual Reality, VR, Isolation, Technology Interaction, Cryptocurrency, Bitcoin ETFs, Killer Apps, Esports, Blockchain, Content Creation, Social Engagement, Spatial Computing, 3D Movies, iPhone, iPad, Metaverse, Hardware and Software Integration, Digital Presence, Worldcoin Project, Thematic Digital Landscapes, Personal Stories, Nascent Technology, Cinematic Wonder, Iron Throne Room, Game of Thrones, COVID-19 Lockdowns, Familiar Yet Visually Obscured Setting, Iterative Design, iPhone 15, Camera Settings, Low-Cost Alternatives, Budget-Friendly Devices, First-Person Content Creation, Smart Glasses, Digital Landscape, Digital Identities, Metaverse, Xbox, Halo, Worldcoin Project, Hardware and Software Integration, Digital Presence, Blockchain, Ownership, Identity