Share On Tech & Vision With Dr. Cal Roberts
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By Lighthouse Guild
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The podcast currently has 34 episodes available.
This podcast is about big ideas on how technology is making life better for people with vision loss.
When it comes to navigation technology for people who are blind or visually impaired, many apps utilize voice commands, loud tones or beeps, or haptic feedback. In an effort to create a more natural, seamless experience, the team at BenVision has created a different type of system that allows users to navigate using musical cues instead!
For this episode, Dr. Cal spoke with BenVision’s CEO and co-founder, Patrick Burton, along with its Technology Leadd, Aaditya Vaze. They shared about the inspiration behind BenVision, how they’re able to create immersive soundscapes that double as navigation aids, and the exciting future applications this technology could offer.
The episode also features BenVision’s other co-founder and Audio Director, Soobin Ha. Soobin described her creative process for designing BenVision’s soundscapes, how she harnesses the power of AI, and her bold vision of what’s to come.
Lighthouse Guild volunteer Shanell Matos tested BenVision herself and shares her thoughts on the experience. As you’ll hear, this technology is transformative!
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We appreciate your support for our show — and now, we need your help nominating the On Tech & Vision podcast for the People’s Choice Podcast Awards! We are participating in these awards so we can showcase On Tech & Vision to a broader audience, gain recognition within the industry, and, most importantly, help spread the message about Lighthouse Guild and the role that technology is playing in tearing down barriers for people who are blind or visually impaired. To help us nominate On Tech & Vision, please go online to www.podcastawards.com, where you can register to vote for On Tech & Vision in both the Technology and Peoples’ Choice Categories. Voting is open until July 31st. Once again, your support is greatly appreciated!
This podcast is about big ideas on how technology is making life better for people with vision loss.
For hundreds of years, health professionals have dreamed of restoring vision for people who are blind or visually impaired. However, doing so, either through transplanting a functioning eye or using technological aids, is an incredibly complex challenge. In fact, many considered it impossible. But thanks to cutting-edge research and programs, the ability to restore vision is getting closer than ever.
As a first for this podcast, this episode features an interview with Dr. Cal Roberts himself! Adapting audio from an interview on The Doctors Podcast, Dr. Cal describes his work as a program manager for a project on eye transplantation called Transplantation of Human Eye Allographs (THEA). Funded by a government initiative called ARPA-H, THEA is bringing some of the country’s finest minds together to tackle the complexities of connecting a person’s brain to an eye from a human donor.
This episode also features an interview with Dr. Daniel Palanker of Stanford University. Dr. Palanker is working on technology that can artificially restore sight through prosthetic replacement of photoreceptors. Having proved successful in animals, Dr. Palanker and his team are working hard to translate it to humans.
And if that can happen, then something once considered impossible could finally be accomplished!
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People’s Choice Podcast Awards
This podcast is about big ideas on how technology is making life better for people with vision loss.
This episode is about how biosensor technology is revolutionizing the field of diagnostic and preventive medicine. Biosensors can take many forms — wearable, implantable, and even ingestible. And they can serve many different functions as well, most notably when it comes to detecting the various pressure levels in our bodies.
This episode features interviews with several luminaries working with biosensors. One of them is Doug Adams, a revolutionary entrepreneur who became inspired to create a biosensor that can assist in the treatment of glaucoma patients, initially focusing on a sensor for intraocular pressure. More recently, Doug founded a company called QURA, whose current efforts are focused on a biosensor that detects blood pressure.
To elaborate on QURA’s initiatives, this episode also includes insights from its Chief Business Officer, David Hendren. He and Dr. Cal discuss the current state of biosensor technology, the benefits of implantable biosensors, and how they work.
Finally, this episode includes a conversation with Max Ostermeier, co-founder and General Manager of Implandata Ophthalmic Products. Max was previously interviewed by Dr. Cal for the episode “Innovations in Intraocular Pressure and Closed Loop Drug Delivery Systems.” This time, Max joins Dr. Cal to discuss the possibilities of biosensor technology and his company’s Eyemate system — which includes biosensor technology for glaucoma patients.
All three guests also offer their thoughts on the future of biosensors and their endless possibilities. While it may seem like science fiction, it truly is science reality!
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When it comes to emerging technology, there’s no hotter topic than artificial intelligence. Programs like ChatGPT and Midjourney are becoming more popular and are inspiring people to explore the possibilities of what AI can achieve — including when it comes to accessible technology for people who are blind or visually impaired.
One of those people is Saqib Shaikh, an engineering manager at Microsoft. Saqib leads the team that developed an app called Seeing AI, which utilizes the latest generation of artificial intelligence, known as generative AI Dr. Cal spoke with Saqib about how Generative AI works, his firsthand experience using an app like Seeing AI, and how it helped improve his daily life.
This episode also features Alice Massa, an occupational therapist at Lighthouse Guild. Alice described the many benefits of generative AI, and how it helps her clients better engage in their world.
Saqib and Alice also both agreed that the current state of AI is only the beginning of its potential. They shared their visions of what it could achieve in the future — and it doesn’t seem that far off.
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The Power of Generative AI: Saqib discussed the present condition of artificial intelligence and why generative AI is a massive leap from what came before it. With a deep data pool to draw from, generative AI can do so much more than identify items or come up with an essay prompt. It can understand and interpret the world with startling depth and expediency.
Seeing AI: This app can truly put the world in the palm of your hand. It can perform essential tasks like reading a prescription or the sign at a bus stop — and even more than that! It can describe all the colorful details of sea life in a fish tank at the aquarium or help you order dinner off a menu. The app doesn’t just provide people who are blind or visually impaired greater access to the world — it expands it.
Embrace Change: There’s understandably a lot of uncertainty about what role AI should play in society. However, Saqib Shaikh and Alice Massa insist that there’s nothing to fear from AI, that the benefits far outweigh any potential drawbacks, and that as long as it’s handled responsibly, there’s a lot AI can do to help improve our lives.
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This podcast is about big ideas on how technology is making life better for people with vision loss.
When it comes to art, a common phrase is “look, don’t touch.” Many think of art as a purely visual medium, and that can make it difficult for people who are blind or visually impaired to engage with it. But in recent years, people have begun to reimagine what it means to experience and express art.
For this episode, Dr. Cal spoke to El-Deane Naude from Sony Electronics. El-Deane discussed the Retissa NeoViewer, a project developed with QD Laser that projects images taken on a camera directly onto the photographer’s retina. This technology allows people who are visually impaired to see their work much more clearly and with greater ease.
Dr. Cal also spoke with Bonnie Collura, a sculptor and professor at Penn State University about her project, “Together, Tacit.” Bonnie and her team developed a haptic glove that allows artists who are blind or visually impaired to sculpt with virtual clay. They work in conjunction with a sighted partner wearing a VR headset, allowing both to engage with each other and gain a new understanding of the artistic process.
This episode also includes an interview with Greta Sturm, who works for the State Tactile Omero Museum in Italy. Greta described how the museum’s founders created an experience solely centered around interacting with art through touch. Not only is it accessible for people who are blind or visually impaired, but it allows everyone to engage with the museum’s collection in a fascinating new way.
Finally, a painter and makeup artist named Emily Metauten described how useful accessible technology has been for her career. But she also discussed the challenges artists who are blind or visually impaired face when it comes to gaining access to this valuable technology.
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This podcast is about big ideas on how technology is making life better for people with vision loss.
When we buy a product off the shelf, we rarely think about how much work went into getting it there. Between initial conception and going to market, life-changing technology requires a rigorous testing and development process. That is especially true when it comes to accessible technology for people who are blind or visually impaired.
For this episode, Dr. Cal spoke to Jay Cormier, the President and CEO of Eyedaptic, a company that specializes in vision-enhancement technology. Their flagship product, the EYE5, provides immense benefits to people with Age-Related Macular Degeneration, Diabetic Retinopathy, and other low-vision diseases. But this product didn’t arrive by magic. It took years of planning, testing, and internal development to bring this technology to market.
This episode also features JR Rizzo, who is a professor and researcher of medicine and engineering at NYU — and a medical doctor. JR and his research team are developing a wearable “backpack” navigation system that uses sophisticated camera, computer, and sensor technology. JR discussed both the practical and technological challenges of creating such a sophisticated project, along with the importance of beta testing and feedback.
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This podcast is about big ideas on how technology is making life better for people with vision loss.
The white cane and guide dogs are long-established foundational tools used by people with vision impairment to navigate. Although it would be difficult to replace the 35,000 years of bonding between humans and dogs, researchers are working on robotic technologies that can replicate many of the same functions of a guide dog.
One such project, called LYSA, is being developed by Vix Labs in Brazil. LYSA sits on two wheels and is pushed by the user. It’s capable of identifying obstacles and guiding users to saved destinations. And while hurdles such as outdoor navigation remain, LYSA could someday be a promising alternative for people who either don’t have access to guide dogs or aren’t interested in having one.
In a similar vein, Dr. Cang Ye and his team at Virginia Commonwealth University are developing a robotic white cane that augments the familiar white cane experience for people with vision loss. Like the LYSA, the robotic white cane has a sophisticated computer learning system that allows it to identify obstacles and help the user navigate around them, using a roller tip at its base. Although it faces obstacles as well, the robotic guide cane is another incredible example of how robotics can help improve the lives of people who are blind or visually impaired.
It may be a while until these technologies are widely available, and guide dogs and traditional canes will always be extremely useful for people who are blind or visually impaired. But with how fast innovations in robotics are happening, it may not be long until viable robotic alternatives are available.
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This podcast is about big ideas on how technology is making life better for people with vision loss.
Navigating the world can be difficult for anyone, whether or not they have vision loss. Tasks like driving safely through a city, navigating a busy airport, or finding the right bus stop all provide unique challenges. Thankfully, advances in technology are giving people more freedom of movement than ever before, allowing them to get where they want, when they want, safely.
Smart Cities are putting data collection to work in a healthy way by providing information to make busy intersections more secure, sidewalks more accessible, and navigation more accurate. They’re providing assistance for all aspects of travel, from the front door to the so-called “last hundred feet,” while using automated technology to make life easier every step of the way.
And although fully autonomous vehicles are still on the horizon, the technology being used to develop them is being applied to improve other aspects of life in incredible ways. These applications are making the world more accessible, safer, and better for everyone, including people who are blind or visually impaired.
One example of this is Dan Parker, the “World’s Fastest Blind Man,” who has developed sophisticated guidance systems for his racing vehicles, as well as a semi-autonomous bicycle that could give people with vision loss a new way to navigate the world safely and independently.
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Contact us at [email protected] with your innovative new technology ideas for people with vision loss.
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This podcast is about big ideas on how technology is making life better for people with vision loss.
For decades, people with vision loss had limited options when it came to accessing video games. Aside from screen magnification and text-to-voice tools, gamers who are blind or visually impaired didn’t have many ways to play their favorite titles. But in recent years, the same cutting-edge technology used to create games has been used to also make them more accessible for people with vision impairment. These advances include more visibility options, the implementation of 3D audio, haptic feedback, and customizable controllers for gamers with vision impairment. Furthermore, 3D audio technologies being developed in live sports may soon make their way to online multiplayer video games. The implementation and improvement of these technologies mean that everyone will be able to play together, regardless of their visual acuity.
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The podcast currently has 34 episodes available.
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