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This podcast is about big ideas on how technology is making life better for people with vision loss.
The white cane and guide dogs are long-established foundational tools used by people with vision impairment to navigate. Although it would be difficult to replace the 35,000 years of bonding between humans and dogs, researchers are working on robotic technologies that can replicate many of the same functions of a guide dog.
One such project, called LYSA, is being developed by Vix Labs in Brazil. LYSA sits on two wheels and is pushed by the user. It's capable of identifying obstacles and guiding users to saved destinations. And while hurdles such as outdoor navigation remain, LYSA could someday be a promising alternative for people who either don't have access to guide dogs or aren't interested in having one.
In a similar vein, Dr. Cang Ye and his team at Virginia Commonwealth University are developing a robotic white cane that augments the familiar white cane experience for people with vision loss. Like the LYSA, the robotic white cane has a sophisticated computer learning system that allows it to identify obstacles and help the user navigate around them, using a roller tip at its base. Although it faces obstacles as well, the robotic guide cane is another incredible example of how robotics can help improve the lives of people who are blind or visually impaired.
It may be a while until these technologies are widely available, and guide dogs and traditional canes will always be extremely useful for people who are blind or visually impaired. But with how fast innovations in robotics are happening, it may not be long until viable robotic alternatives are available.
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This podcast is about big ideas on how technology is making life better for people with vision loss.
Navigating the world can be difficult for anyone, whether or not they have vision loss. Tasks like driving safely through a city, navigating a busy airport, or finding the right bus stop all provide unique challenges. Thankfully, advances in technology are giving people more freedom of movement than ever before, allowing them to get where they want, when they want, safely.
Smart Cities are putting data collection to work in a healthy way by providing information to make busy intersections more secure, sidewalks more accessible, and navigation more accurate. They're providing assistance for all aspects of travel, from the front door to the so-called "last hundred feet," while using automated technology to make life easier every step of the way.
And although fully autonomous vehicles are still on the horizon, the technology being used to develop them is being applied to improve other aspects of life in incredible ways. These applications are making the world more accessible, safer, and better for everyone, including people who are blind or visually impaired.
One example of this is Dan Parker, the "World's Fastest Blind Man," who has developed sophisticated guidance systems for his racing vehicles, as well as a semi-autonomous bicycle that could give people with vision loss a new way to navigate the world safely and independently.
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Contact us at [email protected] with your innovative new technology ideas for people with vision loss.
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This podcast is about big ideas on how technology is making life better for people with vision loss.
For decades, people with vision loss had limited options when it came to accessing video games. Aside from screen magnification and text-to-voice tools, gamers who are blind or visually impaired didn't have many ways to play their favorite titles. But in recent years, the same cutting-edge technology used to create games has been used to also make them more accessible for people with vision impairment. These advances include more visibility options, the implementation of 3D audio, haptic feedback, and customizable controllers for gamers with vision impairment. Furthermore, 3D audio technologies being developed in live sports may soon make their way to online multiplayer video games. The implementation and improvement of these technologies mean that everyone will be able to play together, regardless of their visual acuity.
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This podcast is about big ideas on how technology is making life better for people with vision loss.
Marcus Roberts, Stevie Wonder, Ray Charles, and even Louis Braille (who invented the Braille Music Notation system still used today) prove that musicians who are blind or visually impaired have made profound impacts on our musical landscape. However, to get their work to us, musicians who are blind have had to structure complex workarounds, like relying on sighted musicians to demonstrate complex scores; memorizing long pieces; or only performing when they can have a Braille score in front of them, shutting them out from opportunities that fall to those who can sight read, since Braille scores have often been time-consuming and expensive to produce. However, new technologies in music composition and production are making composition, nuanced scoring, and Braille printing easier than ever, bringing musicians and composers who are blind to centerstage to share their sound and song.
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This podcast is about big ideas on how technology is making life better for people with vision loss.
Lots of people have voice-controlled smart home assistants like Siri, Google, or Alexa in their homes…. to listen to the news or to set timers. But they can do so much more! David Frerichs, Principal Engineer, Alexa Experience at Amazon on the aging and accessibility team, shares his design philosophy for making voice assistants more inclusive, and the preferred mode of engagement for every user. He also shares that the next stage of smart home assistants will be ambient computing, where your devices will intuit your needs without you speaking them. We talk with Lighthouse Guild client Aaron Vasquez, who has outfitted his home with smart home technology, and with Matthew Cho, a client who traveled to the Johnson Space Center in Houston to speak to the unmanned Orion Spacecraft via the Amazon Alexa on board, demonstrating that voice assistant technology can bring inclusivity and accessibility to many jobs and industries and are not just for the home anymore.
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This podcast is about big ideas on how technology is making life better for people with vision loss.
Artifacts from Blackbeard's sunken pirate ship are on display in the North Carolina Maritime Museum in Beaufort, North Carolina. But now they are also accessible to visitors who are blind, thanks to the efforts of Peter Crumley, who spearheads the Beaufort Blind Project. In this episode, we ask: How can new technology help make sites like these as accessible to people who are blind as they are to sighted people? We profile three companies applying new technologies paired with smartphone capabilities, to make strides in indoor navigation, orientation, and information transfer. Idan Meir is co-founder of RightHear, which uses Apple's iBeacon technology to make visual signage dynamic and accessible via audio descriptions. We check in with Javier Pita, CEO of the NaviLens QR code technology which we profiled in our first season to see what they have been developing in the last two years. Rather than iBeacons or QR codes, GoodMaps uses LiDAR and geocoding to map the interior of a space. We speak with Mike May, Chief Evangelist. Thanks to Peter Crumley, the North Carolina Maritime Museum is fully outfitted with GoodMaps, and will soon have NaviLens as well. As the prices of these tools come down, the key will be getting them into all the buildings, organizations, and sites of information transfer that people who are blind need to access – which is all of them.
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Contact us at [email protected] with your innovative new technology ideas for people with vision loss.
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This podcast is about big ideas on how technology is making life better for people with vision loss.
In 1997, Gary Kasparov lost an epic chess rematch to IBM's supercomputer Deep Blue, but since then, artificial intelligence has become humanity's life-saving collaborator. This episode explores how AI will revolutionize vision technology and, beyond that, all of medicine.
Karthik Kannan, co-founder of AI vision-tech company Envision, explains the difference between natural intelligence and artificial intelligence by imagining a restaurant recognizer. He describes how he would design the model and train it with positive or negative feedback through multiple "epochs" — the same process he used to build Envision. Envision uses AI to identify the world for a blind or visually-impaired user using only smartphones and smart glasses.
Beyond vision tech, AI enables faster and more effective ophthalmic diagnosis and treatment. Dr. Ranya Habash, CEO of Lifelong Vision and a world-renowned eye surgeon, and her former colleagues at Bascom Palmer, together with Microsoft, built the Multi-Disease Retinal Algorithm, which uses AI to diagnose glaucoma and diabetic retinopathy from just a photograph. She acquired for Bascom Palmer a prototype of the new Kernal device, a wearable headset that records brain wave activity. Doctors use the device to apply algorithms to brainwave activity, in order to stage glaucoma, for example, or identify the most effective treatments for pain.
Finally, AI revolutionizes drug discovery. Christina Cheddar Berk of CNBC reports that thanks to AI, Pfizer developed its COVID-19 treatment, Paxlovid, in just four months. Precision medicine, targeted to a patient's genetic information, is one more way AI will make drugs more effective. These AI-reliant innovations will certainly lower drug costs, but the value to patients of having additional, targeted, and effective therapies will be priceless.
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This podcast is about big ideas on how technology is making life better for people with vision loss.
Innovations in implant technology are advancing at lightning speed, profoundly impacting the lives of people who are blind or visually impaired. In On Tech And Vision, we've profiled some amazing new implant technologies that have the potential to restore people's sight. But in this episode, we pump the breaks — because we need to address a critical part of the innovation process: the ethical frameworks that protect participants in early clinical trials, and the need for an updated framework that ensures patient protections without stifling innovation and development.
Discussions between doctors and participants in clinical trials almost always focus on the new technology and very rarely on the manufacturer who sponsors the clinical trial — and almost never on the long-term commitment and financial viability of the company sponsoring the technology. And while clinical trial informed consent includes whose responsibility it is to remove the implants should they fail during the trial, that responsibility usually ends once the trial is over. At that stage, who will maintain or remove the implants that are still housed in patients' bodies?
In this episode, we talk about innovative implants such as the Argus II, which we featured in the first season of On Tech And Vision. The Argus II is a microchip implanted under the retina that, in combination with a special headset, provided some vision to people who otherwise had none. And while the technology was exciting, the company discontinued the retinal implant three years ago, and the Argus II was eventually sold to another pharmaceutical company.
Dr. Joseph Fins, Professor of Medical Ethics and Professor of Medicine at Weill Cornell Medical Center in New York, joins us to share his thoughts on today's big idea: How do we balance the life-changing potential of electroceutical implant technology with the ethics of caring for early participants — particularly after clinical trials are over?
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This podcast is about big ideas on how technology is making life better for people with vision loss.
People who are blind or visually impaired know all too well the challenges of living in a sighted world. But today, the capabilities of computer vision and other tech are converging with the needs of people who are blind and low-vision and may help level the playing field for young people with all different sensory abilities. These tools can pave the way for children's active participation and collaboration in school, in social situations, and eventually, in the workplace, facilitating the important contributions they will make to our world in their adult lives.
Access to educational materials is a consistent challenge for students and adults who are blind, but Greg Stilson, the head of Global Innovation at American Printing House for the Blind (APH), is trying to change that. Together with partner organizations Dot Inc. and Humanware, APH is on the verge of being able to deliver the "Holy Braille" of braille readers, a dynamic tactile device that delivers both Braille and tactile graphics in an instant, poised to fill a much-needed gap in the Braille textbook market. Extensive user testing means the device is as useful for people who are blind as possible. Greg sees a future in which more inclusively designed and accessible video games, augmented reality (AR), and virtual reality (VR) will help children who are blind learn with greater ease, and better engage with their sighted peers.
Enter Dr. Cecily Morrison, principal researcher at Microsoft Research in Cambridge, UK. Based on extensive research and co-designing with people who are blind, she and her team developed PeopleLens, smart glasses worn on the forehead that can identify the person whom the user is facing, giving the user a spatial map in their mind of where classmates (as one example) are in space. PeopleLens helps children who are blind overcome social inhibitions and engage with classmates and peers, a skill that will be crucial to their development, and in their lives, as they move into the cooperative workspaces of the future.
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