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Episode 6. Presented by Ste Curran, Ann Scantlebury and Jenn Frank and one last amazing lineup of guests: Tom Buscaglia (The Game Attorney), John Walker (Rock Paper Shotgun), Mattie Brice (Kotaku / Critical Distance), Doug Wilson (Die Gute Fabrik), Brandon Sheffield (Necrosoft / Insert Credit), Mare Sheppard and Raigan Burns (Metanet Software Inc), Teddy Diefenbach (Rad Dragon), Matt Boch (Harmonix Music Systems) and a final, choked-up appearance from Gamasutra Editor-in-Chief Kris Graft.
It's our last episode of GDC 2013, recorded on the show floor at lunchtime on Friday with a tremendous stream of guests, gently interrogated between a few brilliant pieces of chiptune music. Topics include cloning, gender in the videogame industry, finishing (making) games, inspiration, how to behave on walkways, videogame interfaces and the audacity of mimes. It has been an intense, wonderful, voice-shattering week at the Game Developer's Conference and this last hour is a good summary of the atmosphere we've felt throughout -- information and entertainment, random encounters and new friends, smart thoughts and stupid jokes. The single note of sadness is that it's all over for another year. Thanks to all our brilliant guests, to Gamasutra and to GDC and to you for listening. We'll talk to you soon.
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By Pickaxe4.9
1616 ratings
Episode 6. Presented by Ste Curran, Ann Scantlebury and Jenn Frank and one last amazing lineup of guests: Tom Buscaglia (The Game Attorney), John Walker (Rock Paper Shotgun), Mattie Brice (Kotaku / Critical Distance), Doug Wilson (Die Gute Fabrik), Brandon Sheffield (Necrosoft / Insert Credit), Mare Sheppard and Raigan Burns (Metanet Software Inc), Teddy Diefenbach (Rad Dragon), Matt Boch (Harmonix Music Systems) and a final, choked-up appearance from Gamasutra Editor-in-Chief Kris Graft.
It's our last episode of GDC 2013, recorded on the show floor at lunchtime on Friday with a tremendous stream of guests, gently interrogated between a few brilliant pieces of chiptune music. Topics include cloning, gender in the videogame industry, finishing (making) games, inspiration, how to behave on walkways, videogame interfaces and the audacity of mimes. It has been an intense, wonderful, voice-shattering week at the Game Developer's Conference and this last hour is a good summary of the atmosphere we've felt throughout -- information and entertainment, random encounters and new friends, smart thoughts and stupid jokes. The single note of sadness is that it's all over for another year. Thanks to all our brilliant guests, to Gamasutra and to GDC and to you for listening. We'll talk to you soon.
Learn more about your ad choices. Visit podcastchoices.com/adchoices

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