Nice Games Club - a gamedev podcast!

"One size bigger and red." CSS; Skill Trees


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Dale learned a lot while editing this episode.

  • She learned the board game ‘Spirit Island’ is about spirits that protect an island, and she is pretty sure that this is the same premise as hit TV show ‘LOST’.
  • She learns that CSS is not a programming language or a mark-up language
  • And she learns that CSS stands for Cascading Style Sheets
  • She learns that AAA games are easy (not sure why she struggles with them)
  • That there are either wrong choices in skill trees OR it never really mattered
  • And that Stephen wants to fight everyone on Discord

Good luck anyone who isn’t a McGregor!

  • Stephen is playing Spirit Island - Board Game Geek
  • Ra Ra Boom Trailer (from Max who schedules our interviews
  • Twin Cities Playtest is the 3rd Wednesday of the Month - Eventbrite
  • Twin Cities Playtest is also on YouTube - IGDA Twin CitiesYouTube
9:47CSS

In this discussion Ellen mentioned accessibility standards for web content

WCAG (Web Content Accessibility Guidelines)Wikipedia

Mark asked if there is an ISO Standard for this, and there is! ISO 40500:2012

There is also one for UI: ISO 30071-1

Mark mentions that you should look up the 'Blink' tag, but Dale already did it for you, here.

Unity Style Sheet (USS)UnityThere is a USS Unity in Star Trek

And Stephen mentions the Div-Div Crow, based on this webcomic.

46:38Skill Trees
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