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The party arrives in Vol Preshtip, fleeing the shadows of Vol Gresker as they search for new adventure in the border city on the Crystal Sands.
The new city brings new faces -- will they be friends, foes, or just some very bored and lonely old guards looking to have a chat about invasive species?
The Chasm's Oath has been boarded by a man with a wild mane of hair, a bright spark in his eyes, and an overpowering desire to reclaim his stolen heart. He is the most handsome man in Kurralsh.
Can the party survive his deadly muscles, or will he leave them all with bones as broken as their hearts?
The party comes to terms with losing a friend as they set off on the next leg of their adventure, and Elaine reveals to the group that she's a terrible daughter.
The monster stalking the streets of Vol Gresker is finally revealed, leading to a deadly conflict.
History is changed as a single life is swallowed.
The Ouroboros Project weighs in.
It's time for the biggest show in Gresker history as the party negotiates Zenyth's contract and prepares for the concert.
They have two goals -- put on an amazing show and make enough money to charter a ship to Vol Preshtip to continue their adventure.
The party learns what fate befell the missing party member.
Zenyth gets cold feet as he realizes he's set to perform a major concert, and he leads the party on a surreal chase through Vol Gresker.
Along the way they encounter new faces that will change the courses of their lives in unexpected ways.
In the frantic scramble, no one seems to notice that one of their party is missing.
What could be worse than a bunch of children armed with sticks and bricks?
How low can this party go?
Their recent battle has left the party injured and exhausted as they discuss the best course of action in helping the rescued children.
A deadly game in Vol Gresker with the mysterious cultist, Null.
The fate of the stolen children will be determined by a children's game.
All the while, a larger game is being played.
The party searches for signs of the Cult of Banser Hek in Vol Gresker.
They discover that the cost of information is higher than they are willing to pay.
A journey to the thumb reveals an uncomfortable truth.
A band of mercenaries attempts to deal swift justice in response to the party's crimes.
Elaine has a moment to reflect and regret her choices when a new ally appears and the caterwauling begins.
The journey has yet to truly begin, but the lives of the adventurers have already been forever altered by decisions made on a dusty road.
From the publisher's feed
Ouroboros Chronicles (OC) is a real-play TTRPG podcast telling a sprawling tale of death and rebirth. What begins as a familiar 5th-edition Dungeons & Dragons fantasy adventure slowly becomes…
As the players set out on a heroic quest, they begin to uncover uncomfortable truths about their world—truths that force impossible choices as unfathomable horrors creep ever closer to consuming everything.
Told through character-driven storytelling and dice rolls, this campaign drifts from classic fantasy into apocalyptic horror. As the story evolves, the lines between right and wrong, friend and foe, begin to blur—and survival demands more than heroism alone.
This is a story about death and rebirth, the nature of time, and how far someone will go to protect themselves, their family, and what remains of their world.
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