Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Mak

Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Mak

By Dot Cannon: Public Speaker & New-Media ReporterSociety & CultureEducationArts
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Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Mak episodes

  • Pollinating Her "Queendom" with Magic
    This post and podcast are for informational purposes only, and are not intended as healthcare advice. Please contact a medical professional with any health-related questions.


    Performance, digital and visual artist Sara "Tink" Mapelli has a unique title: "The Bee Queen".


    Tink, as she prefers to be called, is the creator of Artopia, the first artist district in the Multiverse. She is also a talented and prolific world builder in Meta Horizon Worlds, as well as a community leader. Every Tuesday morning, Tink hosts "Women of Workrooms", in which digital creators gather in virtual space to learn new technologies and discuss their current work.


    And her "Bee Queen" title stems from her live performance events.


    Performances of healing


    Wearing as many as 15,000 live bees, she'll dance for a "healing circle" of attendees--realigning energy and encouraging participants to change their perspectives from fear to wonder. Tink says her bee dances, which happen in a " healing circle" and are intensely powerful experiences, are her "favorite thing in the world".


    She explains that her dances are about changing her audience members' perspectives--from fear to awe.


    "People are always like, 'oooh! A bee!'", Tink says. "And I'm like, 'no, this is nature.'

    "Have the awe, and have the re-memory that we are all together."


    The inspiration of the "hive mentality"


    Her work with her bees tends to "cross-pollinate" her other creative projects, as she continues exploring and sharing her talents in the Multiverse, as well as exhibiting her art in her studio.


    In the Multiverse, Tink says, she sees the "hive mentality": everyone creating their "cells" to collaborate on a larger, life-affirming project.


    And she invites you to explore with her--whether in her "Women of Workrooms" session, by exploring her "Tink's Playground Queendom Hub" in Meta Horizon Worlds, or by finding out more about her bee dances.


    Tink talked about her creative journey as an artist, explained how her bee dances originated and shared the story of learning to build and lead communities in the Multiverse.

    41 min
  • Immersed in Her Art

    "My creativity teaches me who I am, every day," says fine artist Robbi Firestone.


    As she explores that creativity, one of the artist's tools in her palette is virtual reality.


    A gifted painter and multimedia creator, Robbi is also a performance artist and an award-winning international speaker. And besides teaching (in her Santa Fe studio and in the metaverse), she creates art in virtual reality, in real time, in front of live audiences!


    Here is a quick demonstration of her metaverse art, from her YouTube channel.


    In the physical world, Robbi creates powerful and intense landscapes and portraits, as well as thought-provoking mixed-media work. Her recent painting series, "SkyDance" , captures both the beauty and intensity of the skies, while her mixed-media projects range from a deeply personal exploration to a clever satire on modern times.


    A journey--and a mission


    Her metaverse work represents the next steps in an ongoing journey of growing, teaching and evolution.


    "...When I think of all these magnificent and infinite possibilities that we have with virtual reality, I feel very interested in exploring the fine arts within it," Robbi says.


    Her live painting experiences, using digital tools in VR, allow her to interact with participants from all over the world, demonstrating her techniques as well as wowing audiences who see ideas coming to life onstage.


    And as she explores, her goal is to use her art to benefit the world.


    "I love teaching. I love having people wanting to grow themselves," says Robbi, who has traveled all over the world performing in virtual reality, and has taught numerous classes, virtually and in-person.


    While Robbi accepts studio visits by appointment, she is also currently in discussion with planners about scheduling her next VR performances--and may very well be hosting some creative retreats in the near future! (And she invites you to reach out to her through her website, if you'd like to know more.)


    Robbi talked about her creative journey, offered some insights into the knowledge that has allowed her to work full-time as a fine artist and shared the story of her introduction to the metaverse as an artist's venue.

    26 min
  • Where Ideas Originate
    Over Coffee® is on spring-break hiatus. Please enjoy this reposting of one of our top episodes of 2024.


    "What else?" asks designer and design educator Dr. Cassini Nazir.


    He's explaining the foundations of curiosity--and the ways it can boost creativity.


    Cassini, as he prefers to be called, is a designer, in several different areas: designing curricula, interfaces, and even conversations.


    And in creating any and all of the above, he relies on one crucial ingredient: curiosity.


    Where can that curiosity take him--and his students--and how can the questions they ask, spark new ideas?


    Casting the net of creativity


    As an Assistant Professor at the University of North Texas, Cassini teaches interaction design and user experience courses. Previously, he has served as Southern Texas University’s Designer in Residence, for their Master of Arts in Design and Innovation.


    He was also Founding Director of University of Texas’ new ATEC Usability Lab. As well as Director of Research and Design at Dallas-based ArtSciLab.


    And whether he's designing or teaching others what he's discovered, he consistently explores the world around him--and encourages his students to follow his example.


    In this interview from December 2024, Cassini talked about his background, offered some of the ways creatives can use curiosity as a tool to generate new ideas, and even shared two of his favorite games which he and his students use, to generate new ideas.

    42 min
  • The Quintessence of Creativity
    Over Coffee® is on spring break. Please enjoy this reposting of one of our top episodes of 2024!


    "To be honest with you, I think that every day is an opportunity to learn something new," comments futurist and award-winning XR community leader Paige Dansinger.


    That curiosity, along with a sense of joy in discovering new creative technologies, allows her to empower others.


    A gifted artist, Paige has created more than 300 immersive worlds. She is the founder of Horizon Art Museum, and of Women in Horizon, in Meta Horizon Worlds.


    Among the multiple honors she's garnered for her work in the metaverse is her recognition by Meta as one of the Top 115 Global Community Leaders.


    In addition, she is the creator and Founding Director of Better World Museum, which is accessible in different versions on three virtual platforms: Meta Horizon, Roblox and Rec Room.


    Participants in her XR worlds are encouraged to grow, and to explore their own creativity, by painting, building and adding their voices to items they've created. And if this sounds like a lot of fun, in the process--it absolutely is.


    And world building is only one of the ways she inspires fellow creatives in XR.


    The best kind of teacher


    Paige shares her expertise by teaching world building, as she continues on her personal learning journey.


    "One 30-minute building session with me will give you the roadblocks to feel that you have a foundation," she says.


    Ultimately, her virtual work is about humanity, as we use XR to grow together.


    Paige talked about her background, shared the story of creating the Better World Museum and the ways she uses virtual art to empower others, and offered a look at some of her favorite creative resources.

    28 min
  • Microbiology: Accessible, Tangible and Fun
    This post and podcast are for informational purposes only, and are not intended as medical advice. Please contact a healthcare professional with any health-related questions.


    When was the last time you described microbiology as "fun"? Particularly if you were required to study it?


    MedMicroMaps Founder/CEO Dr. Jane Harrington may well change your perspective.

    "Biology is fascinating, if you get to play with it; if you get to see it in real time," she says.


    Science is a subject Dr. Jane has loved since she was a child.


    And her background in teaching microbiology at the university level, as well as visiting K-12 schools, led her to realize the challenge of sharing that passion with students.


    "How can you learn something you can't see, and you can't touch it?" she asks.


    Microbiology gets playful


    Accordingly, Dr. Jane has created a virtual-reality application, based on real science, that puts a "face" on a bacteria phage, and allows visitors to touch microbes and learn more about them. This is a game in which players get to solve a mystery!


    Best of all, her application includes customization to the individual learner. Her mascot, Phage.i, is a bacteria phage which guides users through the experience. He's AI-assisted to begin at a learner's starting point, for microbiology, and help them "grow" from there.


    And, he's designed to be fun.


    Phage.i, in fact, is a whimsical character with a high voice, which tends to take the "intimidation" factor out of learning microbiology. Dr. Jane says upon seeing him, most people comment on his "cuteness"!


    And of course, like any other game, accomplishing missions becomes gradually more challenging as people play. The first edition of the game, Dr. Jane says, will be for fun and for the general population. Then, in Spring of 2026, the enterprise version will be released, designed for use in schools, allowing for learning from the undergraduate to graduate level.


    Expanding the learning opportunities


    But the game, the alpha version of which will be available free for Meta Quest in May, is only one aspect of the ways Dr. Jane's MedMicroMaps will be taking the "intimidaton" factor out of learning microbiology.


    Central to the system is something brand-new and innovative.


    This is a compass, which shows microbes, in color, grouped by type in the various directions. It allows learners to literally touch them in virtual reality, and identify them by their color. These visual elements-- especially the colors in which the microbes are shown--tend to make learning about them almost intuitive.


    And Dr. Jane envisions her game and applications, including an augmented-reality phone app scheduled for release this fall, as being for everyone, as opposed to those interested in science and biology alone. Now, when she meets people to talk about what she's created, she distributes stickers and keychains, featuring Phage.i!


    "I will do anything, as an educator, to meet the learner where they are," she says.


    Dr. Jane talked about creating MedMicroMaps, explained how her game works and offered a closer look at her compass, designed to revolutionize the ways students learn about microbes!

    46 min
  • Festive, Futuristic and Fun

    "Oh man, we have so many cool things happening," says Las Vegas Science and Technology Festival Director Sarah Elliott.


    And all these cool things are fun, free and geared towards training students for careers of the future.


    Starting at 5:00 pm on Friday, April 25th, the Las Vegas Science and Technology Festival will host approximately 40 events, for the next nine days, throughout Southern Nevada.


    The Festival will include events to engage everyone's imagination.


    A STEAM cornucopia


    Arts-oriented visitors are certain to enjoy the crafts events happening at multiple libraries, and the STEAM "Family Fest" at the Neon Museum. "Outdoor Explorers Day", on Saturday, April 26th, will appeal to anyone who loves the rugged beauty of Nevada and learning about the history of the "Silver State". "Tall kids", over 21, will almost certainly find their creativity sparked by the opportunities to visit multiple locations on "Science is Everywhere Day", STEM Movie Nights, and National Space Day.


    And virtually everyone will enjoy the "Giant Expo" in which the Festival culminates, on Saturday, May 3rd!


    Not surprisingly, all these events these are popular. When we checked the website, many of them listed "Sold out" within the first few hours of registration becoming available.

    HOWEVER, waitlisting IS possible--and Sarah explained how to do that, if you see a specific event you'd like to attend currently booked to capacity. Meanwhile, be sure to RSVP for any events you'd like to attend which are currently still open.


    Sarah shared the excitement of festival preparations in her first year as Festival Director, offered a preview of some of the special events, and discussed the ways in which she'd most like to grow the Las Vegas Science and Technology Festival in the future.

    24 min
  • VRAR Chicago: New Frontiers

    "The point here is not to have a lot of people just talking about (VR)," comments VRAR Chicago Founder Matthew Wren, of the upcoming Chicago XR Summit.


    "...We want them to come into the space, put the headsets on and actually try this."


    VRARA's Chicago XR Summit, happening on June 4th at Illinois Institute of Technology and virtually, in Frame VR, will be unique in several ways.


    Breaking new ground, hands-on


    Unlike many other technology-related events, admission to Chicago XR Summit is free to attend. (However, attendees MUST have tickets; here's the link to sign up.) The focus: the applications of virtual reality in various industries--including education, design and workforce development.


    In addition, no speakers will be featured. Attendees get to explore exhibitors' innovations in immersive technology through hands-on demonstrations.


    Also, Matthew says, exhibitors will not be charged for exhibiting their products and services! While they'll pay a deposit to reserve the space, that deposit will be returned after their appearance at the Chicago XR Summit.


    And last--but absolutely not least--Matthew and his team are exploring a new way for virtual attendees to experience the Chicago XR Summit!


    "We are experimenting with technology that, frankly, I haven't seen anyone do before," Matthew says.


    The overall goal: to educate and involve Chicago industries--and individuals--in the uses of immersive technology in day-to-day life in the workplace, education and creative disciplines.


    A mission of exploration


    VRAR Chicago, which Matthew founded in 2017, supports individuals and organizations in implementing virtual and immersive technologies into their products and services. For the past eight years, they've hosted their free hybrid monthly event series, The Next Evolution, where attendees explore the ways new immersive technologies can become valuable tools in their industries and future employment opportunities.


    In other words, they're showing people the ways immersive technologies' capabilities extend far beyond the "gaming" applications with which many people associate them.

    And Chicago XR Summit supports this goal by introducing attendees to some of the uses of immersive technology which they may never have imagined.


    Matthew shared the story of creating VRAR Chicago, talked about some of the exhibitors during last year's Chicago XR Summit, and offered some guidelines for successful virtual events.


    And, be sure to reserve your tickets for Chicago XR Summit. Matthew warns that this is going to sell out!

    35 min
  • A Human-Centered Future

    Can we work in tandem with AI to craft a future world in which we'll want to live?


    Futurist, AI ethicist. anthropologist and educator Dr. Lollie Mancey says we can--and must.


    The infusion of artificial intelligence, into all sectors, is inevitable, she continues.


    "We can't just shut our eyes to it and say, 'it's not going to happen. It's already happened," she says.


    "And actually there are some amazing, incredible benefits, as well as some not-so-good things, coming."


    A proactive approach


    As Programme Director at University College Dublin's Innovation Academy, Dr. Mancey's expertise is based on her experience in multiple areas.


    In addition to her background in anthropology, she is an entrepreneur who has. so far, founded and directed three businesses. She is a broadcaster, whose most recent work included co-hosting RTE's "Futureville Ireland" and her radio show on Dublin South FM. Dr. Mancey also hosts a podcast, "An Entrepreneur Like You", on Spotify.


    An award-winning storyteller and keynote speaker, Dr. Mancey likes to challenge her listeners to explore new ideas--and specifically, to imagine the ways they can have "a place at the table" as artificial intelligence evolves into all aspects and industries of the future. Her research and exploration of the challenges of AI focuses on the ethics of its use, for a human-centered approach to a rapidly-changing world.


    Dr. Mancey talked about her background, some of her research in AI and the directions she recommends everyone take, to stay proactive and collaborative with artificial intelligence in education and the future workplace.

    43 min
  • Leadership - in Space and on Earth
    This post and podcast are not, in any way, shape or form, affiliated with, nor endorsed by, NASA. We are NOT employed by NASA. We just think this is very cool stuff, during an exciting time to be alive!
    In honor of NASA's SpaceX Crew-10's successful flight to the ISS, this week we're reposting our 2024 interview with NASA Astronaut and retired U.S. Navy Captain Stephen G. Bowen.


    As the world watches the activities of NASA's SpaceX Crew-10 what is life like, aboard the International Space Station?


    NASA Astronaut and retired U.S. Navy Captain Stephen G. Bowen can certainly answer that question.


    Steve has flown four separate missions aboard the International Space Station. Most recently, he served as commander aboard NASA’s SpaceX Crew-6 mission to the ISS, in 2023. Over the course of his career, he has conducted 10 spacewalks. In all, he's logged a cumulative total of 227 days in space.



    Team lessons on leadership


    And the best part of it, he says, is getting to work with his fellow astronauts towards the goals of each mission.


    "There is no better feeling you'll have in life, than achieving something or succeeding as a team," he says.


    In fact, those achievements included rebuilding parts of the ISS!


    Steve says that his first three flights on the International Space Station included bringing up the galley for the U.S. side, a module for the Russian side and a new stowage module for equipment.


    In addition, Steve and his crew members were involved in some very exciting research projects, from around the world, that could have some exciting implications for medical science in the future.


    "What we learn on orbit really informs how we understand the world," he explains.


    In this interview, recorded in early 2024, Steve talked about his background, offered a look at life aboard the International Space Station and explained some of the ways astronauts’ work in space can improve life on Earth.

    30 min
  • Air Rocket Works: "The Fun Aspect"

    As Air Rocket Works Co-Founders Rick Schertle and Keith Violette discuss their work, one word keeps coming up.


    "Fun".


    That's because Rick and Keith, both passionate makers, enjoy creating cool things that fly.

    And so do the teachers, students, parents and various enthusiasts who get to build and launch their rockets--and learn engineering, hands-on, while having a great time!


    An unexpected venture


    Rick and Keith's small business, Air Rocket Works, came about almost by accident.


    It all started when Rick, a middle-school teacher, dad and lifelong maker whose MAKE magazine bio says he "specialized in fun growing up", became intrigued with the idea of making a compressed air rocket launcher.


    Rick came up with a project that, unlike other launchers available at the time, was inexpensive to create, as well as durable--and a lot of fun!


    About a year after publishing his project in MAKE magazine, Rick and his family assembled a few rocket kits, and offered them through the magazine. When they sold out rapidly and customers wanted more, he began exhibiting his rockets and rocket launchers at maker fairs.


    Dual-coast creativity


    Meanwhile, Keith, who is an engineer by profession, as well as a dad and a maker who describes himself as a "big kid", saw Rick's projects in MAKE magazine and brainstormed ways to create a new working air rocket glider.


    Keith and his son took videos and sent photos of their finished work to Rick--and the rest is history.


    Today, Rick and Keith, who live in California and New Hampshire, respectively, have numerous rockets and launchers available on their website. They've developed rockets and launchers for educational programs all around the world. These include educational outreach programs by NASA, United Launch Alliance and The Tech Museum of Innovation.


    Meanwhile, they continue to wow visitors at maker fairs--and may very well be coming to Maker Faire Bay Area this September!


    (Like to get some hands-on experience before then? Here's a link to Rick's book "Planes, Gliders and Paper Rockets: Simple Flying Things Anyone Can Make" on Amazon!)


    Rick and Keith shared the story of Air Rocket Works, discussed some of their favorite experiences and offered a preview of what's next!

    47 min

About Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Mak

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Would you like to know more about the art of twenty-first century "cool stuff" that's changing our world? Such as: robots, space exploration, new media, wearable technology and other innovations that…