Pair-O-Dice Lost

Pair-O-Dice Lost

By Pair-O-Dice LostLeisureGames
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Pair-O-Dice Lost episodes

  • Barovia #17: Stolen Life

    We're off to see the wizard, the wonderful wizard of wines. Taking a detour to a nearby winery, our adventurers make their way to the Wizard of Wines to give a precious green gem back to the owners. As the team is unsure of what their next move will be exactly, they go out of their way to help those in need.

    Any and all background music provided by Kevin MacLeod. Check out the full list of credits here: 

    https://docs.google.com/document/d/1YvB0JwKCmkxs96nqDQWt9rG0QBdSkHizMwlrnSpL22U/edit?usp=sharing

    5 hr
  • Lustrodya #16: Balls In The Air

    The Special Halfling Unit has secured a brass ship to pass the Sea of Fire. As they learn the art of sailing, they find that the expansive lava ocean seems to be endless and expanding. A hard journey, but as they near closer to whatever Nephrit is, it feels like Mystra has guided this group here for a reason.

    Any and all background music provided by Kevin MacLeod. Check out the full list of credits here: https://docs.google.com/document/d/1YvB0JwKCmkxs96nqDQWt9rG0QBdSkHizMwlrnSpL22U/edit?usp=sharing

    4 hr 4 min
  • Barovia #16: Storm of Sunlight

    Our adventurers make their way to the top of Argynvostholt looking for a sword of sunlight. As the storm rages around them, it seems storms have been brewing in others within this long decrepit mansion.

    Any and all background music provided by Kevin MacLeod. Check out the full list of credits here: https://docs.google.com/document/d/1YvB0JwKCmkxs96nqDQWt9rG0QBdSkHizMwlrnSpL22U/edit?usp=sharing

    3 hr 5 min
  • Lustrodya #15: Balls Out

    Having stumbled into a ritual chamber, SHUA investigates and learns more about a potential danger underneath Voylom as the world around them seems to become dominated more and more by fire. But our heroes are ready for whatever is thrown their way!

    Any and all background music provided by Kevin MacLeod. Check out the full list of credits here:  

    https://docs.google.com/document/d/1YvB0JwKCmkxs96nqDQWt9rG0QBdSkHizMwlrnSpL22U/edit?usp=sharing

    4 hr 21 min
  • Barovia #15: Argynvostholt

    Taking advantage of pushing Strahd away momentarily, our heroes make their way to the abandoned, destroyed mansion of Argynvostholt. In search of a sword of sunlight, they find that danger lurks around every corner.

    Any and all background music provided by Kevin MacLeod. Check out the full list of credits here:  

    https://docs.google.com/document/d/1YvB0JwKCmkxs96nqDQWt9rG0QBdSkHizMwlrnSpL22U/edit?usp=sharing

    3 hr 53 min
  • Lustrodya #14: Balls In

    After a successful first attack against the orc tribe that had invaded the Ember Mines, SHUA now executes their plan to push the tribe back into the Underdark below. 

    Any and all background music provided by Kevin MacLeod. Check out the full list of credits here:  https://docs.google.com/document/d/1YvB0JwKCmkxs96nqDQWt9rG0QBdSkHizMwlrnSpL22U/edit?usp=sharing

    3 hr 51 min
  • Barovia #14: Big Knockers

    The time has come. Strahd promised to return to take Ireena and he has finally arrived. With nowhere to go, our adventurers must face their fear or lose their friends. There's no running away this time.

    Any and all background music provided by Kevin MacLeod. Check out the full list of credits here: 

    https://docs.google.com/document/d/1YvB0JwKCmkxs96nqDQWt9rG0QBdSkHizMwlrnSpL22U/edit?usp=sharing

    3 hr 4 min
  • Lustrodya #13: The Dirt Hole Incident
    Having learned of an Orc tribe taking over the Ember Mines, SHUA ventures into this treacherous cavern to eliminate this intrusion. With the hope of preserving the mine amongst the chaos, our heroes must get very creative if they are to take down an entire tribe without collapsing the cavern. What could go wrong? 
    Any and all background music provided by Kevin MacLeod. Check out the full list of credits here:
    https://docs.google.com/document/d/1YvB0JwKCmkxs96nqDQWt9rG0QBdSkHizMwlrnSpL22U/edit?usp=sharing
    3 hr 48 min
  • Barovia #13: Baba Lysaga and the Vibe Zone
    In search of a means to fight against Strahd, our adventurers now come face to face with an ancient evil living within the marsh of Barovia. A confrontation is here, but don't worry, we are still vibing out here.
    Any and all background music provided by Kevin MacLeod. Check out the full list of credits here:
    https://docs.google.com/document/d/1YvB0JwKCmkxs96nqDQWt9rG0QBdSkHizMwlrnSpL22U/edit?usp=sharing
    3 hr 43 min
  • Lustrodya #12: Voylom Expedition

    With the conflict between Guildia and Lustrodya coming to a close for now, SHUA take advantage of an opportunity with Lord Sylmenor Zylwynn, the Master of Evocation. Together, the team journeys to the island of Voylom in hopes of finding a path to the Volcano called Mistfire. 


    Any and all background music provided by Kevin MacLeod. Check out the full list of credits here:

    https://docs.google.com/document/d/1YvB0JwKCmkxs96nqDQWt9rG0QBdSkHizMwlrnSpL22U/edit?usp=sharing

    3 hr 44 min

About Pair-O-Dice Lost

From the publisher's feed

Welcome to Pair-O-Dice Lost, a show where we play Dungeons and Dragons! In a vast world known as Icromar, David Stallings leads his players through the world as they become the heroes the world has always needed, no matter how unlikely it may seem. You can also subscribe to our Youtube channel to enjoy the videos we produce of these shows: youtube.com/channel/UCbuMY4gfqrm6_WNxoWkR1Iw