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In this issue, we revisit one of Asimov's science fiction classics, get to grips with the Judge Dredd tabletop game, discuss setting in roleplaying, review another cracking board game, continue our fiction serial Acid - and much more!
In Issue 13, we delve into a very 20th century mythology; roleplay in Rogue Trader; continue our guide for gamesmasters; revisit Frank Herbert’s Dune; continue our fiction serial, Acid; and ask: what exactly went on in Twin Peaks?
In Issue 12, we catch up on our brilliant serial Acid; take a look at the Terminator franchise; play a bit of Dropship Commander; continue our guide for gamesmasters; pilot some mechs; and discover Empires of the Void II
In Issue 11, we leap into the concept of mobility in video games, make it up as we go along, revisit Mary Shelley’s Frankenstein, die several times in Outer Wilds, discover the steampunk world of Warmachine, review Journeys in Middle-earth and continue our gripping fiction serial, Acid.
In Issue 10, we review a brilliant deckbuilder, evaluate Firefly, get to grips with Pathfinder, discover a brilliant French skirmish wargame, continue our excellent serial Acid, discuss worldbuilding, look back at one of Isaac Asimov’s greatest works, and introduce a wonderful new short story.
Peter F. Hamilton is a bestselling science fiction author based in Bristol. His work includes the Greg Mandel series, the Night’s Dawn trilogy, the Commonwealth Saga, short story collections, and the Salvation Sequence. We caught up with him as he launches a new novel, Salvation Lost. Interviewed by Rob Sawyers, edited by Peter Wotherspoon.
This month, we scare ourselves to death with Junji Ito’s Uzumaki, discover a flat fantasy world, play a bit of Corvus Belli’s Infinity, rediscover a dungeon-crawler from 1989, catch up with Aliette de Bodard, dissect Altered Carbon Season 2, continue our Classics of Sci-Fi series, assemble an RPG party, review books and board games, and find out just what makes Mad Max special.
This month, we catch 'em all, get to know the largest online community of D&D artists, learn about roleplaying's most overlooked step, find out why space magic is so compelling, interview Anna Smith Spark and Isaac Childres, play some job simulators, and reassess the Star Wars prequels and Lost in Space. As ever, there's our usual range of book and board game reviews, as well as original fiction.
In this issue, we get to grips with the biggest franchise in wargaming, run an urban RPG, explore cosmic horror, attack some titans, play a bit of Disco Elysium, find out what Twitch has to do with RPGs, pick apart Star Trek: Picard, and review our usual books, games and films. There’s some original fiction, too.
In this issue, we revisit Babylon 5 to find out why it's still relevant, take sides in the culture war in our discussion on The Rise of Skywalker, get to know the organisers of the UK's largest wargaming convention, look back at nearly 100 years of Amazing Stories Magazine, choose our own adventure, buckle up for a BattleTech retrospective, and take a look at the biggest structures in fiction.
From the publisher's feed