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By Ivan Potocnik & Steve Jones
5
1414 ratings
The podcast currently has 63 episodes available.
I won't bore you with an overly-verbose description for this one. I'll only use this opportunity to say THANK YOU for accompanying us on this grand journey, and we hope that your next session is the best one yet.
-Ivan & Steve
Do your players (or yourself as a player) behave differently when your PCs enter a city, village, or township? Today we're discussing some of the unique challenges of playing in a city setting.
We go in-depth on how specific game times associated with city play differ from a traditional gaming model which heavily incorporates the TTRPG pillar of exploration. We run down several methods for keeping the action moving, avoiding boredom, and maintaining canon.
We also cover the idea of player pragmatism, and the unique phenomenon of behavioral shifts caused by a change of locale.
Our Website: https://icastspells.com
Our Twitter: @passive_podcast
Our Email: [email protected]
Show Breakdown:
To have the problem of finishing a campaign milestone and have your players still wanting more, even though the story is over, is a much better problem to have than your players being bored because there is no end in sight.
How many campaigns have you been a part of that have languished and died because of a lack of payoff. Is your gaming group losing steam? Are you scrambling to wrap up story arcs? We address these challenges and more as we discuss how we think many stories are better for having an ending.
Our Website: https://icastspells.com
Our Twitter: @passive_podcast
Our Email: [email protected]
Show Breakdown:
Do you ever run entire sessions without a combat encounter? This week we analyze how varying level of combat work in your TTRPG games. We discuss engaging the players in a way that simulates the thrill of combat but in social and exploration encounters. We also talk about the message of "might makes right" and how realism can affect players' enthusiasm or aversion to in-game violence.
Mad Jack Churchill: https://en.wikipedia.org/wiki/Jack_Churchill
Our Website: https://icastspells.com
Our Twitter: @passive_podcast
Our Email: [email protected]
Show Breakdown:
The incredible and prolific TTRPG designer, Alex Clippinger has joined us this week to give us an inside look into Cubicle 7's new project, Broken Weave, drop some game design knowledge, and talk through some of the benefits and pitfalls of adapting Dungeons & Dragons: Fifth Edition. This was a fantastic conversation covering several topics including points of focus for growing as a designer, expectations we bring to the table, burgeoning out into playing non-D&D systems, and much more.
We ended with some pretty major takeaways from this episode that were unique to Alex's experience. A huge THANK YOU to Alex for doing this interview and hopefully this won't be the last time we hear from him.
Find Alex here:
Website: https://aclippinger.carrd.co/
Twitter: @Aclippinger
DM's Guild: https://www.dmsguild.com/browse.php?author=Alex%20Clippinger
DriveThru RPG: https://www.drivethrurpg.com/browse/pub/17366/Alex-Clippinger
Our Website: https://icastspells.com
Our Twitter: @passive_podcast
Our Email: [email protected]
Show Breakdown:
Is your TTRPG character affiliated with anything larger than themselves or the party they roll with (heheh puns)? This week we cover TTRPG factions, guilds, and other big-picture affiliations. We discuss how they can provide scope, inform character backstory, create fascinating and useful narrative drivers for your campaigns, and much more.
Website: https://icastspells.com
Twitter: @passive_podcast
Email: [email protected]
Show Breakdown:
What would you do if your GM said "because I said so" during a session? Talking about when GMs flex their table authority 'just because.' There are two sides of the GM using unilateral decision making, and we investigate both the positive and the negative aspects of this contentious issue. We talk through deus ex machina and offer our hot takes on popularized forms of it, plus much more.
Website: https://icastspells.com
Twitter: @passive_podcast
Email: [email protected]
Show Breakdown:
This week we talk about the ancient and honored tradition of human storytelling, its base components, what defines a great storyteller, and how all of this applies to the TTRPG experience. We discuss how examining this discipline can improve our games, and how the idea of collaborative storytelling (i.e., story building) has evolved to accommodate the modern gaming paradigm. We try to cut through the haze of semantic arguments and getting stuck on specific language, and hope to unify some of our perspectives on this contentious topic.
Website: https://icastspells.com
Twitter: @passive_podcast
Email: [email protected]
Show Breakdown:
Part two of our special 2-part series where we give our answers (and encourage you to give yours) to the questions presented from #RPGaDay2022, an annual celebration of tabletop roleplaying games conceptualized by @autocratik which you can find at https://www.autocratik.com. In part one we answer the first 16 questions from this highly hash-tag-able social experience, and we hope you will respond with your interesting answers and anecdotes. In this episode we cover questions 17-31.
Website: https://icastspells.com
Twitter: @passive_podcast
Email: [email protected]
Show Breakdown:
A special 2-part series where we give our answers (and encourage you to give yours) to the questions presented from #RPGaDay2022, an annual celebration of tabletop roleplaying games conceptualized by @autocratik which you can find at https://www.autocratik.com. In part one we answer the first 16 questions from this highly hash-tag-able social experience, and we hope you will respond with your interesting answers and anecdotes.
Website: https://icastspells.com
Twitter: @passive_podcast
Email: [email protected]
Show Breakdown:
The podcast currently has 63 episodes available.