Path to Glory

Path to Glory

By Aman Khusro, George Athanail, and Mark BreaultLeisureGames
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Path to Glory episodes

  • 97: Daring Delvers
    Grab your explorer's hat and joins us as we review the second Rivals decks in Gnarlwood, Daring Delvers! This deck focuses on conquering feature tokens and unique hexes in enemy territory. We break down the unique Exploration counter mechanic on the plot card and then dissect the the objectives, gambits, and upgrades.
    For newer or returning players, Rivals decks are designed from the ground up to play as a cohesive strategy out of the box and introduce bespoke rules to your game. It's a great way to jump back in or even join the community!
    Thank you to GW for sending us this preview copy.
    1 hr 55 min
  • 96: Tooth & Claw
    We breakdown the first rivals deck in the Gnarlwood box set, Tooth & Claw! This deck is all about invading enemy territory and hitting your foes hard. Join us as we breakdown the savage mechanic granted via the plot card before jumping into the objectives, gambits, and upgrades.
    For newer or returning players, Rivals decks are designed from the ground up to play as a cohesive strategy out of the box and introduce bespoke rules to your game. It's a great way to jump back in or even join the community!
    Thank you to GW for sending us this preview copy.
    1 hr 26 min
  • 95: The Gnarlspirit Pack
    In this episode we review the second of the new warbands in the Gnarlwood box set, The Gnarlspirit Pack - a band of Darkoath warriors regarded as outcasts by even their own murderous kind. Each has been consumed by an animalistic spirit which allows them to transform on the battle field and fight in beast, regular, and inspired forms. Darkoath gone wild! Join us as we discuss the fighters and review their rivals deck: objectives, gambits, and upgrades and discuss their viability in Rivals, Nemesis, and Championship.
    Thank you to GW for sending us this preview copy.
    2 hr 14 min
  • 94: Sons of Velmorn
    In this episode we review the first of the new warbands in the Gnarlwood box set, the Sons of Velmorn - an undead king and his skeletal sons who tragically defend their ancestral home. Talk about eternal daddy issues. We cover their faction rivals deck: objectives, gambits, and upgrades as they relate to the Rivals, Nemesis, and Championship formats. We also have our signature 'sleeve it or leave' and 'inspiration strikes' segments to kick things off. 
    Thank you GW for sending us this preview copy.
    2 hr 11 min
  • 93: Gnarlwood
    We are here with the brand new season of Warhammer Underworlds! Listen in as we break down all the changes that arrive with the sixth season of our favorite tabletop game. We discuss the brand new setting, rules, new mechanics, and boards included in the box set; and share our thoughts on how they're going to influence the upcoming year.
    The Gnarlwood is looking wild, exciting, and very fun! Thank you to GW for sending us this review copy.
    1 hr 44 min
  • 92: FaR List & Errata Sep 2022
    This past weekend, GW uploaded an organized play update which included a brand new FaR list, designer's commentary, errata document. We discuss the new restrictions, mechanic updates, and beta rules added to the Nethermaze; and chat on how we believe they'll impact the meta. In addition to our "sleeve it or leave it" section, we're introducing a new segment titled, "inspiration strikes." You're going to love it. 
    Oh, and of course we spent the first 20 minutes talking about that Gnarlwood announcement. A new season of Underworlds is upon us!
    2 hr 17 min
  • 91: Deadly Depths & Gorechosen Universals
    Continuing the release day hype, in this episode we cover 64 universal cards! We start off by discussing the 32 cards included in the Gorechosen of Gromm set, including the 12 Grand Alliance cards. The second half of the episode breaks down the new rivals deck, Deadly Depths. We discuss every card in detail and also share our thoughts on the deck as whole. Whether you're into Rivals, Rivals+, or Championship there is insight here for all. 
    Thanks to Games Workshop for sending us this free preview copy in advance.
    2 hr 1 min
  • 90: Gorechosen of Dromm
    The final warband of the Nethermaze season has arrived! The Gorechosen of Dromm seek to commit the ultimate act of violence by wounding the realm of Ulgu itself. It's been a while since we've had a Khorne warband and they certainly live up to their murderous reputation. Join us as we discuss the fighters and break down their faction objectives, gambits, and upgrades.
    Thanks to Games Workshop for sending us this free preview copy in advance.
    1 hr 54 min
  • Path to Glory 89: Kill Team Into the Dark ft. Ace
    The new season of Kill Team is kicking of and GW sent us a copy of the Into the Dark box set to review. Aman & Zach are joined by the number one ranked Kill Team player in the world, Ace, to discuss the contents of the box. We go over the big rule changes, kill teams themselves (including their stratagems, equipment, and fighters), and what these changes mean for the meta. Zach is a big KT player himself so the episode is filled with great conversation and knowledge. 
    Thanks to Games Workshop for sending us this free preview copy in advance.
    2 hr 42 min
  • Path to Glory 88: Nova Meta Predictions & Hexbane’s Universals
    In this episode, we talk about what the Nova Open meta is going to look like and how Aman prepared for the upcoming Grand Clash. The crew also chats about what they've been up to towards the tail end of the summer and how they've been enjoying the hobby lately. We also pick our favorite cards from the recently released Hexbane's Hunters set. We actually did record a full episode but about halfway through, the audio just goes blank. So this is our attempt to that lost episode justice. Good chat all around!
    1 hr 57 min

About Path to Glory

From the publisher's feed

The Warhammer Underworlds podcast that focuses on competitive gaming, player development, and community growth.

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