Peak D&D: Return to Argilia

Peak D&D: Return to Argilia

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Peak D&D: Return to Argilia episodes

  • Episode 65 - 24K Magic

    "Put your pinky rings up to the moon. Girls - what y'all trying to do? 24-karat magic in the air."

    The party takes a well-earned breather in Zharo, the capital city and jewel of the Marshlands. Will the Bone Palace’s magical baths, bottomless dips, and psionic hotelier be enough to recharge their spirits? And can a fresh coat (literally) help them figure out what’s next? Find out this week on Peak D&D!

    It's episode sixty five of Peak D&D's, Return to Argilia, done in the DC20 system, where it's time to treat yo self!

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    1 hr 37 min
  • Episode 64 - Bombtrack

    "It goes one, two, three, another funky, radical bombtrack. Started as a sketch in my notebook, and now dope hooks make punks take another look."

    The bayou battle for the bomb wagon rages on! Will our heroes and their beaverfolk allies prevail—and what were the bandits really planning? Find out this week on Peak D&D! 

    It's episode sixty four of Peak D&D's, Return to Argilia, done in the DC20 system, where bombs go boom and boats go boat!

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    1 hr 15 min
  • Episode 63 - Swamp

    "And when they split those atoms, it's hotter than the sun. Blood is a special substance, and they are going to pray for that man."

    Nursing hangovers from a drinking game with a god—that they actually won—our heroes set off with the caravan toward the port city of Zharo. Will they have time to digest their Beaverhome gumbo and new roles as Vortorrim, or does the swamp have other plans? Find out this week on Peak D&D!

    It's episode sixty three of Peak D&D's, Return to Argilia, done in the DC20 system, where we trek through the swamp and something happens! 

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    1 hr 23 min
  • Episode 62 - Shots ft. Jaastien

    "Shots, shots, shots, shots, shots, shots, Everybody!"

    The battle is over, the hydra is down—but the real challenge begins as Jaastien the pirate god invites our heroes to play a dangerous drinking game. Can they outwit a god at his own table? What truths—and lies—will come to light in the depths of the underground temple? Find out this week on Peak D&D!

    It's episode sixty two of Peak D&D's, Return to Argilia, done in the DC20 system, where the God of Pirates wants to play a drinking game!

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    1 hr 11 min
  • Episode 61 - The Prettiest Sea Slug

    "What matter if you come from heaven or hell, O Beauty! Monster huge, alarming, pure!"

    Deep in the dungeon, a battle erupts for Jaastien’s final relic. Can the crew survive the sea beast’s fury and claim the sword? Or is doom the only language the sea remembers? Find out this week on Peak D&D!

    It's episode sixty one of Peak D&D's, Return to Argilia, done in the DC20 system, where five heads are worse than one!

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    1 hr 42 min
  • Episode 60 - The Lantern

    "We, in our present life, knew that the stars were right, that if you are the first to go, you'll leave a sign to let me know, tell me so, please, carry the lantern lights."

    In the depths of Jaastien’s temple, old magic stirs and ancient treasure calls. Can the party solve the puzzle of the lanterns before the water claims them? And what terrifying force awaits when the final relic is revealed? Find out this week on Peak D&D!

    It's episode sixty of Peak D&D's, Return to Argilia, done in the DC20 system, where puzzles prevail! 

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    1 hr 22 min
  • Episode 59 - Anchor Drops

    "The less you have to offer, the less you stand to lose."

    Deep beneath the log temple of Beavertown, our heroes explore an ancient flooded dungeon. Can they recover the relics needed to restore Jaastien? And what secrets stir in the waterlogged halls below? Find out this week on Peak D&D!

    It's episode fifty nine of Peak D&D's, Return to Argilia, done in the DC20 system, where Old Gods test a new crop of heroes.

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    1 hr 8 min
  • Episode 58 - Evelene

    "Evelene yo ho. Evelene yo ho. Evelene yo-oo-oo!"

    The great swashbuckling god Jaastien is back—and seems to be wreaking havoc. Can the party hold the line before the town is lost? And will Big Buford make sense of a god’s fury? Find out this week on Peak D&D!

    It's episode fifty eight of Peak D&D's, Return to Argilia, done in the DC20 system, where ghost pirates!

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    1 hr 20 min
  • Episode 57 - Into the Deep

    "And I know. You should know. It's these words that make us whole. Into the deep we go."

    Transported back to the bayou, our heroes wake in Beavertown with more questions than answers. Who let the gods out? And is the gumbo good enough to distract from the divine fallout? Find out this week on Peak D&D!

    It's episode fifty seven of Peak D&D's, Return to Argilia, done in the DC20 system, where there are consequences to actions.

    YouTube: https://www.youtube.com/@PeakDnD

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    Wiki: https://www.worldanvil.com/w/argilia-peakdnd/

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    1 hr 17 min
  • Episode 56 - The Wicker Man

    "Hand of fate is moving, and the finger points to you. He knocks you to your feet, and so what are you going to do?"

    The fate of the world rests in our heroes’ hands as a Fey Lord offers impossible choices. What paths lie before them—and what will each one cost? Can they rise to meet a moment that will reshape Argilia? Find out this week on Peak D&D!

    It's episode fifty six of Peak D&D's, Return to Argilia, done in the DC20 system, where balance, fate, and the future are in our hands.

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    1 hr 15 min

About Peak D&D: Return to Argilia

From the publisher's feed

A TTRPG actual play YouTube show with new episodes Tuesdays. Our story takes place in the homebrew world of Argilia and uses the new DC20 TTRPG system developed by The Dungeon Coach. The focus is…