Penny Men

Penny Men

By Penny MenFictionComedy Fiction
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Penny Men episodes

  • #117 - You Can't Have These Comics (Part 8) [Justice League of America]

    The guys go full comic-shop mode and trace the tangled history of the Justice League—from the original core lineup to Detroit-era experiments, International weirdos, and the underrated 2006 'Justice League of America' run that finally nailed the balance between icons and cult favorites!


    Along the way, they debate who really belongs on the A-list, defend B and C-listers like Vixen, Red Tornado, Black Lightning, and Speedy, and get lost in villain teams with confusingly similar names!


    Expect:

    • Deep cuts
    • Forgotten mini-series
    • Costume crimes
    • Marvel knockoffs
    • Super Friends obscurities

    And the dangerous realization that reading “only 200 issues” is somehow reasonable!

    41 min
  • #116 - The DC Comics Super Quiz (of Light!)

    Welcome to the only game show brave enough to be powered by an Excel spreadsheet!


    Ben hosts Gregory and Tom in the DC Super Quiz of Light, Peace, and the Quickening, a hyper-competitive trivia showdown built around one bizarre discovery: the Justice Society, Justice League, and Super Friends each have exactly 23 pre-Crisis core members. Coincidence? Destiny? Spreadsheet magic?


    The rules are simple and ruthless. Name a hero correctly and score points based on how exclusive they are:

    • One team only? Big points.
    • Two teams? Respectable.
    • All three? Congratulations, you played yourself!

    Along the way:

    • Old quiz beefs resurface
    • Face and heel turns are declared
    • Detroit-era Justice League members get their due
    • And deep-cut DC lore flies fast and loose!

    Expect:

    • Arguments over honorary vs reserve members
    • Title-card technicalities
    • And just how powerful Dr. Fate and the Spectre are allowed to be before the story breaks!

    It’s brother vs brother! Threes vs ones!

    1 hr 4 min
  • #115 - 'The Life and Times of The Super Mario Bros.' Pitch (Part 7) / Shared Video Game Universe (Part 4)

    What starts as a debate over Koopa Troopas quickly mutates into a full-blown Mario cosmology breakdown!


    This episode includes:

    • Whether Koopa Troopas are a species or Bowser’s first conquered army
    • The reptile family tree linking Koopas, Troopas, and Yoshis
    • Dinosaur canon confusion across the Mario timeline
    • Bowser’s empire-building through propaganda and assimilation
    • Mario Party’s Koopa Kid identity crisis
    • Toy clones, magic creations, and generic species chaos
    • The WarioWare cinematic universe invading Luigi’s downtime
    • Nintendo crossovers and dimensional leaks everywhere!

    …and then the real topic takes over:

    • Stars as wish-granting cosmic beings
    • Why invincibility is literally Mario’s wish power
    • Star Road as the backbone of the universe
    • Star Spirits, Star Rod, Geno, and celestial intervention
    • Bowser weaponizing star magic like every villain before him!

    By the end, the Penny Men accidentally uncover the truth!

    56 min
  • #114 - 'The Life and Times of The Super Mario Bros.' Pitch (Part 6) / Shared Video Game Universe (Part 3)

    Is Mario from Brooklyn… or from beyond reality itself?


    This week, The Penny Men descend head-first into warp pipe cosmology as Tom unveils a unified theory that finally reconciles every layer of Mario canon — the cartoons, the arcade origins, Odyssey’s Metro Kingdom, Captain N, WarioWare, SimCity, and even Presidents shaking hands with plumbers!


    Gregory, Tom, and Ben break Mario’s universe into three stacked planes of existence:

    • Earth Reality (our world, where Mario is a video game)
    • Earth Prime (the cartoon Brooklyn where Donkey Kong kidnaps Pauline and Bowser attacks cities)
    • The Mushroom Dimension (a Narnia-like fantasy world accessed only through pipes)!

    Along the way they uncover:

    • Why Pauline barely remembers Mario in Odyssey
    • How Diamond City and WarioWare fit into Mario’s real-world aftermath
    • Bowser and Wario as corrupted reflections of royal lineage
    • How Nintendo accidentally created a Kingdom Hearts-style multiverse
    • Why Mario exists as legend, hero, and video game simultaneously!

    This isn’t just lore speculation — it’s a full multiversal framework that turns decades of contradictions into one epic, coherent mythology!


    The pipes don’t just connect worlds! They connect realities!

    45 min
  • #113 - 'The Life and Times of The Super Mario Bros.' Pitch (Part 5)

    Hour five of "The Life and Times" is where the Penny Men stop politely theorizing and just start building a Mario cosmology with power tools!


    Ben, Greg, and Tom lock in the multi-era, master timeline, stretch it all the way to 1996, and finally explain why Mario ends up living in a house instead of a castle!


    This is the episode where everything snaps into place!


    ERA THREE: The Rebellion Era:

    • Everybody is a young adult. Everybody hates their destiny.
    • Mario → wants to be a plumber, not a prince
    • Luigi → anxious, snarky, accidentally heroic
    • Peach → adopted alien princess, burdened with responsibility
    • Bowser → rejects marriage politics, wants total conquest
    • Pauline → Mario’s emotional foil
    • Donkey Kong → circus gorilla prince in exile
    • Waluigi, Stanley, Spike → lurking in the background, waiting to become problems!

    It all ends when:

    • Bowser starts torching cities
    • Turtles invade Earth
    • Mario and Luigi fall down the drain
    • Everyone forgets the Mushroom Kingdom like it’s Oz!

    ERA FOUR: The Mushroom Saga

    • The classic quest era
    • Mario Bros.
    • Super Mario Bros.
    • The Lost Levels
    • Super Mario Bros. 2 (the war + dreams)
    • Super Mario Land 1 (Sarasaland + Tatanga)
    • The Super Mario Bros. Super Show
    • Super Mario Bros. 3 (game + cartoon)
    • This is the full “save the Mushroom Kingdom” arc — kings turned into animals, wands, warp pipes, and Koopalings everywhere!

    Ends when:

    • The Mushroom Kingdom is finally safe
    • The heroes are sent to defend Dinosaur Land!

    ERA FIVE: Dinosaur World

    • Yoshi’s time to shine
    • Super Mario World (game + cartoon)
    • Yoshi's Cookie
    • Yoshi's Safari
    • Star Road lore
    • Yoshi Prime
    • Egg curses
    • Dino Kingdom politics
    • This is the “sprites have no dialogue” era, where we fill in all the emotional blanks!

    Ends when:

    • Mario goes home
    • His castle is gone
    • Wario has moved in!

    ERA SIX: The Wario Wars

    • This is where it gets petty, pirate-y, and deeply sad
    • The Castle Saga
    • Super Mario Land 2: Six Golden Coins
    • Wario takes Mario’s castle
    • Tatanga becomes his henchman
    • Mario Land 3 / Wario Land 1
    • Captain Syrup steals Peach’s golden statue
    • Wario steals it from her
    • Mario steals it back
    • A genie gives Wario a castle
    • Wario Land 2
    • Captain Syrup steals all Wario’s money
    • Wario’s Woods
    • Wario builds a castle in fairy land
    • Toad, Birdo, and a fairy blow it up
    • Wario finally becomes a king…
    • …and loses it to Toad!

    🕰️ Why It All Ends in 1996 - Because 1996 is when:

    • Mario goes 3D (Mario 64)
    • Donkey Kong goes 3D
    • Mario lives in a house, not a castle (Mario RPG)
    • The royal wars are over
    • The lineage drama is done
    • Everyone loses the throne!

    The Star Frame - All of this is being told by Rosalina to the Seven Star Children — a cosmic Scheherazade story that admits:

    • Nintendo canon is messy
    • Memory is unreliable
    • Prophecy is flexible
    • The truth is always a little warped
    • Seven children
    • Seven destinies
    • Royal bloodlines
    • Adopted heirs
    • Forgotten worlds
    • Lost castles
    • Eggs
    • Stars
    • Plumbers!

    This is Mario as dynastic tragedy, cartoon epic, and generational trauma — and it somehow still makes sense!


    Welcome to Hour Five! 🍄✨

    43 min
  • #112 - 'The Life and Times of The Super Mario Bros.' Pitch (Part 4)

    Hour four of "The Life and Times " is where things officially get unhinged!


    The Penny Men pick up exactly where they left off and begin reinforcing the Mario timeline with fresh cartilage, connective tissue, and possibly forbidden star magic!


    Using Tom’s original 12-issue framework as the skeleton, Ben arrives with a week’s worth of lore research to rebuild Mario history by eras, not just games!


    In this episode, we tackle:

    The Seven Star Children:

    • Mario
    • Luigi
    • Peach
    • Donkey Kong (and yes, Cranky)
    • Bowser (surprise!)
    • Yoshi (which one? several!)
    • Wario (the odd man out)!

    Yoshi Discourse (Brace Yourself)

    • Adult Yoshi vs. Baby Yoshi vs. Egg Yoshi
    • Star Child Yoshi vs. Tribe of Yoshis
    • De-aging, egg imprisonment, and disappearances
    • “Mama Luigi” finally makes sense (kind of)!

    Royal Bloodlines & Power Plays

    • Mushroom Kingdom politics
    • Koopa ambition and arranged marriages
    • Mario as secret nobility
    • Peach as an alien/star princess/adopted monarch
    • DK, Yoshi, and Bowser as rival kings-in-waiting!

    The Real World Era

    • Why Mario, Luigi, and Wario grow up outside the Mushroom Kingdom
    • Storks, adoption, and Italian families
    • Foreman Spike: worst dad, best villain origin
    • Cement factories, pie jobs, and resentment arcs!

    Big Lore Questions We Absolutely Try to Answer

    • Why Bowser is hunting babies
    • How time works in the Mushroom Kingdom
    • Why Cranky ages and Mario doesn’t
    • Whether Paper Mario counts (jury’s out)
    • How to turn all of this into a coherent comic series!

    It’s Mario lore as epic fantasy, dynastic tragedy, and workplace comedy!


    Stars fall! Eggs hatch! Princes gets sent to Brooklyn!


    Welcome back to the cartilage bucket!

    44 min
  • #111 - 'The Life and Times of The Super Mario Bros.' Pitch (Part 3)

    The Penny Men continue their increasingly unhinged attempt to construct a unified Mario canon!


    Picking up right where we left off, Tom unveils Issue #9 of his 12-issue “Life and Times of Mario” epic, covering:

    • The Super Mario Bros. Super Show era
    • The plumbing years
    • The celebrity years
    • And the strange liminal period where Mario and Luigi are hanging out with wrestlers, sad-eyed orphans, and Rip Van Winkle while destiny quietly assembles an army against them!

    While the Brothers live their dream in Brooklyn:

    • Princess Peach is thrust into leadership
    • Bowser consolidates power
    • Wart mobilizes the 8-Bit Gang
    • Captain Syrup mocks everyone from the sidelines
    • And Toad accidentally sparks an international villain summit after immediately losing the Kingdom’s most powerful artifacts!

    Along the way, the Penny Men:

    • Definitively establish the Three Donkey Kongs Theory (and finally put the Pauline confusion to rest)
    • Untangle Yoshi canon, Star Children, time travel, and baby kidnappings
    • Decide how The Super Show, Mario 3, Captain N, and the pipes between worlds actually work
    • Debate whether Bowser is a self-made tyrant, a failed diplomat, or both
    • And explore the moment when every separate Mario storyline finally begins to converge!

    This is the episode where everything starts coming together — heroes drifting back toward the Mushroom World, villains choosing sides, and one final warp pipe preparing to swallow the Mario Brothers for good!!

    1 hr 2 min
  • #110 - 'The Life and Times of The Super Mario Bros.' Pitch (Part 2)

    The Penny Men attempt to responsibly outline a 12-issue prestige comic chronicling the entire life of Mario!


    Instead, they unleash a multiversal lore spiral involving:

    • Star Children
    • Brooklyn Italians
    • Yoshi adoption laws
    • Frank Zappa as a Mario brother (locked in)
    • Koopa royal politics
    • Arranged turtle marriages
    • Fry Guys via lava exposure
    • And a plumber who vanished into legend!

    Along the way:

    • Baby murders (of turtles)
    • Wrecking Crew dads
    • Don Rosa energy
    • Raimi-style villain parallels
    • And the most unhinged family tree Nintendo never approved!

    This one’s big picture! Too big! 🍄⭐

    1 hr 1 min
  • #109 - 'The Life and Times of The Super Mario Bros.' Pitch (Part 1)

    This week, the Penny Men attempt the impossible: a unified, chronological Mario canon!


    From Yoshi’s Island to Brooklyn, instruction manuals to cartoons, manga to coloring books, and time travel rules that mostly make sense, Tom unveils his long-gestating “Life and Times of Mario” project!


    Ben interrogates the rules of reality, Gregory plays referee, and everyone agrees Bowser is a single dad of eight!


    Lore is respected, retcons are judged, Rosalina looms, and nothing is settled—except that this was always going to happen!

    1 hr 2 min
  • #108 - 'Super Friends' (Part 2)

    The Penny Men return to the Hall of Justice for part two of their Super Friends deep dive!


    Ben, Gregory, and Tom break down the Challenge of the Super Friends era, including the debut of the Legion of Doom, the rotating Hanna-Barbera formats, and the legal headaches that led to Black Vulcan, Samurai, and Apache Chief replacing familiar DC heroes!


    From there, the conversation jumps from the cartoon to the comics, exploring:

    • Nelson Bridwell’s ambitious Global Guardians
    • The rise of Fire and Ice
    • Dr. Mist’s immortal origins
    • And a surprising number of Super Friends stories that were far darker—and stranger—than their Saturday morning reputation suggests!

    Along the way, the Penny Men cover:

    • Lost pitches involving Dr. Sivana
    • Forgotten villains like Grax and World Breaker
    • Pokémon-style animal combat
    • And why Super Friends comics quietly became a testing ground for ideas that would later shape DC’s wider universe!

    Super teams, super villains, and super deep cuts—this is Super Friends like you’ve never heard it before!

    1 hr 6 min

About Penny Men

From the publisher's feed

Penny Men is the podcast starring Ben, Tom, and Gregory: three experts on cartooning, storytelling, and having a good time! We give a penny for our thoughts, and throw in our two cents, as we tackle…