PGwS: Campaign 1

PGwS: Campaign 1

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PGwS: Campaign 1 episodes

  • C1-041: Yackety Sax

    Upon finding Christopher alive at the bugbear camp, the Party learns there may be more at play than they expect as they enter a nearby cave to investigate.

    Music and SFX by Pixabay, Tabletop Audio, Podcast Music AND STORYBLOCKS

    Playing Games with Strangers Theme by Steve Arthur

    Episode engineers: John Harju & Dave Clements

    Source

    1 hr 25 min
  • C1-039: Moister Than An Oyster

    The Party is welcomed to the circus of Fenrik Coldwater.

    Music and SFX by Pixabay, Tabletop Audio, Podcast Music AND STORYBLOCKS
    Playing Games with Strangers Theme by Steve Arthur

    Episode engineer: JS Earls

    Source

    1 hr 14 min
  • C1-038: Trapeze, If You Please

    With Wilder vanishing into a tent, Callum heads in for a rescue while the rest of the party takes on a clown with a sinister laugh. Stumblefoot’s fate continues to hang in the balance.

    Music and SFX by Pixabay, Tabletop Audio, and Podcast Music
    Playing Games with Strangers Theme by Steve Arthur

    Episode engineer: Dave Clements

    Source

    1 hr 24 min
  • C1-037: Intense Tents

    Following news of the Sanders and Bulger tribes headed to war with each other, The Party ventures on to assist in any way possible. As you might expect, something dark and mysterious has other plans in store for them.

    Music and SFX by Pixabay, Tabletop Audio, and Podcast Music
    Playing Games with Strangers Theme by Steve Arthur

    Episode engineer: Dave Clements

    Source

    1 hr 6 min
  • C1-040: Parental Earrings

    After a successful battle against the monster claiming to be Wilder’s mentor, The Party moves on toward the bugbear village. More is revealed to them in the form of Aelin’s dreams.

    Music and SFX by Pixabay, Tabletop Audio, Podcast Music AND STORYBLOCKS

    Playing Games with Strangers Theme by Steve Arthur

    Episode engineers: JS Earls & Dave Clements

    Source

    1 hr 6 min
  • C1-036: Why Are You Taking My Spoon?

    The Party heads to Stumblefoot’s church at Orbog’s behest, to see if they can help remove the shadow creature from Callum. Aelin returns to Only On Tuesdays, and Wilder continues to wrestle with the ghost of his past.

    Ambient music and SFX by Pixabay, and Tabletop Audio
    Playing Games with Strangers Theme by Steve Arthur

    Episode engineer: Dave Clements

    Source

    1 hr 19 min
  • C1-035: Back Problems

    Aelin is back where she belongs, but there is more than coffee brewing in The Yawning Portal for our party of strangers.

    Ambient music and SFX by Pixabay, Tabletop Audio, and Zapsplat
    Playing Games with Strangers Theme by Steve Arthur

    Source

    57 min
  • C1-034: Ixnay on the Adowshay

    The rescue attempt for Aelin continues while Caleb’s crunchy potions give Orbog visions of hidden secrets. Wilder’s increased drinking has its consequences.

    Ambient music by Pixabay
    Playing Games with Strangers Theme by Steve Arthur

    Source

    1 hr 7 min
  • C1-033: Caleb’s Crunchy Potions

    With a cracked soul crystal in their possession, The Party must determine if and how they can get Aelin and her body back. Meanwhile, Wilder’s past continues to haunt him and Orbog samples some crunchy potions from Caleb in Daggerford.

    Ambient music by Tabletop Audio and Pixabay
    Playing Games with Strangers Theme by Steven Arthur

    Source

    1 hr 6 min
  • C1-032: Party Pooter

    Pough comes up with yet another crazy idea, this time around getting Aelin back, and utter chaos ensues.

    Episode Engineer: JS Earls

    Source

    1 hr 25 min

About PGwS: Campaign 1

From the publisher's feed

The first campaign of Playing Games with Strangers featuring Pough, Orbog, Callum, Gheroth,