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This week, we talk with Super Rare Games' "Head of Words," Ryan Brown, about his company's approach to physical game distribution for indie games, and what it takes to get your game not just on a Nintendo, but on a Nintendo cartridge.
Physical Releases for IndiesMarketingProductionSuper Rare GamesSuper Rare Games - TwitterSuper Rare Games - Developers & Publishers[email protected] The Criterion CollectionInternational Age Rating Coalition (IARC) - WikipediaStrong Museum of PlayThe Centre for Computing History
By Lydia, Stephen, and Mark4.7
4141 ratings
This week, we talk with Super Rare Games' "Head of Words," Ryan Brown, about his company's approach to physical game distribution for indie games, and what it takes to get your game not just on a Nintendo, but on a Nintendo cartridge.
Physical Releases for IndiesMarketingProductionSuper Rare GamesSuper Rare Games - TwitterSuper Rare Games - Developers & Publishers[email protected] The Criterion CollectionInternational Age Rating Coalition (IARC) - WikipediaStrong Museum of PlayThe Centre for Computing History
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