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Season 17 is well underway and in this episode I break down the Community Direct, Official Sea of Thieves Podcast and the Season 17 trailer. Rare states they are changing up their update cadence with a new Saga in 3 act system. Is this a new direction or just the same old system with a new PR spin to try to follow other successful live service games. Mike Chapman airs some dirty laundry that I've wanted him to say for years and the Insiders NDA has been lifted? What does it all mean for the future of the game. All this and more!
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Sea of Thieves Season 15 was poisoned and died a slow agonizing death. Did Season 16 rise from the ashes or continue the stale direction Season 15 left us in? I also discuss the recent Sea of Thieves Official Podcast where Mike Chapman and team discuss the history of story telling and the future of Lore and Story of Sea of Thieves
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Enough of the spicy yelling at Rare, let's discuss the new content in Season 15 and how impressed I am with what they have created. Ok, I lied, there will be some spice!
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Let's talk about where Davrim has been followed by diving into Season 15. Is it good? Is it bad? Is it in between? This is Part 1 of a 2 part series discussing Season 15 from pre launch dev update to launch and my play experience with the game after launch.
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First off a life update is needed due to the lack of episodes. Once that hard conversation is done I take the conversation to the Seas and discuss the 2024 Sea of Thieves game play and how it may be the roughest year of the game to date. Over the holidays I had dinner with Sea of Thieves friends and we discussed our thoughts over the years of the game and what needs done for the future. I'll take you into that conversation and discuss how I think 2025 will be a critical point for the game and it's future.
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Davrim talks about his month of illness keeping him from recording and the amazing charity milestones hit by the community. Then we dive into the disappointments of Season 14 and what is next as we just got the November update and some new hints of what's next at Rare Studios.
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Off the back of a rough ending to Season 13 due to poor updates, I was looking forward to getting some fixes in place and new toys to play with. Season 14 is here and though it has brought some needed stability to the servers, there are MANY issues and broken promises.
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Fishing pole launches, Fishing pole forced black screens, blocking a sword WITHOUT a sword and a reduction of nearly 50% in player participation in Season 13 vs Season 12.
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In this episode I discuss the continued struggles between bug fix and server performance and Rare's drive for new content. Unfortunately the quality of content they are putting out is not holding the attention of players and more and more players just want a game that works. So what is Content and what does Rare mean when they say they need to add "new Content" to Sea of Thieves and not focus on game performance?
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Sea of Thieves has had a history of game breaking exploits making their seasonal launches rough. Season 13 is no exception! I look at the past 8 seasons and go over this rough history and why this needs to stop. I also look at the changes to a beloved PvP gun and how the future of combat now changes with the August update.
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From the publisher's feed
The loud mouth in your face Davrim takes you on journey though History and the video game Sea of Thieves. Sit back, relax, learn something or rage as you listen. It's your choice, I don't…

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